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Final Fantasy VI SDK - Going Social!

Zarnik":1yzivngj said:
Lol have you been working on this for 2 years...Final Fantasy VII VIII and IX were made within 3 years time. FFVI could not have taken more than a few month to make. All the sprites and then the game itself....btw what I think people are interested in when they hear FFVI SDK are the graphics...not a Esper editor lol...but it's not bad, but I won't use it :wink:

I know this is kind of beating the horse but wtf? Are you really THAT stupid? Why you would even compare a single individual doing this as more of a hobby in his spare time to a professional company that was an RPG GIANT is fucking beyond me. When people make a SDK it isn’t just a little graphics pack, it’s typically the graphics AND the systems that were used in said game. It takes A LOT of work. Maybe you wouldn't know about that seeing as how you spend most of your time in the resource request area.

Now I’m not the friendliest person to ever browse the forums but Zarnik, that was one of the dumbest comments I’ve seen around here.
 
When will this be released? I've always wanted to be part of a FFVI-2 type game. There is so much that can be done.
I'd also like to use this engine to help recreate a game I lost from a hard drive failure. Learn from your mistakes kids, buy an external!
 
I don't want to give a release date but I want it to be finished this year.
Right now, I'm taking a little break to update my VX scripts and to replay FF6. Sometime I forget I'm recreating the game because I spend 80% of my time in the script editor and the other 20% in MS paint, rom documentation and things like that.

It's good to replay this game :)

So to all of you, don't expect an update soon. And just to remind you, this project is NOT DEAD and will never be! ;)

Take care!
-Dargor
 
I have a question that's not in the FAQ, if one were to want the Colluseum script you're using. Would you be able to use it without the rest of the SDK as a single script to put into another project.
 
Petros":3ng7z1ku said:
I have a question that's not in the FAQ, if one were to want the Colluseum script you're using. Would you be able to use it without the rest of the SDK as a single script to put into another project.

The short answer: No, you won't be able to get things out of the SDK that easily, unless you are a programmer and/or you know what you're doing.

The long answer:
When I started this project, I said that I would use a Module system, enabling you to toogle the Menu, Battle and some Maps systems to help people include their own systems. This includes adding/removing specific systems such as the Colluseum.

However, all the systems in the SDK depends on things provided by other systems in the SDK. Therefore, removing a system to add a custom one might cause a lot of errors. That makes them very hard to rip out if you're not a programmer. So for now, I'm throwing that "module system" away.

Obviously, the SDK will be as optimized as possible to improve compatibility with other scripts. A good part of the SDK rewrites some default XP scripts (and so does the RMXP SDK) so most of the custom systems will have to be placed under the FF6 SDK.
 

Jason

Awesome Bro

You know Dargor, with the amount of time you've spent on this (It's been going over 2 years), you could sell the SDK and I'm betting people would buy it, I mean, if it's taken you so long to make it, you can't get your time back, but you can get a little profit, eh ?
 
Haha! I have already thought about that. I could probably sell the scripts and editor, but the problem resides in the other resources. They belong to Square-Enix and it would be illegal to sell them.

But I don't want money for that. I doubt this SDK will be used a lot and I doubt people would want to pay for that.

The FF6 SDK will be entirely free! ;)
 

Jason

Awesome Bro

Dargor":3cx7hzy2 said:
Haha! I have already thought about that. I could probably sell the scripts and editor, but the problem resides in the other resources. They belong to Square-Enix and it would be illegal to sell them.

But I don't want money for that. I doubt this SDK will be used a lot and I doubt people would want to pay for that.

The FF6 SDK will be entirely free! ;)

Fair do's, just throwing some ideas out there for you, heh :cheers:

And oh yeah, forgot about the copyright with the resources, lol.
 
Too bad there aren't people willing to help you, Dargor. Many people are wanting to use the sdk, me included (It's just that I can't... its really really buggy atm lol.)
 
I don't mind being alone on that, in fact, I like it that way.
I'm currently revising the code and cleaning all the scripts. I heard somewhere that that kind of crash might be cause by sprites not being disposed in viewports (or simply viewports not being disposed).

And indeed, I found a lot of sprites and viewports not being disposed. It still crashed when you get out of a battle but after a couple of tries, it doesn't seem to crash in the map ans menus anymore.
 
GOOD NEWS! I JUST FOUND THE SOURCE OF THAT INFAMOUS CRASH!

Sorry for the caps, I'm just so happy :P
The reason why the game was crashing is because of the cursors. I have run through 10+ random battles, teleported into 5 different maps and used the menu a lot without a single crash!

Now I don't know if I will only need to fix/modify the cursor creation method or completely rethink the whole cursor system, but I don't mind.
At least, the game doesn't crash anymore!

YAY!
-Dargor
 
Dargor, you may have answered this but didn't find out from reading the last page, but is this SDK becoming a complete remake? Also, what's your motivatoin to be working on this for so long?
 
As explained in the FAQ, it won't be a remake of the game. It's an SDK, Starter Development Kit and I won't include all the maps and events, etc. However, I'm providing resources, scripts and a complete Database. I might someday make my own remake of the game with that but no, this project isn't the game itself.

My motivations? Well, I love that game, I love RPG Maker and RGSS and I like making people happy with what I do. Also, I have never finished a project with any RPG Makers. This one is my biggest and I'm not letting it down.
 

Croda

Sponsor

oh datz de SHIT

love your work Dargy awesome :boo: :boo: :boo: :boo: :angel: :devil:

rolflamo cheers :pissed: :crazy: :down:

those crashes was really annoying so now you can keep it up !! ty lot of lof
 
Thanks guys :)

By the way, I found a new 1000x times better map editor for the FF6 ROM.
You can find it on romhacking.net.

Here's the official topic: http://www.romhacking.net/forum/index.p ... 755.0.html
And here's the latest version: http://acmlm.kafuka.org/uploader/get.php?id=770

It's open source, it can edit like 90%+ of maps, layers, npcs, teleports, treasures, you name it.
It's incredibly user friendly, good looking, fast and accurate.
In a nutshell, tileset ripping will be so easy with that! :P

And for your information, there will be 50 Tilesets in the SDK, including the title screen tileset.

Take care!
-Dargor
 
I love you dargor, you know that?


I could TOTALLY rip tilesets now! Thank you. Very much! You deserve an ありがとう!!!!!
 
Cool :)

I have already made a list of all tilesets in the game and started ripping some.
The only thing that is ab it harder to do is to rip animated tiles, but that's incredibly easy with this editor. All you need to do is disable layer 1 and 2 and set L3 opacity to full, test the game and start ripping!
 
Oops, sorry Dargor, I meant to tell you about that new editor sooner. I was helping the author to test it out and get its bugs out, and he released it just after new years, and it kinda slipped my mind. But it is a much better editor, right?
 
Hey it's been a while! Yes, it's much better, This editor is simply awesome. I never expected to see an editor as good as this one.

And here's a little update on the FF6 SDK editor. Yes, I'm here to tease you a little bit!
I've been working really hard on the editor (I'm really tired of editing things directly in the script editor) and the main interface is coming along pretty nicely.

Here's a screenshot of the battle command editor.


This should be the final look of the editor. It's nothing like the Esper editor I did a while back!

Hope you like it ;)
-Dargor
 

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