Eriol Clowphengire
Member
I hope this script can be used with GubiD's TBS 'cuz I would like to implement a Desperado class that can wield two handguns, or two revolvers or even two SMGs...
DerVVulfman":3vk8t6mx said:To Defenestrate:
Just checked this demo yesterday as Admiral_Stalfos19 had problems too.
MULTI_ATTACK_ELEMENT = 'attacks' # name of element to tag to multi attacks
# like (2attacks)
MULTI_ATTACK_STRING = 'atks' # string in item name, like (3atks)
#=====Set character slots properties =======================================
WEAPON_KINDS = [0, 0] # number of weapons, 0 = weapon
WEAPON_KIND_NAMES = ['R-Hand', 'L-Hand'] # custom name of extra weapon slots
WEAPON_KIND_POWERS = [100, 100] # 100 = normal power, 90 = 90% power
# Leave empty or put nil inside
# if you want the default names.
DerVVulfman":3hyamogm said:To The Urchin:
The armor types are defined in the Extra_Slots section. And you flag each type of armor with things like (5), (6), (7) and etc... to note if it is the 5th slot, 6th slot...
Took me a while too.
To Dung Beetle and Dark Zelo:
This system was initially designed for the default battlesystem and no other. I have found it useful in other systems such as RTAB, but I cannot say whether it will function with any others. As far as speed related issues... that's up to the battlesystem and the default battlesystem doesn't have any 'time between attacks' thingie if I catch your drift.
To Defenestrate:
Just checked this demo yesterday as Admiral_Stalfos19 had problems too. But again, I keep it on AOL... not some odd 'service' that expires after some time. And I downloaded it with my 'dialup' service. :p
Yeah, I lurk.
I see who made your avatar. If you hear from him...tell him we wish him well, and hopefully a speedy return.
# ACCESSORY
y+=24
self.contents.font.color = text_color(0)
if $data_armors[@actor.armor4_id] != nil
self.contents.font.color=system_color
self.contents.draw_text(x,y,320,20,"Blood Gems Equipped: ")
self.contents.font.color=normal_color
self.contents.font.bold=true
draw_item_name_size([color=green]*CALL FOR EQUIPMENT TYPE 5*[/color], x+200, y,18)
y+=36
bars=[]
for class_no in 0 .. $data_classes.length
if $data_classes[class_no] != nil
if $data_classes[class_no].name == [color=green]*CALL FOR EQUIPMENT TYPE 5*[/color]
for learning_no in 0 ... $data_classes[class_no].learnings.length
skill_name=$data_skills[$data_classes[class_no].learnings[learning_no].skill_id].name
skill_id=$data_classes[class_no].learnings[learning_no].skill_id
bars[learning_no]=Bar.new(x+200,12+y+16*learning_no,100,8,self.contents)
bars[learning_no].highlight_complete=true
bars[learning_no].refresh([LEARNING_EXP_POINTS_MULTIPLIER*$data_classes[class_no].learnings[learning_no].level,@actor.experience_points_skills[skill_name]].min,(LEARNING_EXP_POINTS_MULTIPLIER*$data_classes[class_no].learnings[learning_no].level))
self.contents.draw_text(x,y+16*learning_no,320,32,skill_name.to_s)
self.contents.draw_text(x+320,y+16*learning_no,120,32,[LEARNING_EXP_POINTS_MULTIPLIER*$data_classes[class_no].learnings[learning_no].level,@actor.experience_points_skills[skill_name]].min.to_s+
" out of "+(LEARNING_EXP_POINTS_MULTIPLIER*$data_classes[class_no].learnings[learning_no].level).to_s)
if @actor.experience_points_skills[skill_name] >= LEARNING_EXP_POINTS_MULTIPLIER*$data_classes[class_no].learnings[learning_no].level or actor.skill_learn?(skill_id)
self.contents.draw_text(x+440,y+16*learning_no,120,32,"FEAT LEARNED")
end
end
end
end
end
else
self.contents.draw_text(x,y,320,32,"No Blood Gems Equipped")
end
DerVVulfman":7ufprgj0 said:To Admiral_Stalfos19:
'Fraid not. You have to 'set' a value... no randoms.
To The Urchin:
Oh... dunno... try... $game_actors[2].armor_slot_names[4] ...or something like that. I think THIS sample would bring up Basil's "Gauntlets" in the demo. If you enter 0-3 for the armor_slot_names, you get the generic stuff. Anything above 3 would be the extra slots.
To bojjenclon:
Left hand and shield... is pretty much the same as the default 'Weapon' and shield. Nothing special other than renaming the slots after that, and the demo shows ya how. Just look at the 'Gloria' event on the map. She'll tell ya how.
To diablosbud :
:D
To Neocracker:
Yep... 6.2.2 is the most recent version I got from Guillaume777 and it's not likely to have any more versions.
Yeah, it will work with Fomar0153's Large Party script. I use the 2nd one in the post... the one that I edited. *checking* Yep... it's still there. :D That version would work with most anything.
Getting this to work with a system by Trickster however... not likely.