---UPDATE!---
Sorry it's been a while again. For those of you who don't know, I am now also working with badkarma13136 and the rest of his team on the game Novae Europa, which you can find in the concept development forum. But this hopefully won't slow down progress too much.
OK, on to some updates, first of all, finally, I've decided to write up the whole of the LMS storyline. Until now, most of it has been written on random scraps of paper, or just in my head, but now it's mostly all written down. That means I can finally see where everthing is heading, and how the game concludes. We've always said that the player will be able to make multiple choices throughout the story that effect the ending, and I'm pleased to say that those have also mostly been written. So good news there.
Secondly, for a little while, Glitchfinder has been working on the LMS Custom Menu system, which I'm very greatful for, and I'm pleased to say, it's complete. Heres a quick screen:
Next, I've also got some official art done. And this time it's actually not too bad. Hopefully, it will be used when I swap to a picture based message system, but that won't be for quite a while yet. So until then, it's just art:
Finally, I'm pleased to announce a new feature. Although I have been thinking about how I could use it for quite some time, I haven't actually posted the idea. So. At one point in the game (not going to spoil it) Joe comes across a venom hidden within a lab (again, there's a lot more too it, but I'm not spoiling it). As you know, at the start of the game, Joe is bitten, and infected. So basically, this venom is seperated out, and found to contain two chemicals. One is what seems to be a cure. The other is a venom that was extracted from one of the zombies. Joe is sent the cure from the mainland by way of a SPTD (a Solid Partical Transmiting Device, basically a piece of equipment the Government has kept quiet) and Joe takes it. The substance does removing the hightened rotting effects of the venom, but it does not remove some of the zombie features, like enhanced strenght. So, at certain points in the game, puzzles require you to use the infection to your advantage, meaning drinking just enough of the serum to cancel out the deadly effects of the venom, and then keeping Joe's health monitored while carrying out the task at hand. It's just another feature to make the game a bit different to other zombie games. I'll have more info nearer the time.
Wow, that was a lot of typing. Please give your views on the new feature, the art, and the menu.