I strongly recommend you to read the FAQ in the first post
bobtwentytwo":15h1fri7 said:
Dude, I got a couple questions man.
I'm still going to be able to import outside graphics into this right? If so, it's based on like a sprite sheet then, i'm assuming? or will we have to import every single frame individually? If it's based off of a sprite sheet, do you mind positing the format so that I can start spriting?
Yes, you will be able to use 3 different RTPs plus custom resources, just like in RMXP.
The format for battler sprites and things like that isn't final yet so I can't really tell for now.
bobtwentytwo":15h1fri7 said:
Also, are you planning on putting enemy skills in the game?
Yes, they are already there, but not all are 100% functionnal.
bobtwentytwo":15h1fri7 said:
Are you going to program the actual battle animation for every spell in the game?
Yes, everything you need (including special FX you can't do by default in XP) will be included. But since ripping animations isn't easy, it's not a priority.
bobtwentytwo":15h1fri7 said:
with reference to the recent editors for the sdk, does this mean the whole SDK will have a GUI, or, am I going to need to know how to script to use this?
The whole SDK will have a GUI. My ultimate goal is that you don't need to use RMXP anymore when working with the FF6 SDK.
Now, about the editor; I'm doing big progress with it and as I have mentioned above, I want it to be independent from RMXP. However, since my knowledge of wxRuby (the programming language I'm using to make the editor) is a bit limited, there's a couple of things I won't include for now.
Here's the list of things I'm not planning to add anytime soon.
- A map editor (but you will be able to edit the properties)
- An event editor (including map, battle and common events)
- An animation editor
- A project compiler
With that being said, I still want to add these features eventually.
Everything else you can do with RMXP and a lot more will be at your disposition in the FF6 SDK Editor. Even the script editor will be there!
If you have any questions/suggestions regarding the editor, feel free to share them.
Take care!
-Dargor