@Kodakami: Yeah, me too. sswave has done an amazing job. Just wait until you here the other pieces he's made.
@razendnomar: That piece of music isn't actually meant for the intro. It's just the main theme to give you a taste of the rest of the music. Hopefully, some time soon, I'll have the first part ready, and you won't have to wait to hear and see it.
@JoneQ: lol, thanks. Just next time, remember that you should always try to right constructivly. But thanks anyway.
@saikyo765: I'm sorry about that. But sswave is working on both our projects, and I don't see why you should have a problem with that. The music for both games is completely different, so it really doesn't matter. However, you have no reason to say that I copy you. I have never copied any of your work. If you remember, when I first released LMS, your game was nothing like mine. At the time, yours was set 5 years into a zombie war, in a major city, and mine was about mutants. I had some criticism, and I decided to change to zombies, but still keeping my original ideas. It was only a few months ago when you changed your game to the first outbreak. So I never copied you. I'm sorry if you feel differently.
@LumberWarrior: Yeah. Thanks to sswave all round!
@SyphonShadow: Thanks! The muzzle flash was made for LMS by Zekallinos. Then the animation is played as a battle animation over the top of the animated sprite, so that it gives the illusion that the gun is fireing.
Ok, I've been doing a lot of work on LMS recently, but mainly on the story. The main game plot is very nearly completed. In Last Man's Stand, the player can choose to follow the storyline (resulting in the discovery of a dark secret, and a plot with loads of twists), or they can explore the city at their own will, and only follow the story when they want. Either way, hopefully, they'll be plenty to do.