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Pokemon Acanthite: The GSC Prequel

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Strayko said:
This thread shouldn't die. :D

If it looks like it's dying, we're still working :P and you can usually see what we're up to on our forum. I'll get an update on here when I think it's worthwhile anyways, worry not.
 
Twin Matrix on the team? The same Twin Matrix from the BzPower Forums? Dude... Hey, Fangking, I'm asking a special favour, Could you ask him if he's the same Twin Matrix who made a Bionicle game called the End of Time, started the BZP Software Library and eventually got kicked out of the BzPower Forums for insulting BM? I'm dying to know!
 
All the sprites are made for the planned demo. We also have all the maps completed except for 2 maps of interiors. A fair number of the early features are in place too. Demo shouldn't be too far away now! Just depends when I receive an exciting package and how soon I can put it to good use! :D
 
On a side note, could a moderator PLEASE fix the thread title?!


Right, long time no update.

Time for possibly the best news update you guys have had in a loooong while.


We've recently recruited Baskinein as our scripter. This guy is a GENIUS, and very hardworking. Extremely talented with what he does - he's already set up the basic data for Pokémon, including IVs, EVs, base EXP, growth rates, evolution, base stats... wow, he's just good XD

He's building a fully functional Pokémon system and has already made good headway. He's our first actual scripter to officially join the SilverGlance Inc. Team, as all previous scripters who've contributed to the project have been collaborators.

Our old systems were deemed far too buggy, and Baskinein has taken it upon himself to build the core of the game from scratch, certainly no mean feat!

His current task is the features of the Pokémon menu.

Baskinein":7dz8t6mi said:
000% -- POKéDEX
070% -- POKéMON
000% -- BAG
000% -- POKéGEAR
100% -- TRAINERCARD
070% -- SAVE
100% -- EXIT

Currently Working on:
A good portion of the POKéMON menu is done, still have a fair amount left though.

SCREENSHOTS:

POKéMON MENU
http://img441.imageshack.us/img441/2114/pokmenuij9.th.png[/IMG]
TRAINER CARD
http://img134.imageshack.us/img134/3184/trainercardscreenel1.th.png[/IMG]

For the purposes of testing the systems, he gave Fly to his Bulbasaur XD And yes we know Venusaur is spelt wrong there. We're simply showing off the functionality of the menu.

The addition of Baskinein to our team has prompted an immediate response from the ever-excellent SilverGlance Inc. team. I will make special reference to Pyro's exceptional work on the menu system graphics (including Pokédex, bag and Pokégear pages), Whitey's enthusiastic work on buildings for the overworld, KangasKid's superb sprites and BlasterBoy's cool Pokédex entries, and Chizzy and Jake made an excellent start to the Pokémon icons. Baskinein's also keeping me on my toes with requests for the objects he needs to make the systems as well as the information. There seems to be a new level of organisation and efficiency in the team, and progress is better than ever.



So, what do I personally have to show?

A couple of maps.

A true labour of love, this may be my best map to date. This is Overlake City.
http://img157.imageshack.us/img157/2835/overlakecityie4.th.png[/IMG]

Hours have been spent on the gfx and map itself. Creating the rock formations was a nightmare, but it came good in the end. Whitey can take responsibility for the SUM Headquarters building, the houses are Mateo's as are the dam and Water Purification Plant that you can see partly to the north, and the platforms are mine.

The city is now actually a city built OVER a lake. Before, this place appeared to be a bunch of islands in the middle of a watery crater. There was no lake, and the city was barely above the water :P

That is now rectified in this monster of a map.




And finally completed is Mezereon City.

A long time ago I stated my intention to revamp Mezereon City and turn it from a bustling, bright and lively city into a grungy, gloomy, polluted city.

The final product is this. All of the buildings are now in place, and the revamped game corner is created almost from scratch by Mateo.

The Aspen Co building has undergone a minor alteration to give it some FRLG graphical traits.

Obviously, the brighter buildings are the ones that the council actually spend money on to generate income for the city, such as the mall and the game corner. The main houses and the city are crummy, and that factory kicks out fumes like there's no tomorrow, to such an extent that a thin haze is observed as you walk around the city

http://img119.imageshack.us/img119/9987/mezereoncityfinalhd0.th.png[/IMG]

Cheers for your ongoing support - not only are we one of the longer lasting projects on the Pokémon fan game scene, we're possibly the most alive right now ;)
 
I just can't believe I found this. This is the only Pokemon RMXP game that actually looks fun. Not just that, but you guys on this dev team actually get work done, haha.
This looks like a huge project but I know you guys are committed. I'm definitely looking forward to playing the demo, and then the game.
PS- The best part is, all your original Pokemon look like believable real Pokemon. That's just great.
PPS- Is Charmander going to be in there?
 
Mezereon City looks alot like Saffaron City. Or just reminds me of it.

Also, do you guys still have any open spots for pokemon? I've got plenty of ideas and i'm willing to contribute.
 
We've actually finished the entire roster of 157 new Pokémon, so unfortunately there are no open slots. Sorry! Thank you for the offer leastaways. I'd say we're completely done with our design phase and we're chugging along with implementation.
 

Taylor

Sponsor

This looks like it might be a working Pokemon game. :eek:
I'm keeping my eye on this.

Plus the mapping is amazing. I'd use Pokemon graphics in my game because they're easy to manage, but too recognisable.
 
Wow, this got MUCH farther since I last saw it, haha.
It looks amazing so far, and it sounds like you guys have made some real progress!
Props to all the new Pokemon artists/creators...Those are just amazing, a lot are even better than Nintendo's! Well, to me at least...>_>
 
Thank you very much! I actually think our designers have done a SUPERB job :) I was extremely disappointed with the 4th generation, but we've taken a lot of inspiration from design traits from the original generations of Pokémon. This may be why the team managed to get them looking so very real :D

Baskinein's told me to expect another update on the scripting front very shortly, so keep your eyes peeled.
 
As promised, some more scripting has been done. Witness the summary pages in action as the Pokémon are now fully functional, theoretically!

Implementation of the basic Pokémon menu and summary pages is deemed by Baskinein to be 95% complete!

http://img120.imageshack.us/img120/6510/summaryscreen1lz5.th.png[/IMG]http://img180.imageshack.us/img180/4092/summaryscreen2mv1.th.png[/IMG]http://img264.imageshack.us/img264/7033/summaryscreen3zt3.th.png[/IMG]

We're getting somewhere here ;) We're moving faster than we've moved in a while.

Now, we've got people doing good jobs all over the field which is great to see, but there's some things that need considering.

We NEED stats for all of the new Pokémon, and for this job we want somebody with a firm understanding of the mechanics of Pokémon:

- Rounded and feasible base stats that correspond to the style of the Pokémon in question.
- Growth rate of the Pokémon
- Egg group
- Steps taken to hatch eggs
- Evolution level/method
- (In some cases only, this is usually not that applicable) Percentage of a held item being attached to Wild Pokémon.
- Moves learned at what levels, which TMs can be learned, and possible breeding moves.
- Ability/abilities of the Pokémon
- Base EXP given from defeating the Pokémon
- Which EVs this Pokémon gives when defeated

As can be seen, this is a demanding task that will require a great deal of thought and time.
Remember that our current starters are being scrapped, so do not bother doing these just now.



We need a better compilation of TMs. Our number is going to be 92, like in DP, but will be a new set. Some old TMs will be the same, sure, but an update is needed. Some consideration must be taken, not all TM moves should be godly. If need be, contact me for information on new moves but you will find them kicking around the appropriate section of our forum :)



We have a few of the Pokémon menu sprites courtesy of Maneachicken and Jake, but we DO need all of them, and they need to have 2 frames of animation. Each of these frames must be saved into separate files of equal dimensions, and saved with a suffix of (***)-1 and (***)-2. The (***) represents the number of the Pokémon.

Also, if somebody would be able to rip all of the existing Pokémon menu sprites with both of their frames and save them in exactly the same way, this would be extremely helpful.




It may seem like a lot of stuff to do, but the reason we're succeeding so far is due to team effort. There's just a bit too much for our current active team members to handle alongside their other tasks, and I'm just plain lazy. XD Ok that's not entirely true, but this kinda thing would run extremely efficiently if we were to recruit others onto these tasks.
 
I would help but I have no idea how Pokemon mechanics work. I'm sure some guide on gamefaqs.com is extensive enough to help you guys. Then again, I'm not positive.
 
Looks great... but I can't really help either unfortunately. I dunno about gamefaqs.com but I'm almost positive that the info for the old pokemon exists somewhere on the internet.
 
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