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Pokemon Acanthite: The GSC Prequel

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Striktoil has been kept for the list of ideas for the future. We've not got room in Acanthite, but we wouldn't waste a good idea ;) It just isn't Starter material.

Thanks for the good comments :) In good news, I've tested a battle demo, and it's extremely promising!

EDIT: STREWTH! The server move has screwed over the "e acute" character yet again :|
 
Fangking Omega;191477 said:
Striktoil has been kept for the list of ideas for the future. We've not got room in Acanthite, but we wouldn't waste a good idea ;) It just isn't Starter material.

Thanks for the good comments :) In good news, I've tested a battle demo, and it's extremely promising!

EDIT: STREWTH! The server move has screwed over the "e acute" character yet again :|

oh well...XD btw how will you implement a catching system? oh and just so you know...reptide actually looks more like an amphibian then a reptile..
 
to answer your question jayjaykirby. The catching system is actually already completely incorporated and was simply programmed like anything else that is going into the game. I could go into details, but that'd take awhile since there is so much :P
 
Baskinein;191614 said:
to answer your question jayjaykirby. The catching system is actually already completely incorporated and was simply programmed like anything else that is going into the game. I could go into details, but that'd take awhile since there is so much :P

i see, well i must congratulate you guys further..from what i've heard implementing a catching system into rmxp has proven to be difficult.
 
well, since we are not using any of the original scripts that RMXP provides, it was actually fairly easy. Didn't have to work around a bunch of stuff and manipulate everything. It was pretty straight forward and only took a few minutes to really do it. It was the animation of throwing the pokeball and having it shake around and everything that was the time consuming part. :P
 
Baskinein;191736 said:
well, since we are not using any of the original scripts that RMXP provides, it was actually fairly easy. Didn't have to work around a bunch of stuff and manipulate everything. It was pretty straight forward and only took a few minutes to really do it. It was the animation of throwing the pokeball and having it shake around and everything that was the time consuming part. :P

now one final question, have you implemented a system which causes pokemon to change into newer forms?
 
That is actually the next feature I'm going to add. So it will be fully implemented probably tomorrow. It will fairly easy and wont take too long. The most time consuming thing will be programming the animations in. Check out the Acanthite Forums for the most recent updates on everything, including the coding. ^^
 
Baskinein;193201 said:
That is actually the next feature I'm going to add. So it will be fully implemented probably tomorrow. It will fairly easy and wont take too long. The most time consuming thing will be programming the animations in. Check out the Acanthite Forums for the most recent updates on everything, including the coding. ^^

alright thanks for your time.
 
Did I say that? Anyways, to answer your question. There is one or two scripts that are being used that came with RGSS. Those are the map scripts, such as Scene_Map, Spriteset_Map...ect. These are being left alone due to the fact that they actually don't need to be completely redone. However, I'm sure that to some I'll be making edits. As for everything else, they're completely from scratch. Battle system, menu system, along with everything else.
 
Release dates are difficult things - for one thing it's near impossible to keep a promise - so no, I do apologise. Our rough aims are to not exceed a year.


Anyways, I'd better post some pretty pictures to keep you guys interested ;)
We've got NICKNAMING and EVOLVING both working :D This makes me happy a lot, and I do believe that they're features I don't think any other Pokemon fangame so far has yet implemented. (It is ANNOYING that I can't type the "e acute" character on here -_-) Anyways, thanks to the ever-outstanding Baskinein! :D

http://img293.imageshack.us/img293/7144/nicknameku9.th.png[/IMG]
http://img228.imageshack.us/img228/1267/evolutionka6.th.png[/IMG]
 
In a break from tedious revision which is keeping me from doing as much as I'd like, I've completed another nice map! :D

http://img150.imageshack.us/img150/8315/pecanshorecitygg5.th.png[/IMG]

Hurrah. Very pleased with this one. Thanks to Whitey for the houses, Blennix for the Hotel, and Gridiron for permission to use the lighthouse. Market area means there is no Mart, and I'm trying out sideways steps inspired by Diamond and Pearl.



We're also working on the Pokedex order and renaming some of our Pokemon. This is fun. The results of this horrifically dull exercise will be up soonish I hope. Bear with us, this is the worst time of year for progress but things will pick up the pace again :)
 
Dude! What the hell! There is only one way to describe this game; Superfantastication! Oh yes, I made it up. But it's the only word that describes this awesome looking game.
 
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