
That's the problem. I can't find how to add new monsters and actors to the game. I mean, I know about the enemy1 and actor1 thingy, I'm talking about, like... uhh...Please read the -GTBS_Help- section before asking questions on how to setup a battle or whatever. If you encounter any errors, please report them here or PM me.
Gubid":2axpan3i said:Valentine... the problem encountered his is because the Window_Config is required while the scene_config is not. This is because the Window_Config is access during battle if you select the config screen, but it is initialized when you first enter the battle so it doesnt have to be done later.
Larynni
Are you running a comment event to end the battle? I wonder exactly what is occuring due to that method only being calling in the system, so... demo?
As for the victory/failure conditions.. doesnt that kinda contradict it self? You would morph them into an enemy or something.. i dunno. Anyway, yeah its really easy to add new ones and as for the reach command. I havent tested that since I implemented it months ago. I will take a look and see what is wrong. (i believe you had to stand there for 1 full turn?)
The reason you are encountering that is because you are calling the battle with a autorun or parallel event that then... recalls the battle while its already there, this causes it to abort without explanation. To correct this simple set a self switch on the battle calling event and another page requiring that self switch and it will resolve it. That is actually in the help files as a problem that can be encountered. (maybe also in the tutorials section?)Hmm. I am having a strange problem that has no error message.
Basically, I'm using v1.0 (or whatever the prior release was) and added only a few featues of v1.1 in, and the game ran fine. However, I then added a "death" failure and some extras to the map (labeled correctly). The battle would run well until somebody had to move (enemy or player) and then it would just freeze with the moving battler flashing white. I deleted the failure condition call script command and the extras. The problem keeps continuing.
Is there anything I might have forgotten that I changed in the script to cause this? I'm decent enough with Ruby to modify a lot of the program, so if you just give me a few pointers I can probably solve this myself. I might resort to completely re-copying the scripts, but I've changed a lot of little things I'd rather not have to redo (the status window, window sizes, some AI stuff, nothing major... and you're credited in the intro already, of course!).
I receive the demo and will take a look at it to determine the problem. But just guessing, you likely havent expanded your common event db past 1 yet, this means that all other numbers are actually nil, thus the error. Try changing the max common events to being like 20 or so. As for the end_battle thing, I need to look at the demo to figure out what is happening there.Actually, I would put them as enemies. Only detail's that It won't be permitted to kill them, or the game would be over since you killed your friends in a curse, but yes, get them a cure.
But, what do you mean, comment event at the end of the battle? No. I don't even know how to add one at the end of the battle... 'cuz, somehow, if I try to add a variable to make that event, It'll end up having the event at the start of the battle. Oh yes, and in the line of the error, it sayscommon_event_q += @common_events[GTBS::VIC_COM]. #Victory
Can you tell me how to solve this?
EDIT: Never mind. I'm going to send you my game file, so you can fix it yourself.
I am sorry, but I dont know exactly what you are talking about. I need some more information regarding the problem. Are you encountering any errors? Can you play all others games but mine? Where you have formated your computer, I cannot think of any reason for a conflict, but without the above questions being answered I dont know what else to tell you.If I just click the subject the internet is end..
Also I was trying to play the demo but It happened the same situation.
And even I loaded the scrip from the RPG Maker Tool It happened the same situation again !