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Last Man's Stand [RELEASE!]

  • Yes

    Votes: 3 60.0%
  • No

    Votes: 2 40.0%

  • Total voters
    5
Hey it's looking pretty cool. What weapons will be available? Because I'm all about shooting them and I hope they have melee weapons lol
 
@Mega Lenin: Yeah, I see what you mean. Actually, that's just the front of the cinema, I just put it there to fill the test map up. I don't know what the thing around the door is, so I'll get rid of it, and I'll add a shadow under the roff thing. Thanks for the advise.

@LumberWarrior: Hmm, zombie soldiers...? I like that idea. Thanks, I think i'll use that. They'll have to appear sometime later in the game, though, because all the zombie places are taken at the start.

@saikyo765: Thanks a lot! I haven't got a final weapons list yet, but here is what there is so far:

---Main---

M9 Beretta 9mm
Mp5 Submachine Gun
Shotgun
AK47
9mm semi-automatic (NOT COMPLETE)
Uzi (NOT COMPLETE)
Colt.45 (NOT COMPLETE)
M16 (NOT COMPLETE)

---Special(these are hard to unlock)---

Flamethrower (NOT COMPLETE)

---Melee---

Knife
Baseball Bat
Wooden Plank (NOT COMPLETE)
Chainsaw (NOT COMPLETE)

I think that's all. I'll have an update soon with some new weapons.
 
saikyo765: Hmm, I'll think about it. The problem is, the Shotgun is already really powerful, (kills in 2 or three shots, 1 if you get a headshot) and I can't make the weapons any more powerful. And grenades are really hard to do with events.

nahchito: I can't. Because the whole system is evented, 8-directional movement screws up the firing ranges. I've tried before.

---UPDATE---

Added and completed the AK47

---

Finished the new lighting effects for all of the first area

---

Most importantly, I have the very first video! It shows the guns that are avalible so far, and the new lighting. Unfortunatly, Photobucket has reasized it, so it's smaller than the real thing, but you can still see what's going on. Please check it out and offer comments and critisism:

http://s451.photobucket.com/albums/qq236/fox05/?action=view&current=LastMansStandWeaponsTrailer.flv

(any lag is due to the recording program)

---

I also have a new screenshot from the new area:

http://i451.photobucket.com/albums/qq23 ... creen1.png[/img]

Enjoy.
 
"Hmm, zombie soldiers...? I like that idea. Thanks, I think i'll use that" if you do make them, they should be harder to kill because they have helmets, also it would be really cool if you could have zombies that are on fire
 
nahchito":37uvpbgz said:
Great video!
Edit it and you could use it as a trailer.

Thanks. I won't use it as a trailer, though. I have a better trailer idea in mind...

LumberWarrior":37uvpbgz said:
Man that was epic, your making it hard to wait to play, and i love the new zombie sound effects :thumb: great job

lol. I'm glad you enjoyed it.

LumberWarrior":37uvpbgz said:
"Hmm, zombie soldiers...? I like that idea. Thanks, I think i'll use that" if you do make them, they should be harder to kill because they have helmets, also it would be really cool if you could have zombies that are on fire

Yeah, you're right. And when you get the flamethrower, you'll have all the zombies on fire you like!

006":37uvpbgz said:
It's cool, but there's no kickback with the gun, and no fire comes out of the barrel when the gun is shot.

Thanks. I haven't added the kick back yet (its really really hard to do animations and then switch back to moving with events) and I just can't get the fire right. It's easy to do as an animation, but I can't find a gun firing animation, and I just can't get drawing it right... If anyone could help, though...

Anyway. I've done a load of mapping, so there is a new area (still quite small, though) but it's begining to take place. Soon, I'll have enough maps to release part one. We'll see.
 
Hey, Just by looking at the character sets with the guns and whatnot, The machine gun needs to be fixed so it isn't up against his stomach, It needs to be on his shoulder like the side views show.

Another thing. People don't shoot pistols at mid-chest level. (Another Front view mess-up)
 
My only gripe with the game is the hud. You should make it a little transparent or something. It's just too....idk just too much. maybe I am nit picking but I just feel there is alot of empty space on it. Maybe make it smaller or something.
 
Happy New Year! I'm back! I'm sorry It's been so long since an update, but Christmas has got in the way. But now everything is pretty much back to normal, and I'm continuing work on Last Man's Stand. First off:

Cheeze":2gmi0702 said:
Hey, Just by looking at the character sets with the guns and whatnot, The machine gun needs to be fixed so it isn't up against his stomach, It needs to be on his shoulder like the side views show.

Another thing. People don't shoot pistols at mid-chest level. (Another Front view mess-up)

Thanks for pointing them out. I'll have to edit them soon. I couldn't get the angle right when I first started them, but I'll have another go.

saikyo765":2gmi0702 said:
My only gripe with the game is the hud. You should make it a little transparent or something. It's just too....idk just too much. maybe I am nit picking but I just feel there is alot of empty space on it. Maybe make it smaller or something.

At the moment, I'm in the middle of redoing the HUD. When I first made it, I used PaintShop Pro, and at the time I was rubbish with it. Now I'm making reeal gun drawings to fill up more space, and shrinking the whole thing a bit. I'll keep everyone posted as I progress on that.

LumberWarrior":2gmi0702 said:
Happy New Years Fox5, good luck with Last Mans Stand

Thanks, to you too.

---UPDATE---

Ok, I have afew things to update. First off, I've completed a new area of the city, so I thought I'd show a quick mock up map of everywhere that is playable at the moment:

incompletemapbj8.png


Note: This map shows images of the real maps resized. This is only a portion of the city that is complete, and does not contain other mapped areas that do not belong. Think of this as just the taste of the game. It's about a 1/16 of the cities' complete size.

---

Lastly, I am pleased to say that we finally have gun animations and fire, thanks to Zekallinos. The guns are starting to look a lot more powerful. Here is an example of the pistol firing:

animationkx6.gif


(The quality is quite low, sorry, that is the recording devise I used)

---

So, I think that's all. Please comment on everything, and I hope 2009 will be a good year for game making!
 
Happy New Years Fox, and everyone else on the forum.
The muzzle flash is looking alot better. and its good to see a pretty big city coming through. Good work, keep it up!
 
While that animation does look nice. I like the flash. There should probably be some kcikback to the animation y'know? Because it seems like there is no recoil on the gun. Just pick up and shoot. Which isn't bad its just...odd looking to me. I don't know. And what do you mean its of low quality? I thought that was a gif! XD
 
mabye someone already said this...but this seems like "The Last Stand ( I and II) from Armor Games.com.

(but it still looks like an AWSOME game, hope to play it soon)
 
saikyo765":2kxxnku9 said:
Happy New Years Fox, and everyone else on the forum.
The muzzle flash is looking alot better. and its good to see a pretty big city coming through. Good work, keep it up!

Thanks.

Makasu":2kxxnku9 said:
While that animation does look nice. I like the flash. There should probably be some kcikback to the animation y'know? Because it seems like there is no recoil on the gun. Just pick up and shoot. Which isn't bad its just...odd looking to me. I don't know. And what do you mean its of low quality? I thought that was a gif! XD

Sorry, I should have made that clearer. That is only the muzzel flash animation, I'm still doing the kickback (and all the other animations as well) if you want to check out my progress on the kickback, I think I posted them on page 8 or 9. And lol, I recorded that small bit first, then changed it to a .gif, it's just easier to host. That's why the qualities a bit crap.

paladinofmana":2kxxnku9 said:
mabye someone already said this...but this seems like "The Last Stand ( I and II) from Armor Games.com.

(but it still looks like an AWSOME game, hope to play it soon)

Yes, the odd hundreds or so have said that, check pages 1-5. But for everyone who hasn't read it, I'll state again that I have never played The Last Stand (I or II), and the only way it is similar is the title. I think (correct me if I'm wrong) that The Last Stand involves you building a barricade, and standing behind it for the whole game shooting as zombies progress towards you. Last Man's Stand is a free roaming shooting game, where the player explores the city, sometimes doing missions, sometimes doing loads of shooting, sometimes doing puzzels and others trying to unlock new weapons and stuff.

I'm glad you're looking forward to it, though.
 
I like the new flash Fox5, and I can't wait to check out the city, but one question what happen to the demo? Was it just because you were busy with the holidays and such?
 

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