rey meustrus
Sponsor
If you've ever tried a resolution change script and removed the tilemap viewport, you can see that the tilemap only draws tiles inside the 640x480 area. Actually it does something complicated involving Z index that's probably related to optimizations -- the point is that the RMXP tilemap doesn't lag at larger sizes. It does, however, take up more memory and take longer to load. I'm not saying this as part of any argument for or against what anybody's doing, but just to add to this discussion my knowledge about the way such things work in RMXP.
By the way, I like the changes I see. No more strangely lush plant life in the frigid cave and the statue is a nice touch; I'm guessing it has some significance to what's deeper inside?
By the way, I like the changes I see. No more strangely lush plant life in the frigid cave and the statue is a nice touch; I'm guessing it has some significance to what's deeper inside?