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Mine is actually on progress but it wouldn't hurt to post here ^^ Since I want to be sure of something.

The setting is like the world today, modern and stuff. You will choose either you are a boy or a girl, and will get to name and do the personality of your character (Thus the Personality Matrix is applied ^^).

You have 2 bestfriends, Raphael and Gabriel, both are male. The three of you were on your way to school when you (only you) heard a sound, or voice, something that you can't comprehend what it is, then a car, with an unconscious driver went berserk and almost hit you three, you only had a scratch at the hand, Gabriel was wounded by a glass shard at his left shoulder and Raphael, unfortunately, sustained some heavy injury at his legs.

But, because of this incident, it has changed the lives of these three people *_* You realized that you were soon followed by mysterious men wanting to perform experiments on you. And a close loved one secret will be unraveled and a choice whether to do the right thing or to do it the opposite way that could cost a life.

I don't want to put too much spoiler but I hope it can give you guys some idea.
 
@ Chiyo Osaka:

It all depends on the presentation. Take your first idea, for example ... If you were to start with a wedding where the priest talks about how important family is, it can get your character thinking. Now, depending on her personality, she might find her resolve and set out by herself, or she can be "outcast" from the town and pretty much forced to look for the only other thing she knows. Once you've decided which direction she's taking, it's just a simple matter of someone from the town telling her that there's a trading village nearby where her parents may have visited. Maybe someone there will remember them.

You can have a game without a battle system, but consider supplementing with a lot of puzzles and other ways to make the players feel more challenged.

For your second idea ... It sounds like a lot of survival horror games like Silent Hill, so it will be really important to find ways to make it unique and interesting. Perhaps rather than being able to fight them, you can try to resist being hurt or possessed by them - sort of like trying to avoid the enemies rather than fighting them. You can take a look at alexia's "Search for Thomas" to see how this idea can be implemented.

As for your third idea ... Right now, the idea is that the sick girl should be sacrificed, but it might be more interesting if she were the only one not to be sacrificed. The villagers can blame it on her disease, but then sacrifice someone else who's a lot more sick. The girl can then go to find out why she can't be sacrificed. You can have a lot of fun with this, and I can think of a quite a few shocking plot twists.

Have fun with it!

@ Ynlraey:

The way you describe your plot makes it sound like an anime rather than a game XD

I can't say I see anything bad about the plot, but it's very short and described in kind of "cliche" terms. I know you were trying not to reveal the whole story, but the little bit you did reveal is not detailed enough to form a clear picture.

The only detail that jumped out were the three injuries. Do they have some kind of a significance to the story?
 
@lunarea, It does sound like an anime when I read it too XD (Probably because I'm a manga artist?) But the real hint I made there is after the injury (and yes it has a significance) but I believe when you meant by cliche was the secret? or something?
 
alexia;237134":3n9otwcl said:
Lene, I really like your concept. I imagine the game opening with Jane being stuck in some sort of trouble and being rescued by the locals who comment on her having to be saved again, which would set up the premise of her problem. Perhaps, Jane could leave her village to seek out a famous warrior that she could train under. But what if this famous warrior turns out to be a has-been drunk who is no longer worthy of his title? Then the story could revolve around Jane's desire to defend herself and the warrior's desire to redeem himself. This could be a really fun game to play. Also, I think that Damsel, by itself, would make a great title.

Thanks! You've basically pinned how I wanted the game to start (Jane being saved, the village population spurring Jane on to leaving).

I like that idea of the warrior past his prime, a lot. Can't believe I didn't think of something like that. Now I have all sorts of plot bunnies that would work with that idea. ^_^

As for the title, I have this really cheesy thing going on with Chapter titles, where I'd take off the Distress and stick in another D-word.

Damsel in Distress
Damsel in Disaster
Damsel in Desire
Damsel in Delusion

Cheestastic, but I get a kick out of it. I could just call it Damsel, and have the "in <word>" be seperate chapter titles. It's something to think about.
 
@ Ynlraey

It's not the ideas that are cliche, just the way you worded some things. For example: "And a close loved one secret will be unraveled and a choice whether to do the right thing or to do it the opposite way that could cost a life." Without going into particulars and knowing the rest of the build up, it just seems like a generic and expected plot twist. But then again, it might be something shocking and unique to your game.

Same with the mysterious man wanting to experiment on the hero. That's not to say that the idea is bad, just needs a few details to make it unique. Maybe that man approaches the hero through a teacher or someone the hero trusts. There are a lot of possibilities that I'm sure you're already thinking about.

You don't have to make everything unique and unexpected, just different.

Oh, and I'm hoping that you're include the part about one moment changing a life forever somewhere in your game. It would make for a pretty cool intro :)

@ Lene

For some reason, I thought of "Damsel Disturbed" and had this image of Jane rocking to Down with the sickness. Silly, I know, but I had to share ^_^

You know, if you want to take it a step further, it might be interesting to have Jane with a whole cast of "incompetent" support heros. Like the mage who can't remember any spells or a thief who feels so bad for stealing something that he has to give it back and even gives some kind of compensation. I think that could set up some pretty funny situations :)
 
lunarea- Hee! Damsel Disturbed is going on the list. (Although dunno why I'm making up titles when I haven't written things out yet...)

Besides Jane, I only have one character that's a lock. No name yet, but he is a prince who has fallen heads over heels in love with Jane. He makes a promise to Jane that he will protect her for the rest of his life. Jane is Not Having It! When he attempts to "save" her for the first time, she declares him as a rival/antagonist figure. Although their "rivarly" is more comedic (think Pepe Le Peu) than dramatic, maybe I can throw hints of romance in there. Where that will end up, well...I'm not telling.

I like the guilty thief idea a lot! Dang, y'all are giving me way too many ideas for this.
 
@lunarea, actually I didn't put too much spoiler X_X I just need to see if someone can make out of it =P I'll put up "some" of the expected scenes sooner or later :D
 
Another idea of mine, I feel I have too many:

Tentative Title: World of Phantazee.

Info about planet Phantazee: This is a world separated by two dimensions. The outer dimension is called "The Sky Zone", while the inner dimension is called "The Lands of Darkness". The Sky Zone is made up of numerous floating continents and islands, and is where Humans, Irregular Humans (falling under elves, fairies, dwarves, etc.), and civilized monsters live. The Lands of Darkness, however, is made of one large "super continent" that is inhabited by banished criminals and "Mavericks" (monsters that attack people).

About the setting: This is more of a fantasy/sci-fi-ish merge. There is magic, wizards, and fantasy-type beings, but there are also Presidents, compact flying machines, robots, and other advanced technological things.

Story: Among the numerous continents that make up The Sky Zone, there is one made of five islands, joined together by magic bridges, known as "Central Piece". The first four islands are entirely made up of cities called "Bloom City", "Spring City", "Feud City", and "Starlight City"; while the fifth island, which lyes in the center of the other four, is an open landscape where a building called "The White House" lays in the center of the floating island. To get to and from the cities, people used magical bridges, powered by energy stars, to travel across the land. Life in this place was quite ordinary and peaceful, for now at least.

Not too long ago, a news report was heard about the sighting of Mavericks destroying the bridge that connects Bloom City and Spring City, also stealing the energy star that powered the bridge, causing it to completely crumble. Before long, there were more reports of the same incident happing to the other bridges, having yet to attack the one leading to the White House. Eventually, the islands started to drift away from one another, as nothing was connecting them together. This caused a nation-wide panic.

Meanwhile, in the White House, the president of Central Piece receives an unusual call, the caller was located in the Lands of Darkness. The image projector on the telephone revealed a portly, long mustached dwarf with four other people in the background. "Good evening Mr. President!" the dwarf greeted. "I am Dr. Evon Volnut, the brilliant scientist you allowed to be banished here in the Lands of Darkness. Unlike other suffering individuals, I have lived here peaceful in a Utopian city I've built called Volnutroplis, where there are no limits to the glory of science!" The president frowned, and asked in the recorder, "Why have you called me!?" Chuckling, Dr. Volnut responded, "Simply so that you are aware that the land you govern will soon be taken over. I, and my group of talented volunteers, will take the energy stars that powered your little bridges and use them as energy for my weapons. Also, don't think I'm an idiot for telling you my plans, for there is no way you can counter my advanced technology!" With that, Dr. Volnut laughed and hung up. In quick response, the president gave an order to one of his political employees. "Quick! Get the Bloom City Brigade on the line immediately. This is urgent!"

Classes: The main character is pretty much the player. The player will form a team of four by choosing the following classes:

Swordsman: The class uses a sword as a primary weapon. They tend to be the most balanced in stats, but they can't use magic.

Warrior: The bulky class. They wear armor that is almost impenetrable and possess great attack strength, but as a result they are very slow. They also can't use magic.

Assistant: This is a common class among younger people as it really requires more of knowledge then individual strength. Assistants use status changing magic that improve the stats of allies or hinder enemies. The bad part is that they can't take a hit very well.

Wizard: A class consisted of magic intellectuals. Unlike the Assistants, they use more offensive magic then defensive magic, which can be very powerful. Unfortunately this is a class not experienced in physical combat, making them quite physically weak.

Thief: While they may not be very strong, they are quick on their feet and the masters of tactics. They wield a long smoking pipe called a kiseru.

Humaniod: This is a class made up of human-like combat robots. They are equipped with arm cannons that can fire from a long distance. Since they are programmed with a long-distance sensor, they are accurate shooters, but they lack defensive qualities.

(There may be more if I can come up with some).

I'm still trying to come up with a bio for other characters. If I decide to ever make this a game, I would try to make my own graphics, though I'm a pretty poor pixel artist.
 

RobF

Member

I dig the Phantazee idea. Not too serious, not too goofy. Sort of somewhere in between the Mario RPG and Chrono Trigger. Of course, who exactly would be the hero of the game? The President? The Brigade? An individual in the Brigade? Or someone totally out of left-field? Perhaps someone who worked an entry level job at the first bridge that was destroyed (maybe a toll-collector) and now is totally out of luck and through the typical "chosen-one" series of events finds himself swept up in the conflict. So how does one get from one dimension to the other? Nice story plot.
 
This started out long ago as a concept for an online RMXP game (around the time that all the online scripts started coming out) that wasn't a frikkin half-assed MMO. Canadian Knights quickly became my primary though, and this became a Warcraft 3 map. Yeah, it's a zombie survival game set in high-fantasy medieval times (or, Warcraft times, as it stands now).

The Last Survivor

What happened here? Zombies, that's what. You're the only ones left with your head still on your shoulders. Will you sit back and wait to die, or will you rally a defense? Zombies aren't so tough.

Actually, yes they are.

So, what are we playing?
The Last Survivor is an online survival horror game for 1-5 players. You begin by choosing from 5 different survivors, each of which has a unique upgrade path as you go through the game. The starting area is known as "the refuge", which is made up of an enormous cathedral and its grounds in the midst of a city in the aftermath of a zombie apocolypse. It may seem safe at first, but the zombies know you're there, and while they may move slow, they are coming after you.

Zombies? I'm not afraid of zombies!
You should be! You can't stand and fight, because, quite frankly, you aren't good for killing more than 2 or so zombies without having to patch yourself up. Five against thousands, in this case, doesn't swing in your favor. You're smart enough to build barracades, but that requires supplies. Where are the supplies? Well, I think you can guess where.
Players are forced to leave the relative safety of the refuge in search of the only two real things of value in the map. Supplies, and survivors.

Supply and Demand? Damn you!
Supplies are used to build barracades and various other structures. Supplies are quite a bit hard to get, but are, ultimately, the only way you can hope to hold out until help arrives (help never arrives, btw). Supplies are also needed for repairing the gates.

My father used to tell me, "Son, shut the gate."
Oh, did I not mention the gates? Yeah, the city has been under siege for a long time, and in the process, some of the more powerful undead have been, fortunately, trapperd in a courtyard outside the refuge. Additionally, the front gate of the city that leads out into the country-side (where the rest of the zombies are) is securely barred, but also under attack. These won't hold out long without repair, though. So what are you going to do, build flimsy barracades to keep the zombies inside away from you, or repair the gate to keep the hordes out? Sounds like you need some help.

Help? I can help!
The other precious resource is survivors. Think you are the only one alive? Yeah right. People have locked themselves up pretty soundly all over the city, just waiting to be rescued. Rescue them and lead them back to the refuge, and they will assist you in your cause. Some of them can be armed (if you have a source of arms) and help defend the refuge. Others can heal mangled heroes as they pass through, and still others can help gather supplies.

But daddy, I don't wanna die!
Oh, you're going to die. Sorry. Turns out this little city isn't the only one with zombie problems. Oh, there might be some way to save yourselves somewhere out there, but its going to take teamwork and a whole lot of luck. Other than that, your goal is not so much to live as it is to out-live your fellow man.

Anything else?
How about a list?
  • Every hero has a different strategy.
  • Finding more survivors is, literally, the only way to survive.
  • Survivors benefit all the players. What, you want loyalty?
  • The Pope can keep the refuge safe for a short time, but even the pope has limits.
  • Oh yeah, the zombies get stronger as you go along.
  • Not all the zombies are interested in hunting you down. Most of them are content with standing in front of the places you REALLY need to go.
  • Accomplish enough and you may gain enough experiance to actually take on zombies solo!
  • Huge playing area, the city and its immediate surroundings. There's worse than zombies outside the walls.
  • Bosses? Very yes. Some of them come along on their own, some of them wander the streets, and some of them pop out when they are least conveniant.
  • Teamwork is paramount.
  • Solo play is frikkin hard at first, but evens out later as you find you get all of the supplies.
  • Building barracades takes almost 2 minutes when you try to do it yourself. Maybe you should get some help.
  • Zombies dislike fire.
  • Can you be a zombie if you die? Of course you can, imbecile. Who's going to kill the last survivor is everyone is dead? Dead guys, that's who.

Heroes: (Heroes are subject to change)
Jack Jackson
Jack Jackson is a grizzled, retired Marine. He's well-trained in swords, and is accustomed to wearing heavy armor. Now, if only he could find some. Jack is best suited to melee combat, and he does decent damage while being able to take a few hits himself. He can eventually be upgraded to deal out an occasional one-hit kill beheading, in addition to taking a stance that, while greatly lowering his movement speed, makes him completely invulnerable for a short time. Jack might be able to borrow some armor and a sword from the local garrison, so it may be wise to go check on the city guard. The buzz around town before the zombies came was that there were some of his fellow Marines camped out in the hills somewhere. Jack looked for them before it all went down, but if he can find them now, they may be able to spare some of his old, familiar gear.

John Johnson
John is the local blacksmith, and while he's been in the city for almost 10 years, nobody is quite certain where he got his start. He swings a hammer or an axe with skill that comes from a lifetime of daily use. Too bad he's not near his tools right now, eh? Like Jack, John belongs on the front lines since although he isn't well armored, his natural robustness gives him large amount of health, and the right weapon in his hands is deadly. He can be upgraded to attack faster and harder, to stun large groups of zombies, and being a bit of a tinker, he might just have some toys to come along for the ride. The first place John should look is the smithy, where he left his hammer. Everything else is still in his home/workshop - but what could he be hiding there?

Erik Erikson
Erik is a mountain man, through and through. He came to the city to settle down with his daughter a few years back, but hasn't lost his bulk, his grizzle, or his knack for hunting. He has, however, lost his rifle. While his shots don't do as much damage as a sword would, and he doesn't wear anything much heavier than leather (hurts his back, he says), his ability to stay at a distance (when he's properly armed) does wonders for staying alive. He can eventually be upgraded to make skilled headshots, litter the area with bear traps, and he's convince it may just be possible to shove a grenade down the barrel of a rifle.. The old hunter's lodge just outside the city may provide something he can throw with lethal accuracy, if the place hasn't been burned yet. Some goblins have set up a scrapyard in the old part of town, and may even have a dwarven fishing pole or two (guns, idiots) for him to use.

Erika Erikson
What Erik lacks in originality in naming children, he makes up for in the ability to produce beautiful daughters. Erika is a nurse at the local hospital, with a gentle touch and a gentle heart. That isn't to say she's harmless, mind you. Erika was taught to use a bow by her father, and prefers to stay in the back lines, tending to wounds as best as she can while catching zombies in the eye with arrows. Her ability to heal is invaluable in a time when medical supplies and magical healing potions are in severe short supply. She can be upgraded to heal much more efficiently, use her limited knowledge of the light to dispel the occasional undead with a blessed arrow, and to make a given area unpassable by the undead for a short period of time. She's not a priestess, so the cathedral offers little by way of supplies for her. It would probably be wise to find the hospital, stat. The Paladin who has been teaching her the ways of the light may also still be alive somewhere out there, and he might just have something that could help her.

Pete Peterson
A guy named Pete may not sound like the sort of fellow with a dark past, but this Pete has ties to satanic cults. He's been long since reformed, but still weilds the dark arts with some aptitude. Not that he has all of his regeants with him, of course. Pete prefers to keep to himself, which certainly doesn't involve standing around while zombies tear his flesh from his bones. His dark magic, fortunately, is quite effective against the dead. He can be upgraded fire bolts of darkness, the occasional death coil, and in the end he might just learn to pull skeletal minions from the re-dead corpses of the zombies he kills. The local witch may have some supplies for his spells, and he recalls hearing rumors of a bloodstained alter somewhere deep in the woods - perhaps he could derive some energy from there?
 
RobF;241059 said:
I dig the Phantazee idea. Not too serious, not too goofy. Sort of somewhere in between the Mario RPG and Chrono Trigger. Of course, who exactly would be the hero of the game? The President? The Brigade? An individual in the Brigade? Or someone totally out of left-field? Perhaps someone who worked an entry level job at the first bridge that was destroyed (maybe a toll-collector) and now is totally out of luck and through the typical "chosen-one" series of events finds himself swept up in the conflict. So how does one get from one dimension to the other? Nice story plot.

To answer the hero question, let's just say it's the "player". I kind of intend it to be a little more like the NES final fantasy in a sense that you create and name your party members based on a choice of classes, then the story goes from there. Yeah, the storyline won't be so deep at all.

As far transportation between the two dimensions, I'm thinking of top secret government warp pads (to keep civilians from entering the inner dimension) that take you to a designated area in the Lands of Darkness in each city.

For some more info, this is pretty much how the game would play:
> The party will start in one of the cities, there you can talk to people, rest at inns, buy crap, sell crap, save your progress, and equip stuff. There will also be a building that guarded by soldiers that you can enter to get to an area of the Lands of Darkness.
> Upon finally entering an area, you no longer have the option to save your game and equip anything. You will encounter battles and basically try to survive. I may put one marker in the area to save progress during the exploration.
> The last part of any area, you will face a boss who has one of the energy stars. If you beat that boss, you get the star. One thing I need feedback on, though, is what happens as soon as you defeat the boss:
1. Should I make it so that the player has to walk all the way back to the original spot to get out of that area as soon as he/she gets the star?
OR
2. Should I just have some way that the player teleports his/herself out of there?

> The bridge of that city gets restored, and you can move on to the next. The process then repeats until you get the final star.
 
@Ratty: I love all your ideas Ratty. They're light and comical, but seem like they'd be really fun. I hope at least one of the ones you've mentioned come to frutition.

@Sephiroth(####): You know, Final Fantasy isn't the only RPG series. And alot of the villians for the games are commonly underdeveloped, and well, pathetic, when compared to great literary villians. Furthermore, just because Sephiroth is incredibly popular doesn't make him a good villian. I mean, look at Full House, possibly one of the worst shows ever, but managed to stay alive for like 8 seasons because it was popular for some unknown reason.

Now for my game idea, definately not fully thought out yet, but got a premise.

The main character is a young woman named Cela, young-mid twenties in age. The setting takes place in a fantasy city, although, some more modern aspects to it. It's my game, I'll break the laws of history if I want to. The game starts off with Cela being a rookie "cop", a small force in the city responsible for apprehending criminals, although payed by individual clients, so like a bounty hunter type service. One morning when coming into work, she finds her Boss, and a very close friend, dead on the floor. It is deemed as a suicide by every other member of the force, but Cela can tell something doesn't add up. As she continually investigates the case, and refuses to let it drop, she is kicked off the "force."

Soon after, she begins her own business. Like a detective business, and on the side she continues to investigate the mysterious murder of her Boss.

Like I said, rough. But it will be very sidequest-oriented, with the main case (the Boss's murder) occasionally coming up throughout the game.
 
Sounds like a very detective-ish story. I'm not a big fan of those, but I always seem to love how they unravel. I hope you develop it a little further.

As for the ideas I've posted, I have not done anything as far as the Pooya one, but the one for Blue Man Dan I've already started on, though it's going to be a more personal project that I may remake using RMXP instead of 2k3. For the Phantazee idea, I've already started with the character designs for it, I would make some more concept designs later. One thing that holds me back is the fact that I'm still working on my current XP project (The Secret of Ludia), and I don't really want to start working on too many projects.
 

RobF

Member

Ratty: Perhaps have the star beam itself back up to the bridge and the player gets to catch a ride. It would probably suck to have to retrace a dungeon.
 
Ok, why not post this:
--------------------------------------------------------------------------
The story begins in one of many small villages located near the capital city. You, the main character (who you get to name), and a few other young people from the village receive a draft to join the Capital City's Military. This clearly means a war is about to breakout. It stated:

"Join Now! Become part of the greatest Military in all the land!
War has begun, and the capital city (undecided name) is short of recruits!
Train now, because only the best of the best will make it!"

Shortly after, the local farm "mysteriously" lost ever bit of food, except for the livestock and a few ears of corn. Seeing this as a perfect opportunity to impress your father, and gain some credits into joining the military, you go to find out what's wrong. After speaking to the farmer, you suspect that some local birds (which are big, and oddly enough speak english), ate all of the crops. You go to fight them off, and they tell you the whole story.

" It wasn't us! We swear to our wings! It was a band of hooded humans who ran off with the goods! They all ran off to the north, near the lake. Please take our word for it!"

Taking their word for it, you run off to tell the farmer of the whereabouts of the crop bandits. He states that you are crazy, and doesn't believe you at first. Since no one believed you, you head north to search for this band of thieves....
--------------------------------------------------------------------------
Sorry about how everything was written. I'm no good with words.

Health items tend to be food, and weapons go as far as basic melee weapons and upgrades.
 
@arcthemonkey: *stares at you with a puzzled look* How did I do that? xD

@RobF: You're right, having the player backtrack to the start, especially in long areas, can be an absolute drag. I agree with that idea.

@arctrooper: That's nice, though, what would the letter to join the military have to do with the crop theivery?
 
I have returned.~ ^^

Please tell me which of the four you like the best:

#. Title - Setting - Theme - Atmosphere

A story about a society in which women are enslaved in concentration camps. A shy boy decides to join a rebellious group and they come across a strange women, Cel, with memory loss. This woman, as well as many others who have appeared out of nowhere with a memory loss, is able to use magic. The rebellious group finds itself in a struggle with millionaire Dixion and crazy scientist Pyramis as they try to take over the government. However, Pyramis' research in the women's magic ability leads him to the ability of being able to artificially give the magic ability to others. The heroes need to stop Dixion and Pyramis and restore the continent to its previous state of freedom and peace. As the journey progresses, Cel's memory of her origin starts coming back: a hidden kingdom deep within the earth. This kingdom is ruled brutally, which is why civilians try to escape it. These civilians are chased down by Hunters and have their memories erased so the kingdom does not become known to the surface. However, Cel's memory was not completely erased as the Hunter was interrupted during the process.

The story focusses on a teenager girl who lives with an abusive father and drug-addicted mother, in a futuristic setting. One day she sees on the television a documentary on a device which puts you in a dream-state where you can only feel happiness. However, the devices are still in their first prototype. With a frantic hostage situation at a nearby laboratory, she manages to receive the prototype and escape into the sewers. She puts the device into her brain system, yet it does not activate. It turns out that it does the opposite: she is able to send and draw beings from and to her dream world through emotions. When the government tries to capture her, she goes on a journey with her imaginary friends to flee the country. In the process, she has to overcome her fears in her own dream world as well.

In the future, the global warming finally starts melting the ice poles, which slowly leads to the destruction of nature. The humans flee the earth on starships, in search of a habitable planet. A scientist finds one far, far away. They set out on a journey, but a scientist makes the discovery of a travel method which gets from one place to another in an instant. They install the system on three starships. They decide to run a test. A group of rebels want to steal the technology and form their own colony. They infiltrate the three starships and try to take over and set the destination to the habitable planet. On two of the three, they succeed, but without the knowledge of the system end up blowing up the ships. The third is just saved by the crew but not in time: it is hurled onto the habitable planet, destroying almost all systems of the ship. The crew, unable to contact the colonies, finds themself having to build up a life on the unknown planet as they search for ways of contact.

A highschool class is going out at a beach restaurant, when a strange storm hits the shore. Buildings are torn apart by sudden gusts of wind and huge waves. Only a few people from the class survive and flee the shore. But the wind also carries a disease which turns all living beings into zombies. The survivors band together to stay ahead of the storm and the disease. Their journey takes them across forests, seas and cities. Soon, however, the survivors are split apart by a zombie attack and a group of friends from the highschool class have to travel forward on their own. They become lost, but keep on going. As they see the world slowly fall apart, they try to survive for as long as they can and a connection between a mad Russian scientist and the storm becomes clear.
 
eh.. so i got some kind of an idea. My recent ideas/projects have just been falling apart.. so I figured I'd try to get a third-person perspective on if this one is any good..

short plot-
you're a strange young man that inherits a mansion from your deceased uncle, and he leaves you his gigantic mansion in his will. As the story goes, (i know this part is typical, but work with me on this..) you have to spend 24 hours in it, in order to get it. You actually DONT want the thing, because it's ridiculously big, and horrendously ugly and tacky. Well, too bad. You're locked in, anyway. After being locked in, you realize that the mansion is like a funhouse gone wrong.. think Willy Wonka's factory + castlevania. There's all kinds of weird ghosts infesting it, and for some reason there's booby-traps all over the place.

game style-
something like a new-age 2d castlevania in terms of actual game movement. The fights will be something like a 2d fighting game, but much simpler..
i don't plan on making 35234 random battles, the fights will be pre-set, and will not be too often. I want the majority of it to be puzzles, and surviving environmental damage (remember, it's got tons of traps and stuff like that in it).

objective-
one of 2 things.. you can either escape the house, or last 24 hours. The 24 hours won't actually be real time, it'll be finding clocks in the house, and pushing the hour hand forward by an hour, accompanied by a fight/plot advance. Escaping the house will win the game, as well, but it will take significantly different actions to finish this way, either by doing/not-doing certain things, or just taking different paths. It will also bring a different ending (and perhaps leave some questions surrounding the main character unanswered).

characters-
the most obvious is the main chacter. He's a strange looking young man.. imagine Willy Wonka + Victor from corpse bride.. add a splash ofcarnival-esque style, and you have our lead man. He isn't really special in any way that can make him more capable of surviving a night in the house than anyone else. All he has is a aht full of trick (lol, cheesy, but it's VERY literal >__> ) and an old parasol (which he will to flot around like marry poppins >__>.... ). He also kinda looks like a poorly sewn together doll. Yes, I have concept art of this dude done. That's as far as I've actually advanced in developing this thing, hence my posting it here.

other characters will include familiar ghosts that will pop up in parts of the house to help you, or to mess you up, or whatever. One of which will be the ghost of the uncle that gave him the house. That's when the story-line ensues.

size/length-
think.. maybe less than 1/3rd of the size of a castlevania map. I want this to last maybe 2 or 3 hours by taking the long way out of the house.

visuals-
wacky looking haunted house. bizarre looking characters.


I know, it sounds ridiculously difficult to pull off with rmxp. but i'll most likely make it with MMF2, or GM5, seeing as I already have the know-how to make it in both of those, and it's not really suited for the rmxp engine anyway. criticism would be nice, anywho though.
 
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