Samot":2s61lzbi said:
Nice logo! :]
I just tried out your new demo.
Only thing I gotta say, is that the title screen doesn't loop perfectly, and the game's having some lag..
Other than that, it's good.
Graphics are good, systems are good.
Oh, the AI of the enemies has severely increased since this update..
Good :]
For the lag part:
You might want to consider having less events that have condition branches at once..
Those slow down.
Now hurry up and get some gameplay for us.
Lol. Thanks for playing. I know about the title screen error. Origianly, it was big green monsters, 5 squares up, that walked in the title screen, so I've got to re-event that now to fit with the zombies.
Yes, I've been working hard to improve the AI, so that enemies don't just randomly walk towards you, even if you are out of their sight range, and stuff like that.
Hmm, that's quite a few people who have said about lag now, but it works very smootly on my computer. Anyway, I can't have any less Conditional Branches than I have at the moment, because they power the Zombies. However, what I have done is added an Event Anti-Lag script, so hopefully that should sort it.
And I'm working my hardest to get Part 1 complete, but still have another 6 missions to complete before I can release it. And there's the fact that I'm re-doing quite a bit of stuff too(see below).
Zombie Survival":2s61lzbi said:
Man this game looks kick ass. if your looking for any help id love to help. if you need to know anything about zombies heres one of the best websites
www.zombiesurvivalwiki.com
Thanks! I'm sorry, but we don't need any help at the moment, but thanks for the offer. :smile: And the website.
Necrile":2s61lzbi said:
I can't tell for sure or not...but I think this is an AD bot.
Uh...
Zombie Survival":2s61lzbi said:
no im not, and i just got done playing it, it was kool. cant wait to see more of this game
Thanks for playing it, as well.
-----UPDATE-----
On to the update. Firstly, If you check the main post, you'll see that one of the concepts has had to be removed, because of lagging problems. But a new concept is up! It will only feature in a small way in part 1, but check it out. (It's the 'Unlocking' one.)
Secondly, as I said above, I am re-doing a lot of the intro text and maps. The great new logo, and support I've been getting has motivated me into making Part 1 as good as it can be. That means the text is now more in depth, and maps have more detail, and look a lot better. Here's an example of one map that I have re-vamped:
http://img244.imageshack.us/img244/459/ ... useby6.png[/img]
As you can see, the new one has a lot more detail in it than the old one, and also has some new graphics that I have been editing.
I am also editing the exterior maps, because at the moment, they look to clean and tidy for a city that has been at war, and then abandoned. I am adding piles of rubbish and junk beside the roads, and parts of destroyed houses and such. They are looking a lot better, and they are more fun to explore.
Lastly, I am looking for a spriter to help me out. I need cars and other vehicles. If you can help, look here:
Vehicles Request
Thanks.