Screens are up! Check the first post! These are by no means final and my mapping is a little rusty, but I'm getting there. I will go back and improve everything, add more variety, some non-RTP extras, as well as adding a little eye-candy later. I view mapping as very important but I'm just trying to move the story along at the moment. I can't seem to reach the standard I want, but just give me some time.
Feedback greatly appreciated.
Xcuma yes having artistic freedom speeds some things up, but as a one man team you have to do everything yourself. I didn't do the whole story in one day though... And G-man if I need something I will head straight for you, ok?
Meticlan, thanks :D I know what doesn't work from a fair bit of past experience with RPG makers, including this one. I haven't heard of Stardust but I'm really glad you like the characters and think my wiring is OK!
I have more information but I haven't posted it yet. I know you love reading but as for most people I'm not sure whether they will bother reading through it all. I wont tell anything about any villains in the story because that is kind of a spoiler. Hopefully a lack of knowledge may make the game more interesting.
As for the title screen I'm a little unsure. Some people have said they like it and would like to see it stay. I have no idea what I would ask for in a request anyway. Concept art is great, and I might be able to get some made. Hell I might be good enough to do my own soon! But it doesn't actually help the game get made does it? :P
Hima, thank you, honestly it means a lot. I actually really hate it when people try to some up their characters in just a sentence or two. It almost always makes them seem shallow and cliche.
What exactly do you mean by cg events? And looking at Adolescence (which looks fantastic by the way), I'm guessing that is your general art style? Thanks for the offer ^^