RPG MITCHZOMBIE
Member
Do you make the "road" in the city caz it look pretty dam good
DOWNLOADING DEMO NOW
DOWNLOADING DEMO NOW
Avgen":3wcq2x1r said:Uhm... Are you a fan of the flash game The Last Stand?
Its almost the same title.
Its a zombie game.
Its all in a city.
Story?
And its the last man standing there.
RPG MITCHZOMBIE":3wcq2x1r said:Do you make the "road" in the city caz it look pretty dam good
DOWNLOADING DEMO NOW
Ace of Spades":1u7pwtg7 said:Well I gotta say it looks cool and it's a good concept, but it's a little buggy and rough around the edges. At times when I'd hold Z, my direction wouldn't lock. While the Z locking direction is a great idea, the inconsistency of it all makes it more like a crap shoot than a useful ability. Holding down the shooting button lets your character slide around with his gun in the air. Looks awkward, and can be avoided by having the player stand still until done shooting. Also there were times I'd be right in front of an enemy facing them and I'd shoot, but no impact would register. I assume this is because you used an event for the bullets, which seem inconsistent. (I would know from past experience, I've made an event based shooting system in RM2K3) I found it easier to use variables to check if the player is in line with the enemy. I thought enemies has a little too much health for my liking (or maybe the only good gun is the machine gun), and the frame rate was just a little choppy, but passable because my computer's not that great. I'm assuming some of the animations are place holders for now, which is fine, but some of them need a bit of work.
Anyways, keep working on it, and hammer out some of the finer details. Overall I think this has potential, and I'd like to see this progress into something more. :thumb:
Dadevster":1u7pwtg7 said:Well, I just finished playing a little of the tech demo. And either it's difficult, or I just suck. Probably the latter.
It's pretty laggy, and near the end I could barely move because of it. Of course, it's understandably, considering the amount of scripts needed to get this kind of thing to work. I admire your ability to turn a program made for making RPG's into an action shooter. Still, it seems weird that you'd choose RMXP for this kind of thing. To me, it'd be easier to make a game like this in a more versatile program. But, whatever floats your boat.
I dunno of these are bugs or not, but first off, I seem to die really easily. Also, I could have about a sixth of my HP left, and it would say I'd died. In my opinion, it makes much more sense if a character dies when their HP reaches...zero. Whether this was intentional or not, I'm not sure. It also seems weird that your dog would be just randomly walking around whilst you were getting mauled by zombies. I found it difficult to shoot, and I could only manage to kill one zombie. It's still probably because I suck, though. :dead:
Anyway, good luck with this! I'm still fascinated by the fact that a program used to make RPG's has now been used to make shooters.
It might be better to hit up a topic in RMXP/RMVX general support.paulalankelly":385czg2p said:Wow I like how this game is going! I especially like the Rex system, did you use a script or event if you evented any chance you could tell me how?
paulalankelly":evs3uujq said:Wow I like how this game is going! I especially like the Rex system, did you use a script or event if you evented any chance you could tell me how?
King of Red Pancakes":evs3uujq said:It might be better to hit up a topic in RMXP/RMVX general support.
Anyway, looks like LMS' is as good as ever. I know I'm really not helping much, but just remember to have fun, it's more important than it may sound. I'd hate to see this abandoned like so many other projects here.