Ragura,
No, there is no way to do this. It would have to modify the battle scene heavily and also make it work in net+ and the other scripts. I dont plant to do that at any point in the soon future.
Valentine,
Copy the script -Menu_Config- from the demo to your project just below the other parts of my system that you have already copied.
Tylord_lol,
I have had many people complain when that is the way it was done, so I changed it. I dont know how difficult it would be to fix that, but I am guessing this is just because you have a large map. One thing you could do is update a line in the AI that tells the scene not to proceed if the screen is not centered. At the top of def tbs_phase_7 there is a line that says "return if update_screen", just comment out the line and it wont do that.
Larynni,
You have asked me to fix it a number of times, but I dont see a problem with it. You need to provide me with some more information as I have asked for in the past.
kaze950,
Yeah, I have been trying to find a way to make it do that, but nothing that wont affect other areas can be done immediately. Its just a timing issue.. I will continue to try and find a way to fix it... As for your other question, do you want me to break apart the module GTBS so that you can have each section to setup separately? Many people were annoyed with doing that in other battle systems like ZTBS, and so I combined it all in one central location. I suppose I could regroup them a little, but I dont want to break them up as this is what the majority of people have requested.
And the exp per hit calculations is 10 +-(your lev - enemy lev)
Soulcube,
Search for "def self.battle_exit_info(map_id)" and make sure that it is set correctly for the map in which you are fighting on in the script editor
Search for "Why do the enemies always turn into a "soldier" when they die?" for more information within the -GTBS_Help- section in the script editor
I am guessing the problem with the death is "NoMethod Error 'list'" right? See the GTBS_Help module for help, but the problem is because you dont have enough common events yet.
Tylord_lol,
If I changed it to that, we would have to redo a number of things regarding the movement during your turn to ensure that they are not trying to move outside of the defined move range. It is setup to do it based on the tiles displayed, which if there are move than you can actually use, then it could bug out. I agree that that would be a nice, feature and MAY be added in the future.
I never intended the system to do that and it would require big changes to code in the movement area that I dont want to play with. I dont mean to be immovable about things, but this was not intended to be a exact replica of the FireEmblem battle system, but more so a FFT one.
As for the battle scene's of the attack, it can be done but is not planned at this point.