I'm glad you like it!
If there's something wrong, something which isn't working at all or doesn't look like ff6, please tell me!
Ideas for Version 2.0
I just thought of something that would make the SDK more user-friendly.
I Might divide it into 4 modules (Main,Field,Menu,Battle) so that the user can enable or disable one of them if he decides not to use one of the 3 modules (3 because the Main Module is required).
By doing it this way, you would be able use different CMS,CBS, Message System, ect. and I will be less bored with merging requests.
Here's an exemple:
http://www.freewebs.com/rmxp-ff/FFVISDK_Modules.PNG[/IMG]
The Main Module (Final Fantasy VI SDK, in the middle) would contain every game objects and modules modifications such as Game_Actor, RPG::Weapon, Bitmap, ect. It would provide the major part of necessary methodes and variables used within other modules. It would also be the place to edit FFVI SDK parameters.
The Field Module would contain the message system, the calling of new scenes, the encounter algorithm and much more. Eventually, it would include mode7 but I guess that it's an utopia for now.
The Menu Module would contain every necessary scenes(mostly menus) except map and battle scenes. It would include a large range of menus such as the Main Menu, Esper Menu, Config Menu, Shop Menu, Battle Order Menu, ect. and should also contain window's modifications or new windows.
The Battle Module will obviously cover every thing related to battle. Things such as battle commands, scripted events + AI, battle timing, ect. will be included in it.
If you have any suggestions, comments or idea, feel free to share them!