Hi everybody! Sorry for the lack of update, I've been very busy!
@Imzogelmo
As for the battle engine, I haven't touched it in weeks, I still can't install RMXP on my new computer because I don't have any modem to register the product and validate the key. However, the damage calculation is almost fully implemented. Specific steps like damage modifier depending on special equipment (Gengji Gloves, Atlas Armlet, etc.) are still missing.
The informations you sent me were extremely usefull. Thanks a lot.
About the animations (this includes skill/items animations and battler animations), they will all be handled by the original Animation Editor from RMXP. So every poses for actors, weapons, states, etc. will be normal battle animations. It allows for much more flexibility.
Now some good news!
I haven't been able to work on XP but I've made progress with the editor. Mainly with the interface.
New database tabs have been added:
- Battlers: Edit actor's battler animations/poses, weapon/armor/state animations depending on the pose.
- Battle Commands: Edit battle commands.
- Espers: Edit espers.
- Bestiary: Edit bestiary entries, enemies visible, background terrain used, song, etc.
- Colosseum: Edit colosseum, Item bet, Item won, Enemy to fight, etc.
- Terrains: Edit battle terrain, (associated with tileset's terrain tags) damage/SE when step on, Background/Middleground/Foreground graphic properties (allows animation), etc.
Also, I have added a lot of options for maps:
In the map properties:
- Added Areas (Like in RM2K3/RMVX)
- Added Mode7 Options
Added Layer Properties
- Can add Wave effect, change opacity and add almost any sprite effect you want.
Added Tile Properties
- When placing a tile on the map, you can specify the tile's hue, opacity, horizontal/vertical flip and angle (0,90,180,270 degrees)
Note that the actual map editor doesn't work. However, every properties will be editable. As soon as I get enough infos on wxRuby controls, I'll make the full map editor. I'm having a hard time working with graphics in wxRuby. :/
I have also added a Font tab in the Materialbase. This editor will allow you to create custom font settings for message, menu or any othe customizable fonts.
I think that's all for now. I will post screenshots soon!
Take care.
-Dargor
@Imzogelmo
As for the battle engine, I haven't touched it in weeks, I still can't install RMXP on my new computer because I don't have any modem to register the product and validate the key. However, the damage calculation is almost fully implemented. Specific steps like damage modifier depending on special equipment (Gengji Gloves, Atlas Armlet, etc.) are still missing.
The informations you sent me were extremely usefull. Thanks a lot.
About the animations (this includes skill/items animations and battler animations), they will all be handled by the original Animation Editor from RMXP. So every poses for actors, weapons, states, etc. will be normal battle animations. It allows for much more flexibility.
Now some good news!
I haven't been able to work on XP but I've made progress with the editor. Mainly with the interface.
New database tabs have been added:
- Battlers: Edit actor's battler animations/poses, weapon/armor/state animations depending on the pose.
- Battle Commands: Edit battle commands.
- Espers: Edit espers.
- Bestiary: Edit bestiary entries, enemies visible, background terrain used, song, etc.
- Colosseum: Edit colosseum, Item bet, Item won, Enemy to fight, etc.
- Terrains: Edit battle terrain, (associated with tileset's terrain tags) damage/SE when step on, Background/Middleground/Foreground graphic properties (allows animation), etc.
Also, I have added a lot of options for maps:
In the map properties:
- Added Areas (Like in RM2K3/RMVX)
- Added Mode7 Options
Added Layer Properties
- Can add Wave effect, change opacity and add almost any sprite effect you want.
Added Tile Properties
- When placing a tile on the map, you can specify the tile's hue, opacity, horizontal/vertical flip and angle (0,90,180,270 degrees)
Note that the actual map editor doesn't work. However, every properties will be editable. As soon as I get enough infos on wxRuby controls, I'll make the full map editor. I'm having a hard time working with graphics in wxRuby. :/
I have also added a Font tab in the Materialbase. This editor will allow you to create custom font settings for message, menu or any othe customizable fonts.
I think that's all for now. I will post screenshots soon!
Take care.
-Dargor