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Last Man's Stand [RELEASE!]

  • Yes

    Votes: 3 60.0%
  • No

    Votes: 2 40.0%

  • Total voters
    5
looks ok dam they got 2 zombi games competin on the same forum lol. looks like a fake version of that will smith movie but looks good. :gangsta: will they have good weapons??? and u should get rid of the dog cuz i think it will get annoyin havin 2 watch him all the time. foreal cus is this a zombie killin game or is this a pet babysitin game?? oh also u should chane the charactars because they all look lik they have basketballs for heads but looks ok
 
Hi, I'm still here. I haven't been doing that much for LMS, because of other stuff, so I haven't got much to update. Sorry about that.

@LumberWarrior: Great. I'm sorry about the demo, it's been delayed, just didn't and haven't got time.

@HavanaAffair08: What? Yes, I know there are two zombie games here, but are you joking? I'm not even going to bother to answer 'looks like a fake version of that will smith movie'. Maybe if you read a few posts above, or read pages 1 onwards, you might know why. And no, we're not getting rid of the dog, because it has a main part in the storyline. And the characters are based on a template.

---

UPDATE:

First off, I have the start of the new animations. It's no where near finished, but it's a start. For the time being, just imagine it with the muzzel flash above:

pistolcyclexa8.gif


Comments?

---

Finally, some new art. Just some concept art by me of a zombie, probably won't be used in the game:

zombiehs8.png


That's all.
 
I like it . But if you do finish it you will get alot of crap about the I Am Legend thing.

The down side:
- I don't like the human sprite :( it may just be me but i dont like that style.
-The story line is very original and you will get crap about the I Am legend thing ( even though now it may be to late to go back. Hopefully that change will help )

The up side :) :
- The mapping fits well together, better than most games :thumb: ( make sure to map the way the mood of the game is flowing :) , seems you are doing very good about that )
- The Title screen does look cool :angel: ( lol I was reading a post a month ago and the kid had scaned a paper with COLORED CRAYONS and it was VERY poorly drawn and put it on :crazy: )
- The thing I like the most is the idea of the work shop with work that could be very nicely implanted into your game, you need to work on that alot
All-In-All I think with effort it could work out :)
 
LMS is looking good Fox5... and people stop relating it to other zombie stuff... of course its going to relate to a couple of things... and I Am Legend is vampires, read the book... Also like the drawing of the zombie :thumb:
 
I have to again apologise for the lack of work I have done on LMS over the past month or so. I have no excuse, only that I have been lazy.

But now I'm back to working on it in all the time I have. To prove this, I have some new screenshots below.

@Zander: Thanks. But I really don't care about people saying about I Am Legend and LMS anymore. There's no point. The sprite and storyline are not going to change, I'm afraid. I have spent too much time working on them to just discard them. Besides, I like them, and I'm sorry if I sound self centered, but that won't change. I'm glad, though, that there are more positives then negatives. I haven't started on the workshop yet, and it probably won't be ready for Episode 1, but I will get there.

@LumberWarrior: Thanks again.

---UPDATE---

I have finally got round to redoing the horrible blocky HUD. It looks much nicer now, I hope you'll agree, and it also has some new weapon images which I made myself. You no longer have to squint at the icons to see what weapon you have equiped. The screenshot below also shows the gun animated. It's just really hard to screenshot the muzzel flash.

NewHUD.png


---

Finally I have also redone the tutorial mission at the begining. Whereas before, thare were long and boring text messages explaining controls, now there are cool survival style notes that pop up from time to time. Some time in the game, you can pick up the empty cover of a book, and the hints and tutorials that are found around the city can be stored in there. As with all the systems in LMS, this is evented.

TutorialScreen2.png
 
Thanks. Not quite sure what you mean there? If you mean why is it on an empty map with the RTP, then it's because I just wanted to show the HUD and not anything else.
 
HUD looks cool, piece if paper looks off.I think it could of looked cooler like this: http://bb.xieke.com/files/notepad-trans.png, sorry for the bad font. It just seems weird that the papers been ripped and it looks like it made no difference to the writing, if that makes any sense, unless the writing was place after it being ripped.
 
@razendnomar: Ah, I see what you mean. I haven't got rid of it, it's still in the actual game, I just disabled it for that particular screen.
@GreenGreen: Thanks. Please do try it out.
@006: Thanks. I see what you mean about the tutorial images, but the paper is supposed to be ripped, as it's ment to come from a survival book that's missing loads of pages. The text is just a mistake on my part, I hadn't really taken any notice of it before you pointed it out. I'll change it.

I've been thinking about the storyline, and I know I said I'd not change it, but I think I've come up with something that's better. It's no longer really similar to I Am Legend, but it still keeps along the same path. Of course, if I was to change the storyline with the new stuff I've come up with, it would mean pretty much starting again with the eventing of the intro and story stuff, but I could keep some of the missions I'd done. I'm thinking I might, though.

Ok, so here goes. Some new story Ideas I've had:

There have been zombies around for a few weeks, but at the start of the game, the army are finally overrun by them.
At the start of the game, the evacuation of the citizens finally happens.
Joe is left behind when he is bitten.
The survivors contact Joe, for they know he survived. They give him a week to try and cure or obliterate the effected before they bomb the city. Missions are updated through Joe’s PDA from the base back on the mainland.
The army cannot return to the island for risk of spreading the infection.
At the time of the army leaving, almost all supplies were abandoned and dropped everywhere to make room for more people. Joe can use these supplies when he finds them.
Joe is in Radio contact with the army on the mainland.

So they are the ideas I had that just fit into the plot. However, I have changed rather a lot of the main plot, and I have a new write up here. It's still quite an early WIP, but I'm sure it could definatly work better. One main change I've thought about is that the zombie do not come form an experiment that went wrong. But I'm not going to say what my new idea is. Here is the new begining storyline:

---
It’s now the Seventh day. The first week is over. The creatures that have been terrorising the small island of the coast of America show no sign of giving way. They’re numbers are too great, and the Army cannot continue the fight against them. They are the undead. ‘Zombies’. Nobody has any idea where they have come from, or why. Millions are being killed every day. The General, Joe Turner, is woken by Sergeant Gills, who brings even graver news. The zombies have breached the defences in the blockade keeping them in the East of the city. Joe grabs his gun and runs to the defences, where the zombies are pouring through over the breach. The soldiers guarding it are no more, but as Joe and Gills watch, they rise again, and join the zombie army. Calling for reinforcements, Joe fires into the crowd of moaning and tripping bodies. Machine Guns flare up behind him, felling more, but as one falls, twenty crowd for its place. They are unstoppable. Joe calls for a retreat, and the army falls back. Suddenly, another sergeant runs up to him, and gives him the best news he has heard. The evacuation of the civilians was read, and Joes tells him that they will give him as much time as possible to get everyone away. Then the battle continues. A fire explodes into life in front of the army. Many fall, and then rise again around them, and soldiers fight each other. But, as Joe and his army retreats more, the helicopters come up behind him. He calls for the final retreat, and the survivors pile into the machines. But as Joe tries to escape, a one of the monsters jumps at him, and bites into the back of his neck. Joe falls back. He swings his pistol round, and fires into the zombie’s face. It crumples, but so does Joe. Sergeant Gills nearly jumps back off to save him, but he is stopped by Lieutenant Slater. Joe looks up at them all from the ground, and calls out for them to leave, and to get as far away as possible. Then he collapses...
---

Ok, I want some comments. What does everyone think? An improvement? Please let me know.
 
Sounds good Fox5... Just a few things that didn't hit me right.

Millions are being killed every day.
That seems to be a bit much for a small American island, at lease that's what I would think, maybe hundreds or maybe thousands.

and bites into the back of his neck.
that seems like a little to bad of a injury to have and then start playing the game... Plus it would take no time to get to the brain... I think if the zombie bites his arm or leg that would be better.

But I do think this is an improvement. Just twink it a little and I think you have a good story.
 
Thanks, I'm glad you like it.
I'm afraid I've been known to exaggerate before. I've changed it. And I've already changed the injury.

---UPDATE---

I've updated the topic with loads of new stuff. Check out the new features section, and tell me what you all think.
 
The story is sounding great (like it better then the one before). You should give use a treat made some new screen shots :grin:.

"Hundreds are being killed every day." I would change that to "Hundreds, every day, are falling to this new and frighting plague." "Nobody has any idea where they have come from, or why." I would change that to "We are unsure where this new plague has came from. The locals tell us that "this is our punishment!" "This is revenge for Damballah Wedo!(You can change the name if you fine something better.)" We just ignore them." ("Zombi" is also another name of the Vodou snake god Damballah Wedo). Also I would use undead, and or ghouls, more in the story instead of just saying zombies a bunch.
 
@LumberWarrior
Thanks for thew comments and the story suggestions. I haven't got any new screenshots to show yet, but there is something bellow thats really cool. Also, I don't really want to refer to the zombies as anything other than zombies, because I don't want the player to get confused. I know that loads of zombie games call zombies other things, but I just want to stink to 'zombie' in LMS.

---UPDATE---

sswave has joined the LMS team, composing the music for the game. He will be writing a complete custom soundtrack to fit with the style of the game. You can check out the first piece of completed music here:

The Last Man (LMS Main Theme)
http://www.soundclick.com/player/single_player.cfm?songid=7356715&cache=3&q=hi&shuffle=false

Big thanks to sswave, and enjoy!
Fox
 

JoneQ

Member

Woooahhhhhh i have to add this signature to my profile... game lookzz nice @!!!!!!!!!!!!!!!! :wink: :wink: :wink: :wink: :wink: :shades: :shades: :shades: :shades: :shades: :biggrin: :biggrin: :grin: :grin:
 
So my music composer went off to work on my compititions game?
This is just pissing me off. It's already bad enough are games are so similar and you copy alot of my shit. But hey whatever good luck to you
 

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