I guess I should put some backstory behind it, its an agility dungeon much like runescape's agility dungeons.
http://www.youtube.com/watch?v=pus_SbY3fAg
This means that there is no reason to include treasure or encounters, as the player is trying to get through as fast as possible for agility exp. Also, its not EXACTLY the same, there will be more skill to it than just pointing and clicking, but the design of going around in laps is the same.
I do, however appreciate the input, but I'm not sure how much of that would carry over to an agility dungeon. Anything else I could do to improve it beside adding/removing paths?
Edit: Just to add a bit more detail, you are start in that room and go right, all the way down, and the back up. There are 2 shortcuts which you can probably tell by looking at the map, and they require more agility to complete.