ShadowMainZERO
Member
Well, that's the last time I give critique for a map (at least, for now).
The mapping looks great, but I think Raven is right. Swamps are full of shit. You also have to watch out and make sure you're detailing the whole map evenly, it's a common oversight, but people tend to detail the center of the map and leave the outer edges more bare. I'm noticing this on the top border and the top right border. A couple RTP edits (and a great fog!) would take this map to the next level, such as some half submerged trunks, more fauna/flora variations, maybe some tree variations? These are pretty easy to do, too. I wouldn't throw anything too hard to do at you.Spooky":13i83p8e said:
It looks awkward because the walls in the middle of the room are 2 tiles high, and yet the railing in the middle only goes down 1 tile. Your railing needs to go down 1 more tile.Lurker77":2xh3o58z said:I'm working on this map in VX using Mac tiles:
I know it looks really bare, I haven't added any detail yet. The elevation in this map looks really awkward but I'm not sure how to fix it. Any suggestions?
Beginning to see why I can never make out anything in dark maps people make; I couldn't tell at all until opening it in paint and filling in with white.Tuna":1tiwwfvs said:Additionally, your ceiling tile (which is green, something most people expect to be blackish) has a small black line going across the bottom row of pixels.
Sounds like you need to mess around with your contrast/brightness. You're missing lines and vag all over the place!Amy Pond":1nnmpw0c said:Beginning to see why I can never make out anything in dark maps people make; I couldn't tell at all until opening it in paint and filling in with white.Tuna":1nnmpw0c said:Additionally, your ceiling tile (which is green, something most people expect to be blackish) has a small black line going across the bottom row of pixels.