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Pokemon Acanthite: The GSC Prequel

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Rain

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Fangking Omega;176196 said:
We have the old Pokémon stats, they're not a problem. It's coming up with it for our NEW Pokémon that's the problem ;)

Ahh sorry I must have misread your message.

Why don't you base them on the older ones? for example your 3 starters could just have slightly altered stats from the original 3.

Or you could just go wild and randomise it all ':|
 
I have to say, the maps in those bright pokemon colours look really nice with a bit of fog over them, like in that shot in the rain. Lovely work ^_^
 
I tried to download the demo of this sir on some forem, and the text doesn't show up.... The words don't but the animations do. EDIT: I'm trying to find something my friends will like. I can't stand this series really, but my friends still like It (about 50%, the games not the stupid show) so I'm trying to show them what this editer can do I guess.
 
There was a demo, but it was pretty poor. It was running on the old system that's buggy as hell. It was a decent introduction to the game itself with a nice snippet of the beginning story and a bit of a fun sidequest, but the poorness of the battle system really doesn't help it - the Pokémon don't gain exp, it's laggy, you can't switch... sigh. Oh, and the weather system appears to kill some people's computers.

Once Baskinein's made the basics of the battle system, you'll be due a new demo methinks. As our scripter, he's built the systems from scratch in a much more efficient way and it definitely acts much more like the real thing ;)

In the post with the demo information, I explained that you need to install the fonts from a folder that comes with the demo files, conveniently titled "FONTS". At this stage, I'd recommend waiting a little while for the next, much better demo, unless you're very curious about the game.
 
THis is going to be AWESOME! POKEMON ROCKS! i used to havbe like 3000 pokemon cards (no exaggerations included) and i loved the games... youre gonna outmaster the poke company itself
 
Damn... I thought i'd joined a serious Pokémon project (pokemon Jet) but know we don't even have competition :(
That's actually pretty depressing...

On a lighter note, it's Ace mapping, I'd like to see how this one pans out... I wish i could join you, but about the only thing i'm good at is event scripting/map design and you have that fully covered by the looks of it...
 
We are well covered in those areas, but I'm interested to know what kind of scripts you can produce? It could take the load off Baskinein if you're able to provide something else, like a fully functional weather system that's controlled by Ruby instead of events? BTW is there much information available on Pokémon Jet? I'm always interested in other Pokémon projects :)

Cheers for support!
 
The maps and sprites look great. If this turns out anything like the actual Pokemon series, you could very well pass their quality.

It may be a "children's" game, but there's something about the pokemon game style that is addicting, few games ever mimic it successfully.
 
Thank you to everyone for your support. You keep us burning.

We do aim to target longterm fans of the franchise and add a mature angle to it. Some people grew up with the games, and this one aims to give them some freedoms in terms of picking your own path of good or evil and become the kind of Trainer that suits them. This game is certainly much darker in storyline than previously as well as being interactive, while retaining the same old simple gameplay. Hopefully this will encourage some new players too, who previously found it too kiddy.

I'm pleased to display Baskinein's latest conquest.

http://img19.imageshack.us/img19/7077/battlescreen1dr2.th.png[/IMG]

And better still - it's so far along that it's nearly done in terms of the basics!

Still short of attack animations
NO idea how these will be implemented... or even ripped for that matter.

Nevertheless, this progress is extremely encouraging! We're motoring along here ;)
 
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