I have a suggestion for the next version:
Being able to cancel the "Move" action, because it is so annoying when you calculate the range of a spell and your movement range to be the farthest as possible from one enemy, and then, you loose your turn because you missed one little block, as far as I know, maybe I'm wrong, it is possible in FFT advance.
Please consider it...thank you.
Being able to cancel the "Move" action, because it is so annoying when you calculate the range of a spell and your movement range to be the farthest as possible from one enemy, and then, you loose your turn because you missed one little block, as far as I know, maybe I'm wrong, it is possible in FFT advance.
Please consider it...thank you.