Yes, I go there often
But thanks! I think I might add a link section to the first post. I'll put links to resource sites, links to the editors, etc.
And now, here's a little update (not about the editor this time):
I have added a couple of features on the map like:
- Poping up the map name anytime you want. You can specify the name to be displayed and the delay before the window is closed.
- You can enable/disable tone change on any characters (player,events). This is very useful for scenes like the introduction of a character, when everything fades to black except this character.
- Added map layers effect. You can specify the tone, blend type and wave parameters of the 3 map layers!
I have also added some features in battles:
- Added background properties:
- You can choose if the background is a Plane or a Sprite (Planes allow bitmap looping)
- You can specify X/Y speed (Planes only, for now)
- You can specify wave effects (Sprites only, for now)
- You can specify the tone and blend type of the background
- Added the window displaying the states of party members when targetting with an item or skill.
- There's now a basic new targetting system.
Also, I'm briging back the terrain editor from RM2K3. With that you will be able to edit the terrain battle background settings, sound/damage per steps, and battle background layers.
There will be 3 layers. The Background, Middleground and Foreground layers. Each layers will have their own settings previously mentioned.
Terrains will be used in tilesets, associated with terrain tags. Since RMXP has 7 terrain tags per tileset, you will be able to setup 7 different terrains per tileset. More if I find a way to increase this number.
I think that's it for now!
Take care
-Dargor