Gruuberhans
Member
I love the new rotation thingy, but i have a problem, the vertical objects don't move anywhere on the screen....... any way to fix that?...
MGCaladtogel":bj35vdzu said:iqbal_0k, Gangstaquay5000 -> if you use two similar mountain autotiles, one set to 1 and the other set to 2, and then you place them in alternative rows, this should result in a better rendering.
I made some tests with Poccil's method to obtain map rotation for a mode 7 script.
The framerate is quite good with a recent computer, but it falls with older computers.
So I tried to reduce lag lowering the screen's resolution, and then refreshing only half of the pixels each frame (called "filter" in the script).
You can see the result by yourself : http://www.mediafire.com/?0ug2zud3gdz
No feature is implemented, there is just the map.
You can test with 3 different resolutions, with the "filter" or not.
Press C to go ahead, Left and Right to rotate the map.
I will try to release a new version based on this test script if I got positive feedbacks.
1/. I want to redraw the map with the new angle and the angle is stored in a variable, how to do that?
value = $game_variables[8]
$scene.spriteset.tilemap.mode7_set(value)
2/. Can I change hero and event's height like: 1.2, 1.3, 2.4 instead of only 1, 2, 3, 4 ?
3/. Can I change event's height by script in stead of using comment ?
$game_map.events[11].height = 1.2
4/. Can I change make hero flag ?
attr_reader :flat
attr_accessor :flat
$game_player.flat = true
5/. Can I change a flagged event's height ?
No problem, it's easier for me to understand bad English : I'm French.Sorry for my bad English (^^)
I tried to add an "altitude button" with SHIFT and CTRL. It works great but there is a little glitch with the panorama. Maybe it's because of the refresh rate?
lostinme":r8t3jd2u said:i hope so :D maybe with something like your script but used to draw buildings and stuff
Dargor :
Quote
I tried to add an "altitude button" with SHIFT and CTRL. It works great but there is a little glitch with the panorama. Maybe it's because of the refresh rate?
Or maybe it's because the panorama isn't well implemented...
Did you just modify the player's height ?
I simply added the increase/decrease_angle methods when the player press UP/DOWN
lostinme":1yn44eye said:i think so too.. but without it your script is useless, even if it's a great script!
something like that :D http://www.youtube.com/watch?v=JXQrCwGCp-I
Sailor Taurus":1yn44eye said:lostinme":1yn44eye said:i hope so :D maybe with something like your script but used to draw buildings and stuff
That would be Raycasting, the method used in games such as Doom to create a 3D appearence out of 2D graphics. Only one person has been able to accomplish this in RMXP, but as far as we know it's completely useless as of now.
If you want to make a 3D RPG, than use a program that isn't RPG Maker.
lostinme":26rm6mkm said:what im asking for is the logical mode7 evolution..