@Xi,
when you were talking about having more classes slowing the java program down, how significant is it?
because for what i'm working on, i need to make a minimum of ~120 cards, and each of them have their own behaviour that is unique.
Unique enough for me to want to program them all individually, anyway >.>
If I made each of them their own class which descended from a parent GameCard class, would the slowdown be noticable?
In the whole game, there's a total of ~830 cards, but I doubt I'd ever implement them all.
EDIT: in other news, i ran one of my songs through gxscc and found that the chorus sounded pretty good. probably because you can actually hear the harmonisation.
EDIT2: im considering making a little scripting syntax of some sort instead and utilising Runnable rather than coding every single card. I'd prefer to code them manually, but it feels like a dumb move, even though I need the control it grants.
when you were talking about having more classes slowing the java program down, how significant is it?
because for what i'm working on, i need to make a minimum of ~120 cards, and each of them have their own behaviour that is unique.
Unique enough for me to want to program them all individually, anyway >.>
If I made each of them their own class which descended from a parent GameCard class, would the slowdown be noticable?
In the whole game, there's a total of ~830 cards, but I doubt I'd ever implement them all.
EDIT: in other news, i ran one of my songs through gxscc and found that the chorus sounded pretty good. probably because you can actually hear the harmonisation.
EDIT2: im considering making a little scripting syntax of some sort instead and utilising Runnable rather than coding every single card. I'd prefer to code them manually, but it feels like a dumb move, even though I need the control it grants.