I forgot to mention, that last story idea is for a game I will most likely be making for RPG Maker VX. The following is a short game that will be my last (and if completed, my first) RMXP project. I want it to be short because I don't really want to spend a lot of time on it. It won't be really short, but it won't have a epic, two-world adventure that is typical of many RPGs.
Basically, the inspiration of this game comes from the Perek Shirah, a Jewish text that describes various things of nature (animals, plants, or even forces of nature, like lighting or mystical things, like hell) as having "songs." There are 84 of them in the Perek Shirah.
In this game, each "song" is actually a verse needed to use a magic attack. Thus, there are 84 attacks (along with 16 that will be used for a physical, non-magical character) for an even 100 skills.
Even though 100 skills is a lot, the lack of skills with similar themes (Fire, Fira, Firaga) is the reason skills can "level up". So, if you use a certain attack many, many times, it will get stronger in a variety of ways.
Because each of the 84 magic attacks will have a different theme, I am hoping to use existing scripts to add many different skill effects.
Well, enough about that. Here is the plot of the story:
For years now, The Perek Shirah has taught man the power of magic, through ancient chants used to command the forces of nature. Although copies of it exist, the original does not. Legend has it that, in the original Perek Shirah, a 85th song exists. This song is a powerful spell, one that?s power is to grant any wish. This song is known as, ?The Song of the Universe?
Korvin, Helena, and Patrick are three magicians who have formed a new clan, a partnership of several people who are essentially journeyman for hire.
Korvin is a half-elf from the Elven lands. Elves were once strong practitioners of magic, being able to communicate with plants almost naturally. However, once humans learned of the Perek Shirah, certain humans also became adept at not only plant magic, but magic of animals and force as well. The elves, who are very prideful creatures, were not willing to be adept at an art that other creatures could do, so they essentially banished all magic teachings. Korvin, despite it being a taboo, has always wished to be a magician. In keeping with his roots, he has chosen to specialize in plant magic.
Helena is a woman who owns the clan?s ship, Neptune. Unfortunately, Helena has a very, very bad memory. Thus, it is hard for her to remember spells, something almost necessary for a good magician. Being the clever woman that she is, she crafted a book that can harness the power of magic crystals. This allows her not only to carry a book and write down all of her spells in them, but to not have the disadvantaged of not using some sort of magic-channeling device. Despite it being hardest to master, she has chosen the path of Force or Abstract magic. This type of magic deals not with animals or plants, but of natural forces such as lighting, the night, or even the power of hell.
Patrick is, or rather was, a nobleman, one of the heirs of Clan Crucis, an old and powerful clan of magicians. Tired of his life as a ?nobleman first, magician second? lifestyle, he, in his own words, wanted to ?become a great magician using my own power, and work my own way, even if it means living in the bottom of society!? Although, due to his previous lifestyle, he maintains a somewhat ?high and mighty? attitude towards those ranging from the lower to middle class, causing him to not be very popular with the majority of low-class magicians. Despite no longer belonging to Clan Crucis, he still wears his old uniform, except it is modified in such a way that it is blue, rather then green; blue is the color of Clan Crucis?s rival clan. Instead of carrying a wand or a staff, he only carries a shield. His reasoning is that ?Only novices need to rely on wands or staffs.? Although this causes him to be less proficient in magic then some of his peers, the shield gives him a greater defense against many attacks. Patrick, who has always loved animals, specializes in Fauna magic, magic that can use the ancient powers that animals symbolize.
On the way back from a routine mission, they see a girl floating in the water. Doing the only right thing to do, they pick her up and bring her on board. The pale-skinned girl has a strange purple tattoo on her face, and is carrying a sword. When she finally awakens, she panics. She seems to have no memory. But, this is not normal amnesia. She cannot hear, nor see. She can?t speak or (as the group later learns) taste.
With no memory and no senses, they sort of ?adopt? the girl. Although it?s meant to be temporary, after completing a mission with a high reward, the girl touches the treasure of the quest and somehow gains the ability to see. Knowing a little more about the girl, she decides to not only travel with them, but to aid them in battle (After demonstrating her skills on a few invading sea creatures)
And thus, the journey begins for the three magicians to help the girl regain her senses, and hopefully her memory. However, questions come up regarding the girl. Who exactly is she? And why is it that the closer they get to helping the girl, the more and more they hear about the legend of the original Perek Shirah. For these reasons and more, the group continues to help her, acquiring a number of both enemies and allies along the way. After all, if the girl is related to the original Perek Shirah, the treasure of all treasures in on the line.
That?s pretty much the beginning story. The game will be short, with 7 chapters (likely to be released at the same time) and just 4 characters. I will be using either the default battle system or maybe the RTAB (If I use the RTAB, it will still have the DBS look). Maybe this belongs in early projects, but I don?t really want to start a thread without having screenshots or something. The story needs a little work, but I did just come up with it 3 hours ago, after looking at a copy of the Perek Shirah that my family has and thinking ?It would be nice to incorporate this into a game?, which is something that I think (and hope) has not been done before.