Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Last Man's Stand [RELEASE!]

  • Yes

    Votes: 3 60.0%
  • No

    Votes: 2 40.0%

  • Total voters
    5
Hello, all! I have returned!

Kelton":1ebjn8gy said:
cool title screen except for the unfinished sprites

Thanks. The sprites will get finished sooner or later. At the moment, like I have already said, very little is truly 100% complete. I prefer to work doing a little bit of this, then a little bit of that, so I and up with things that aren't complete here and there.

razendnomar":1ebjn8gy said:
fox5":1ebjn8gy said:
At the moment I am working on the exterior and interior tilesets, and once they are mainly done, I will start work on the storyline.

My *sees a new plot twist* was actually a joke :), but I get your point. Your new title screen looks nice :thumb:.

fox5":1ebjn8gy said:
I'm sorry, but the promised update isn't ready yet.

That's a bummer :(

Yeah, I know it was a joke, I just ment changing the 'mutant monster' part into zombies. Yeah, sorry again for the update that didn't happen, but now I'm back, it won't be to long.

Boonzeet":1ebjn8gy said:
I was just wondering, you keep saying you "found this graphic" or "found this image".

You're gonna have one bigass long credit's list because you're gonna have to credit everyone who made anything.

Yeah, I know that. And I have a list of all the people I have to credit so far. The reson I have to use random bits and pieces from different people is because there are very little resources for the style of game I am making.

Right, I think thats just about everything I needed to update right now.  :thumb:
 
I know that this is a double post, but this is an update. Not a major one, but one that I wanted to show. I have been messing around with lighting effects and fogs to try and create some atmosphere. I think I have finally got it right.  :thumb:

http://img389.imageshack.us/img389/7039 ... ingqd1.png[/img]

What do you think? I'd like some feedback.

And finally, I think I've messed around with making everything look nice for long enough now... I better get back to making the graphics and eventing the introduction. I'll have some info on how that's progressing when I realease the updated topic.
 
I think it's great.
I mean, after all.. you will see the character move.
And if it's night.. then obviously you don't see much.
 
Thanks for the comments. It may be a little too dark, so I have lightened it a bit. But anyway, most of the promised update is out! Check the main topic to see the new edited storyline, and new screenshots. One of those is a first ever shot of the interior tileset, which I have been editing to get just right most of the morning. Now that I have the basic stuff complete, I can get on to making the introduction, which, when complete, I will post screenshots of. For now, I'd just like to show the zombies I have also been working on:

http://img230.imageshack.us/img230/5007/zombiesvs3.png[/img]

At the moment, they are front view only, so I still have some work to do on them. There will be others as well, but that is just a start. I'd like some comments on them and on the interior tileset in the main topic. For those of you who are too lazy to look back at the main topic, here is the interior screenshot:

http://img230.imageshack.us/img230/981/ ... eenky1.png[/img]

I think that's about all.  :smile:
 
I really don't like the new storyline.
How the hell did the president know he survived?
And why is he referring to him like he's his best friend?
 
King Red Of Pancake Town":1o4oz3vi said:
I think it would help define the buildings to be less flat if you define its edges a little more. Just a thought.
Yeah, I think you're right. I'll edit them once the main introduction is complete.

Zwark0":1o4oz3vi said:
I really don't like the new storyline.
How the hell did the president know he survived?
And why is he referring to him like he's his best friend?

That part of the 'new' storyline was in the original!  But allow me to quickly explain. In the battle against the zombies, one of the officers sent a transmission to the president telling him in very basically what was going on. When the transmission failed halfway through, the president tried to get hold of the leading commander of the army in that area. When he couldn't (because the commander was dead) he tried to ring all the important people in the city. When none replied, he tried Joe's number. Joe and him had been friends from when they had both joined the army, but the president left when he found that the army wasn't really for him, and had gone on to become president. Joe, meanwhile continued his job in the army. He became a lieutenant, but left when he sustained an injury to his left hand.

Few, I'm glad I've finished writing all that out. I suppose I should have put it in the story somewhere before, but it just isn't that necessary for the storyline.

Now, I have been working on the introduction to the game, and I have two screenshots, one from the very begining text, and the other from when Joe wakes to screaming and sirens outside:

http://img225.imageshack.us/img225/7195 ... en1kl0.png[/img]

http://img98.imageshack.us/img98/4958/i ... en2ek5.png[/img]

What do you think? I will have some more later.
 
Good.

Boon":myh9vb5g said:
There's nothing defining that stick of wall that must be the entrance to the bathroom from the wall in the back of the bathroom or bedroom.

Thanks for pointing that out. Is this better?

http://img405.imageshack.us/img405/8779 ... en2bm5.png[/img]

The introduction is nearly complete, but I took a bit of a break from it and started mapping the first part of the city. This is where you learn the basic controls, but because the game is free-roaming, you can come back to it and explore it at any time. I have completed three maps of this area already, so I merged them together in MSPaint to see what you all think:

http://img165.imageshack.us/img165/2535/mapcf9.png[/img]

Those of you who played the first demo will recognise the top two areas as Ashbrook Cinema and Herland Road, re-vamped in the new graphics. Please give your comments on them, but don't say something along the lines of 'there's a mapping error where the two roads on the left meet', because thats not a mapping error, it's just where I joined two different maps together in Paint.

What do you think?
 
No replys on that? Nobody got any comments?

Anyway, I thought I'd just give the list of the weapons you will be able to use in the game, and how far I've got with making them:

Machine Gun (AK47): Complete
Pistol: Complete
Knife: Nearly Complete
Baseball Bat: Not Complete
Wooden Plank: Not Complete
Rifle: Not Complete
Shotgun: Not Complete
 
That is a nice selection of weapons there. Keep up the good work. Remember that I'm still here, you still have at least one consistent fan.
 
new graphics look a lot better man.
Just a few things on the weapons:
First, AK-47 is not a machine gun, it's an automatic rifle.
Machine guns are bigger and bulkier like this: http://visual.merriam-webster.com/image ... ne-gun.jpg

Second, by rifle do you mean like a sniper rifle or just a plain bolt action sorta one?

And is that all the weapons you can have in the game?

Anyway, good luck!
 
Looking good.
However, I would call your machinegun an smg, sub machine gun, because its more compact than a machinegun. machineguns are, as zwark0 said, much bigger and bulkier.
this is an example of an smg

as for the maps, the gras just stops at the transistion. It looks really strange, because it stops at the edge of the map, comes back for a few tiles, and then it goes back to the egde of the map. It looks cut, I guess joe doesn't cut the grass while he tries to survive.

I really love your interior, there's only a small problem with the shadows, but that will be fixed I guess. It's comming together nicely. but for the walls just lose those borders at the edges of your rooms, there just for walls that go forward, just like the wall you used to seperate the bathroom and the livingroom.

Now just one last point of critique: the bottom edges of your black autotile are inconsistant. At some corners, it looks more like 3D but the tile next to it it's just flat. Change that and it looks nice to me.

Everything else looks realy nice. Keep up the good work.


I hope those things helped you,


razendnomar
 
Zwark0":u4c5vbnq said:
new graphics look a lot better man.
Just a few things on the weapons:
First, AK-47 is not a machine gun, it's an automatic rifle.
Machine guns are bigger and bulkier like this: http://visual.merriam-webster.com/image ... ne-gun.jpg

Second, by rifle do you mean like a sniper rifle or just a plain bolt action sorta one?

And is that all the weapons you can have in the game?

Anyway, good luck!

I'm glad you like the graphics. I'm sorry about that mix up, the AK 47 was ment to be on the line below, it wasn't ment to be next to the machine gun. The reason it's in brackets is because that is the one that we are not totally sure about. But yeah, that's not ment to be on the same line.

The rifle is just a plain rifle, although we may include snipers as well.

And, no that's not all the weapons, that's just the first few I'm going to make. When you're eventing everything, it takes a long time, so once those are complete, there will be quite a few more.

razendnomar":u4c5vbnq said:
Looking good.
However, I would call your machinegun an smg, sub machine gun, because its more compact than a machinegun. machineguns are, as zwark0 said, much bigger and bulkier.

as for the maps, the gras just stops at the transistion. It looks really strange, because it stops at the edge of the map, comes back for a few tiles, and then it goes back to the egde of the map. It looks cut, I guess joe doesn't cut the grass while he tries to survive.

I really love your interior, there's only a small problem with the shadows, but that will be fixed I guess. It's comming together nicely. but for the walls just lose those borders at the edges of your rooms, there just for walls that go forward, just like the wall you used to seperate the bathroom and the livingroom.

Now just one last point of critique: the bottom edges of your black autotile are inconsistant. At some corners, it looks more like 3D but the tile next to it it's just flat. Change that and it looks nice to me.

Everything else looks realy nice. Keep up the good work.

Yeah, physically, I think you're right, but for the purposes of the game, that might have to stay as the machine gun. The reason is that it is not possible to fit a full machine gun into the arms of a Geredreth sprite, because they are so short. I tried a little while ago, and the results ment either elongated arms or a rubbish resized machine gun.

I'm not sure what you mean by that, but no, Joe doesn't cut the grass.

I'm glad you also like it. But some people would argue that the corners of rooms should have a border, (otherwise why are they in the RTP?) but I understand what you're saying. (And also, they are not ment for anything, because I edited them).

Thanks for pointing that out. I think that that autotile was just flipped around and then badly edited in a program like Paint Shop, so I'll do some editing myself to make it better.

Thanks, and I will!


I think that's everything. At the moment, I'm making the baseball bat work, so you can expect some updates on that soon.
 
Ahh, it's been a long while since I posted anything. I'm just posting to say that I am still here, and I am still working on this project. It's just I've had a lot of things been going on lately, but it's all sorted now. On with Last Man's Stand!

razendnomar: ah, I see what you mean. That won't actually make any difference ingame, because you will teleport from map to map and you wont see everything as a whole.

The into is going well, but part of it is on hold due to the large crowds of people i'll have to sprite. So lately I have been doing bits and pieces of the tutorial mission which includes:

A apartment block, a hord of zombies battering at the door, a timed escape mission and a power cut.

I've also very nearly completed the baseball bat weapon. I may realease a new small tech demo with the new graphics and weapons, but that depends on how much progress I make. And finally, if you're a scripter, and you would like to help us, have a look here:
http://www.rmxp.org/forums/index.php?topic=48680.0
We really need a blood splatter system for when you shoot a zombie.
 
-------UPDATE-------
Ok, no one has replied at all, has nobody got any comments? Anyway, I'm working again on the intro to Last Man's Stand, and I thought I'd post some of the graphical content I've been working on. First of all is the soldier I have been spriting, that features only twice in the game; in the beginning battle, and at the end. I have based it off an RTP sprite I found (don't know who made it, I just found it on google, if it's yours please tell me):

http://img129.imageshack.us/img129/3686/soldiersob6.png[/img]

I'm not sure, it's not quite finished, but as always, comments are appreciated.
Secondly, I have completed zombie one, and have the alive and dead poses here:

http://img187.imageshack.us/img187/3706/zombiesjy3.png[/img]

Don't try and use these. All the sprites are made specifically for Last Man's Stand.
So, there you are. I'd really like to know what you all think. Once I've finished the intro, I'll post some new screenshots up.
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top