I transferred the script to my own project today and encountered a few problems (not so much errors, but...)
1. Self-buff skills don't seem to work. I have a skill useable by a character that gives him and only him a buff, but when trying to use it in the battle system, not only does it not give me a panel set, but it also does not let me select myself as a target. Is there a way around this?
2. Is there any way to implicate skills that affect an area around the user? Examples include Spin Fist (the Monk skill from FFT) or Arcane Explosion from World of Warcraft. I tried setting the range as 0, but then it just doesn't let me cast period.
3. How exactly do you configure Don't Move and Don't Act? I encountered a problem while I was testing my skills where I gave one of my characters a buff that had nothing to do with Don't Move/Don't Act and was subsequently rendered immobile. However, the skills that I do have marked as causing Don't Move/Don't Act don't seem to be triggering it. Is it a certain state number, and where would I change that?
4. I know that Doom skills are being worked on at the moment, but is there a way to limit the number of summons available at a time?
Sorry about all the questions, but I'm really interested in this TBS and unfortunately I don't know how to script to work out my problems :
EDIT:
Also, when EXP_PER_HIT is enabled, I get experience even when I miss with a skill. Is that supposed to be that way, or is there some way to disable that?