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My game.

In the universe, there exists many worlds, all connected by a single, invisible "force" that prevents worlds from seeing other worlds, thus, no one knows that there are other worlds because they cannot see past their own planet. Therefore, a string of isolation envelops these many worlds.

That used to be the case.

5,000 years ago.

Accidentally discovering the invisible energy, which they called "Solstisium," the technologically advanced, totalitarian planet of Magdonis quickly realized that the hundreds of astronomers and scientists they had executed were, in fact, correct: There were other worlds. But this didn't matter. After all, with their discovery, the only planet wary of this secret could greedily plummet nearby planets and conquer them with an iron fist.

And they did.

Fast foward to the present, where the planet of Magdonis no longer exists, but that doesn't stop everyone from whispering that feared name. It conquered the nearby larger planet of Hunan, now called Magdala. After many centuries or so, people had already forgotten what that planet once called Magdonis was, but they didn't forget what Magdonis meant now. It became a militant governmental organization of sorts, terrorizing and exploiting what it considers to be "their loyal subjects." In fact, Magdonis spread their tabloid propoganda that they were the good guys, and any rebel force was the bad guys. They think that because they have control, they can control whatever person and stomp out whatever force.

They are dead wrong.

Let the prelude to war begin...

Objective

In Catalyst, the game starts out by asking you personality questions about yourself (ala Pokemon). This determines who you would most likely like to play as. There are up to 10 different character outcomes at the start. The game is a mission-based non-linear style game (Please don't bring up FFX-2). Any of the missions you choose are open-ended and can have at least three different outcomes. Making even the slightest decision can change the pace of the game. This also will apply to character interactions. Example: Let's say that you meet up with some villain-esque character early in the game. You can end up fighting him, or becoming evil cohorts or something. The choice is yours! The battle system, which I am currently designing and scripting (I hate scripting) is under wraps at the moment, but it is called the 'Requiem' system and will be something like an extremely fast-paced strategy ATB combo, if you can imagine that, but that is the best way I can put it...

I know this may sound like a big undertaking for a first game, but anything is possible, I suppose.

So far, I am designing and scripting the battle system, and making artwork and story scenarios. This game will combine classic medieval styled RPG games and mix it with futuristic type games. I know this game sounds a little cliched, but...I really don't care.

Spriting starts today!
 
to tell you the truth i don't find your story one bit interesting and is way to cliched
here's an update of my story
Century’s later draconian kingdom became a huge empire and the dragons nearly extinct with only a handful dragons left to survive along with some humans who sided with the dragons over their king’s wishes. The king exiled them to another continent to die or become food for the dragons for them to survive, but one human decided to create a kingdom on this new continent and he gives this new kingdom a name of Dragonian castle and that any human or dragon was welcomed in his kingdom including hybrids a combination of humans with dragon wings on their back.
A few years back when the former king was still alive a sorcerer came to draconian castle looking for info on the where he could find some dragons, someone in a tavern told him they live up in the mountains. Oh I see said the sorcerer and he left the kingdom in the direction towards the mountains in search of dragons, meanwhile a young man is also heading for those mountains unaware that a dark sorcerer is out to corrupt a dragon with his dark magic in mean time the young man is heading to the mountains to do some hunting. While the young man does some hunting the sorcerer proceeds further up the mountain as he proceeds up the mountain he spots a cave where he finds traces of dragons going in and out of the cave. So the sorcerer enters the cave without realizing there is a dragon ready to breathe fire at anyone who enters the cave, upon entering the cave the sorcerer notice it was dark inside and he carefully moves ahead and he felt something underneath his foot and then creates a light orb so he can see what he step on then he realized he step on a dragons tail and the sorcerer went uh oh and the dragon roasts the sorcerer and the sorcerer when running out of cave still on fire and decides to retreat from the cave for now until he can come up with a way to get past the dragon that’s guarding the entrance into the cave.
 
red dawn how is my story cliche when his is completely and utterly boring when i seen stories like that in some books i read and there is no way my story could be cliche point out a game where dragon wings have been used before oh one more thing my story is not cliche cause i'm not even done with it yet
 
I'm now working on what was once my "dream project", but I took out and changed a lot of things (not just because they're hard to do, everything just got really ridiculous and nonsensical).

Here is the updated version:

The world consists of two main "groups" of beings, sky dwellers and musicalites (will think up better names soon, so don't bother commenting on any of them). Musicalites are essentially humans with musical limbs, the sky dwellers are trippy sea-like creatures, who use the air as one would use water. They are treated as animals and pests by the musicalites, despite possessing the same if not a greater level of intelligence. Some are used as transportation between the "islands", or as pets, and others are banished to the dark forests below. 3 tribes have made this area their home:

Skysharks; Intimidating, powerful but ultimately serene beasts who nest in the larger trees of the forest. They lay their eggs and attach them to the branches like fruit, so when the child is born it falls to the ground and is immediately faced with the option to fly or die. The skysharks use this as a test, those that die are seen as weaklings not worthy of a place in the tribe. Despite being more than capable of running the entire region into the ground, they choose to keep to themselves.
Faceless; Blobs of jelly and limbs who are generally disliked by all. The are mischievous, heartless creatures who like to cause trouble. They have been ushered into the darkest, ugliest corner of the forest.
Glowfish; Fish that emit a constant flow of light, ranging in all the colours of the rainbow. They are nomads, always on the move. They are hunted for their glow, and fishermen, philosophers and scientists are all trying to figure out how to preserve the glow after death.

I'm still in the process of designing musicalites, here's what I have so far:

Hornfolk; A race of people with horns growing from their heads, as, well, horns. They can blow these horns to make music. The size of your horns is very important to these people, "leaders" are chosen solely on this factor. Children are usually born with tiny horns, only capable of embarrassing toots, but every 100 years or so a child will be born with a fully grown set of horns, the child will then be treated as some kind of prodigy and be showered with gifts and praise. They are rather gullible and pushovers, gobbling up good news and ignoring the bad. These people have claimed the mountains of the world, they excel in the mining trade.
Flutefolk; A dying race of people who have isolated them self on the "moon", a large ball of earth located in the utmost reaches of the sky. Few others have seen them, and some believe them to be deities.
Cityfolk; Musical ability undecided. These people excel in the fishing trade, and they are often in rivalry with the sky dwellers because of this.

So you're probably wondering how there's a game in all this? Well, I'm getting to that! The story itself is rather cliche, but I like it that way, and it certainly doesn't mean the game won't be enjoyable!

For centuries this world has been without a government, monarchy or any kind of law enforcement. It is up to individual tribes and villages to sort their problems out. Some appoint a leader through their own means, others allow each other to live freely. So far, this has worked well for all areas but the City.

The faceless are getting restless once again, and are planning their biggest, most devious scheme yet. They are sick of being "faceless", and conjured a curse to remove the faces of random musicalites, transforming them into a mask that the faceless can wear. What happens to the souls of those who are taken is unknown, though rumours say they become trapped forever in the plants of the forest.

Adiel (temp name) is a young "horn" boy around 7 or 10, he is the main character and "hero" of this adventure. He leads an uneventful life up until his sister is taken by the faceless. In typical hornfolk style, there is a major cover up and people continue there business as if Adiel never had a sister, so he decides to take matters into his own hands.

Meanwhile, the faceless are tiring of the musicalites. They need a challenge, they want something special, they decide to target the skysharks. Amazingly, they take down the entire tribe, or so they think. Quivering amongst the foliage is a fresh skyshark, albeit terrified and bruised. Adiel stumbles upon this commotion and spots the tiny lump. Neither of them having another option, they team up to save the ones they love.
 

mawk

Sponsor

shadownexusruler":3787qihr said:
red dawn how is my story cliche when his is completely and utterly boring when i seen stories like that in some books i read and there is no way my story could be cliche point out a game where dragon wings have been used before oh one more thing my story is not cliche cause i'm not even done with it yet
<sigh>
Dragon wings are the standby "I want this character to look badass" shortcut. Unless you have a really good reason for using dragon wings in your story, you'll have to work hard to make them be taken seriously.

If nothing else, the Storyteller's story is better thought-out than yours, and is presented with more skill. Being down on other people's stories isn't going to do you much good, anyway; you should be looking at other people's stories so you can maybe get some idea of how ideas are developed and presented.

(Also, arguing about semantics isn't going to get you very far in many people's eyes. Your story is what it is; it doesn't matter how complete it is.)
 
Hey, Shadow.
- Half Dragon, half human has been used very very much. Not original.
- I can't really call your game cliche, I don't know anything about it really. All I know is a sorcerer wishes to take control of a powerful entity (Dragon), which is cliche.
-
shadownexusruler":1udyto97 said:
red dawn how is my story cliche when his is completely and utterly boring
How interesting his story is has nothing to do with how cliche yours is. And nor does boringness mean clicheness. Yours is kinda cliche, and his is less so. I win all hands, pot goes to me. Pays not to bet with  the big boys.

PS When you try to convince somebody of someone, type better, with correct grammar and spelling. It'll come off a lot more effective.
 
Red Dawn":3n528xfs said:
Hey, Shadow.
- Half Dragon, half human has been used very very much. Not original.
- I can't really call your game cliche, I don't know anything about it really. All I know is a sorcerer wishes to take control of a powerful entity (Dragon), which is cliche.
-
shadownexusruler":3n528xfs said:
red dawn how is my story cliche when his is completely and utterly boring
How interesting his story is has nothing to do with how cliche yours is. And nor does boringness mean clicheness. Yours is kinda cliche, and his is less so. I win all hands, pot goes to me. Pays not to bet with  the big boys.

PS When you try to convince somebody of someone, type better, with correct grammar and spelling. It'll come off a lot more effective.
Everything is going to be Cliche in our world.  So I don't see the point in telling him.

Cliche means it's a good story that's why people like to use it.
 
Actingman00":11xe52iv said:
Cliche means it's a good story that's why people like to use it.
No, cliche means that the story and/or theme has been so overused that the theme no longer has any big meaning to anyone. As a result, it always comes out as pretty dull.
 
Ratty524":34zi8rjp said:
Actingman00":34zi8rjp said:
Cliche means it's a good story that's why people like to use it.
No, cliche means that the story and/or theme has been so overused that the theme no longer has any big meaning to anyone. As a result, it always comes out as pretty dull.
Call it what you like, I don't mind stories that have been overused.
 

mawk

Sponsor

<sigh>

It's not just that that's cliche, it's every other aspect of your story. Besides, dragon/human hybrids may not have been used in RMXP to my knowledge, but there's a reason for that; they're done to death in every other medium. If everyone seems to agree that something you've done needs to be changed, what is more likely: that we're all wrong or that it genuinely does need a change?
 
Almost all Fire Emblem games have people who are half dragon. A dragon man is a villain in the Fantastic Four comics. There are half-dragons in Dungeons and Dragons. I'm sure there are other examples.

It's hard to not be cliche and use dragons in your story. They are possibly the most used creatures in all fantasy besides humans of course. That said, I think this whole argument about being cliche is counter productive. Just focus on making a good story.

@sharksweetheart

I love the setting you have there. The races and history sound pretty interesting, I especially like the music people. There's not much to say about the story. From what you gave us, it's not very innovative. But I think the setting is creative enough to make up for it, and will allow you to do some fun things as you progress through the game! Not to mention, I think your art style will go perfectly with this.
 
Astromech":3dqulu4c said:
I love the setting you have there. The races and history sound pretty interesting, I especially like the music people. There's not much to say about the story. From what you gave us, it's not very innovative. But I think the setting is creative enough to make up for it, and will allow you to do some fun things as you progress through the game! Not to mention, I think your art style will go perfectly with this.
Glad you like it! And thank you so much for actually noticing my post, lol
I'm fine with having a bland story, it doesn't guarantee the game itself will be bland.
 

mawk

Sponsor

Unused creatures that also breathe fire, have wings, and can mate with humans(!)? I think you may have painted yourself into a corner here with what you already have.

That said, the dragons aren't the core of the problem; people aren't going to see the word "dragon" and shut off if your story is brilliant. It's the way things are executed that's making people take up arms against you. Changing dragons for something else would accomplish as much as putting a mask on a bad record. Just rethink your story to be fresher and you shouldn't have many issues.
 
shadownexusruler":37b6bc3z said:
to tell you the truth i don't find your story one bit interesting and is way to cliched
here's an update of my story
Century’s later draconian kingdom became a huge empire and the dragons nearly extinct with only a handful dragons left to survive along with some humans who sided with the dragons over their king’s wishes. The king exiled them to another continent to die or become food for the dragons for them to survive, but one human decided to create a kingdom on this new continent and he gives this new kingdom a name of Dragonian castle and that any human or dragon was welcomed in his kingdom including hybrids a combination of humans with dragon wings on their back.
A few years back when the former king was still alive a sorcerer came to draconian castle looking for info on the where he could find some dragons, someone in a tavern told him they live up in the mountains. Oh I see said the sorcerer and he left the kingdom in the direction towards the mountains in search of dragons, meanwhile a young man is also heading for those mountains unaware that a dark sorcerer is out to corrupt a dragon with his dark magic in mean time the young man is heading to the mountains to do some hunting. While the young man does some hunting the sorcerer proceeds further up the mountain as he proceeds up the mountain he spots a cave where he finds traces of dragons going in and out of the cave. So the sorcerer enters the cave without realizing there is a dragon ready to breathe fire at anyone who enters the cave, upon entering the cave the sorcerer notice it was dark inside and he carefully moves ahead and he felt something underneath his foot and then creates a light orb so he can see what he step on then he realized he step on a dragons tail and the sorcerer went uh oh and the dragon roasts the sorcerer and the sorcerer when running out of cave still on fire and decides to retreat from the cave for now until he can come up with a way to get past the dragon that’s guarding the entrance into the cave.

Didn't I already tear this one apart somewhere.
 
As I stated in my synopsis, I don't give a damn if it is cliche or not. I will agree that it kinda is, but, come on, I can't think of a single game that doesn't have at least one thing cliche, especially in RPG Maker. Please drop this little dispute, I am here to present a game, not pick a fight with an immature wierdo who is more than likely older than I am.

sharksweetheart: I really like your idea! It sounds like a really fun and unique story.
 
I only consider things 'bad' cliche if it's a major plot twist or something that's supposed to all wow and amazing. If it's an overall storyline, or even not-so-major plot events and it's cliche, I don't care.
Dragons are so overused it makes me want to cry. They should never again be main aspects. Sure, dragons live in your country. But if the storyline centers around them, YOU SUCK!

Invent your own creature, as opposed to a part dragon. Make them scaly if you like. With horns, tails, wings and the ability to spit fire. But make them a whole new race, called Blaknoids or something equally f-ked.
 
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