Darkus;215283 said:I set the
$antilag.max_cpu_utilization to 50 then 30. (Default was 70.)
I set
$antilag.high_priority to false.
But I still get the 'disposed sprite' error.
i'm not able to connect maps with this problem.
Did I set the wrong options? or is there another problem?
Did you change the scripts?
Another problem.
I set up a teleporting enemy, using a series of variables to randomly decide it's placement from the player. The enemy also shoots a ranged spell.
But if the enemy shoots a spell, then randomly shifts to the other side of the spell...
He gets hit by his own spell and starts beating himself up...
There a way to disable that, without having to disable the ability for monsters to beat each other up?
Is there something in the script I can call to disable that?
Or would I have to change something in the script itself?
lol
Another thing...would it be possible to script the 'Deal Damage' event command to show damage like being hit?
$game_party.actors[0].damage = NUMBER