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Final Fantasy VI SDK - Going Social!

uh no.... its only copyright for as long as the copany pay for it to be so. for instance all the old DOS games are freeware now hence you can download and play them for free with dos box. the maximum a company can copyright a name for is 10 years after that they have to renew the copyright.

But ike i said it doesnt really matter in regards to the rpgmaker, as long as you dont charge people for your games everyone is ok
 

Yaxor

Member

Man i'm crazy about this project really. It's like waiting for a real game to come out and go to midnight launch really god damnmit Dragor you are the god of RMXP never happened a thing like that in the history of the making.
 
Where I live it is Wednesday December 31, 2008 at 6:21. He lives in Canada and his timezone doesn't line up with mine so he is probably an hour behind... not too sure lol.
 
And here I am! :) (it's 21h49 here)

I've promised another release in 2008 and here it is!

Final Fantasy VI SDK 2.0 Release #2
Sorry for those who don't like megaupload :3

It took me exactly 1h27m14s to upload it at 2.63 KB/s but it's finally here!
This demo is not encrypted, you can take a look into the script and see how mode7 works, etc. and so much more.

To be honest, I'm not a 100% satisfied with this demo. It's not as pretty as I wanted it to be, there's a couple of things missing, but at least, you can get an excellent idea of what I've done in the past few months. I'm already planning on releasing another demo, more polished with less bugs and even more pretty!

I really hope you like it. :)

moogle.jpg


Now, the cheesy part: I'm putting the SDK aside to wish you all an happy new year and a late merry Christmas. Take a break of your computer, have fun with your family and friends!

See you soon ;)
-Dargor

P.S.: Already 2 years since I've started this project? I started this on December 2006, then, happy birthday FF6 SDK! :)
 

Toshi

Member

Youre the best! :rock:
Hope you'll have a nice 2009.
Edit: Everytime I close a window, the game returns to desktop.
 
Its really good, except for a couple of bugs. Mainly that it keeps telling me there is music missing. But i guess we can copy that from the old version. But the dude in the test room who starts the party changer. Theres no box to make your team intoso you cant get out of that menu ann when i get on the airship, the airship dissapears and all i get is a shadow, then it crashes when i press land or menu.

Other than those its real good though. Any idea hjow to fix thoses problems
 

Yaxor

Member

Hell yeah :cheers:

You Dragor, won the internets! The demo is great, and I won't complain about the bugs, because this is still a beta. Waiting for your more polished beta to come :shades:

Keep the good work up and happy new year ! :straightthumb: :thumb:

edit:

bugs that i found, just to let you know

-Sometimes event that have been occurred re occur on loading
-When i select Items the game crush
-When i go to the World map the game crush (possibly the music)
-In the mid of a battle the game crush randomly
Pics of this:
2r4shfc.jpg

-After my name change, the game crush
-After i go into the menu and go back, the game crush randomly (Ie: sometimes yes, sometimes not, mostly when i go to the config meny and go back)
-The party editor menu is bugged, there is no window to drag the characters in, and when i press two times enter to see their status, the game crush. If i don't do anything and go back, the game crushes randomly (sometimes yes, sometimes not)
-In the Atma fight (only in his fight i found this bug) after i select the target of the attack and press enter the game crushes.
-The intro does not play even if i delete all the saves.
-When there is a selection in the text window, the hand cursor remain even though you use the arrow cursor. The hand is there for some seconds then disappear
-After you buy something and go back, the game crushes
 
I think Dargors done plenty aready for the moment so i decided i would take a look at the cause of some of the bugs.

Found a possible cure for one, the airship being invisible.

Go to spriteset_airship and find

self.bitmap = RPG::Cache.character("#{@name}_#{@pose}",0)

and change it to

self.bitmap = RPG::Cache.character(@name + "_" + @pose,0)
worked for me.

keep posting the bugs and ill try and find the cures

and for the sake of getting out of the party menu add this to line 68 of Scene_Team

if Input.trigger?(Input::B)
$scene = Scene_Map.new
end

itll pop you back into map.

I think the reason that wont work prperly as there is nothing coded for you to put the people into? I looked for quite a while, found the bit we see where you can click on each member of the party and see their status, But nothing else. Dargor will be able to update as to why.

Loads of the errors are because of missing music files, this is becuse none of the music was in the download. But i think it was in the old download so just copy them over.

more to come lol

Harrybo21
 

Yaxor

Member

Harrybo21":3k6vw4vq said:
I think Dargors done plenty aready for the moment so i decided i would take a look at the cause of some of the bugs.

Found a possible cure for one, the airship being invisible.

Go to spriteset_airship and find

self.bitmap = RPG::Cache.character("#{@name}_#{@pose}",0)

and change it to

self.bitmap = RPG::Cache.character(@name + "_" + @pose,0)
worked for me.

keep posting the bugs and ill try and find the cures

and for the sake of getting out of the party menu add this to line 68 of Scene_Team

if Input.trigger?(Input::B)
$scene = Scene_Map.new
end

itll pop you back into map.

I think the reason that wont work prperly as there is nothing coded for you to put the people into? I looked for quite a while, found the bit we see where you can click on each member of the party and see their status, But nothing else. Dargor will be able to update as to why.

Loads of the errors are because of missing music files, this is becuse none of the music was in the download. But i think it was in the old download so just copy them over.

more to come lol

Harrybo21

The old demo's link are all dead. Plz post the current demo with music somewhere
 

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