Tylord_lol
Member
Sorry, i should have explained it better...
okay so, *takes deep breath* (im using your "BATTLE TEMPLATE" map as an example) you talk to the ghost, and a battle begins. then the view (what you can see on the screen) starts out at the top left corner of the map, and then scrolls or pans or moves your view over to the characters/enemies and you begin the fight.
Now when using the "BATTLE TEMPLATE" map it works great because your view reaches the players fast and easily, but when you use a rather large map, it takes a long time to pan its view over to the area at which the characters and enemies are located.
Get what i mean?
now it would work with large maps if you could just skip the whole panning/scrolling process and just start out with the view already over the characters (exp. Actor1)
the reason i didn't want to turn off the whole scrolling process is because it jumps around the field to character and enemies and just looks bad.
So point being, it would be cool if you gave an option (in -Module_GTBS-) to turn off the panning at the beginning and start off at the view of the characters/enemies but still pan from player to enemy or enemy to player. without taking a long time to get in view of the characters in the begining of the fight or jumping all around the screen each turn.
Okay i think that makes since *wipes sweat off four head* :-P
okay so, *takes deep breath* (im using your "BATTLE TEMPLATE" map as an example) you talk to the ghost, and a battle begins. then the view (what you can see on the screen) starts out at the top left corner of the map, and then scrolls or pans or moves your view over to the characters/enemies and you begin the fight.
Now when using the "BATTLE TEMPLATE" map it works great because your view reaches the players fast and easily, but when you use a rather large map, it takes a long time to pan its view over to the area at which the characters and enemies are located.
Get what i mean?
now it would work with large maps if you could just skip the whole panning/scrolling process and just start out with the view already over the characters (exp. Actor1)
the reason i didn't want to turn off the whole scrolling process is because it jumps around the field to character and enemies and just looks bad.
So point being, it would be cool if you gave an option (in -Module_GTBS-) to turn off the panning at the beginning and start off at the view of the characters/enemies but still pan from player to enemy or enemy to player. without taking a long time to get in view of the characters in the begining of the fight or jumping all around the screen each turn.
Okay i think that makes since *wipes sweat off four head* :-P