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Ratty524;301229 said:
Arn't you that twit who made a thread just like that? Seriously, get serious. The presentation is awful and totally unfunny.

A. i didn't knew this thread existed, so i made a thread >.>
B. it's just an little beginning, does it need to have a good presentation? >.>
 
chiufan;301662 said:
I haven't been on the site for a long time...about a month...well, since it's so secret, I can't give away any info on my first masterpiece in the making, but let's just say it'll cross a lot of limits in RPG Maker and RPG's. It will feature a lot of character interaction, and ...oops! I've said too much...see signature for more details...

EDIT: I put this teaser on here because I don't want to give it away on the Early Projects section.

"There's nothing new under the sun". Don't make promises that it will be a good game, that's for the player to decide on, really.
 
Sorry. I didn't mean that it was going to be better than everyone elses, and that it was going to be a definitely good game. No hard feelings...:)
 
@chiufan
Whats the point of that? Im making a game... but I cant say what it is. This thread is for C&C, good luck critiquing that when all we know is that it has lots of character interaction... Something that all decent rpgs have anyway...
 
@Red Dawn:

Wait, why the heck would they continue the wedding if their lives are obviously in danger? That's just suicidal. And why would people attending a wedding bring swords -- or weapons in general? If the bride and groom aren't important people in the village, there would be no need to bring weapons -- unless that old man was the only one who didn't think the monsters would attack their village. Also, at the moment, the beginning sounds a bit like a typical beginning. "Oh, we'll never be attacked." "Holy f***, what's that attacking our village!" "No! My village is destroyed!" Try to make it stand out a bit more. Secondly, careful with the "seals weakening" bit. You haven't revealed why they're weakening yet, so there's not much to say about it, but messing with the idea of seals weakening is treading in dangerous waters. It's possible to go wrong with it easily. While cliche isn't necessarily bad, it never hurts to come up with a (somewhat) fresh idea.

Overall though, it does seem interesting. ^_^
 
This is yet another storyline idea that has been circling through my mind:

"The Omen from the Stars"
In the beginning of time and space, one new galaxy was being formed. Zealeus Nebula, Goddess of the stars, created a lush, star-shaped planet, which she called "Novah[subject to change]". She covered the lands with grass and plants, filled the empty cliffs with water, and populated the world with both simple and intelligent creatures alike. After completing this seemingly peaceful world, Zealeus shared precious joy and let her creations celebrate in honor of their god.

On only the third day, she gathered all of her creations, both dumb and wise, to announce her leaving of the planet. Troubled, one human being approached her to question.
"Oh beautiful Goddess of the Stars, Zealeus Nebula." he cried before his Goddess. "You gave us your loving heart and we returned your favor. When then, do you leave us here alone?" Zealeus smiled, and stroked the boy's head to settle him down. "My precious creations..." She announced. "You have all served me well, for this time being at least. The reason why I now must leave is to go into hiding. For a great evil has already descended across my land" Her followers grew puzzled. "This evil shall one day manifest itself, it shall bring end to all happiness, it shall corrupt your dreams, it shall wreak havoc to my world, and it shall bring torment my creations." Sensing the horrible effects that will come to past, Zealeus' creations began to worry. "... But fear not!" She suddenly interrupted. "While this evil may seem to have my world in its grip, justice shall triumph. One of you will be selected to take my power, and give punishment to it for the trouble it shall cause." The creature's spirits were raised a little, and some began to debate on who will be this "chosen one" to fight this evil. "Only in time this shall come to past, for now, I leave a piece of my power..." With that a large, glass orb, filled with sparkling star-shapes, was created in the Goddess' hands, and placed on an alter in the middle of a pond. "You have served me well, my children. I now bid thee well..." Those final words rang to all of her creation's ears, and she was never seen again. Time went by since this event, and most of the creatures have forgotten her existence, though the Orb of Nebula remained through time.

In the Present...
The continent of Floria, a place of lush greenery and inhabited by lovers of the flower. Daisy Tulip, a young resident of Popopo Village and Botanic Apprentice, just came home from collecting flowers for her boss. In the middle of the night, she is awakened by a short, furry puff-ball, called Karuban, who is seen trying to steal the flowers that she grew. Chasing the creature to the depth of the woods, she ends up losing her place, with Karuban there to taunt her.
In an attempt to make sure this mischievous creature would take her back home, Daisy is led to the Pond of Shine[better name?], where the alter to the Orb of Nebula sits, but there is a problem: the orb is not there. The only thing Daisy spots is a slender, velvety-dressed witch, who was staring at the alter.
"Hey!" Daisy cried to this woman. "What happened!? Who are you!?" The witch, with white hair that was silky as it appeared, turned to her. "The better question would be who are you? Why are you out here alone with a... Thing? Though my name is Pandora" Her vague response started to annoy Daisy. "Okay, I now know your name, but what happened!? Where is the Orb of Nebula? I've studied such a subject, it should be here!" Pandora gave a smile that was both calm and cynical. "I destroyed it..." she said. "You what!?" Daisy sharply replied, Karuban, who was standing beside her, also gave a small gasp. "No no... Destroy wouldn't be a good word choice, would it? I broke it into several pieces and gave them to my monster henchmen." Pandora turned her head fully to Daisy this time as she spoke. "Why does it matter to you? If you think that you, some flower girl, can do anything about it, you must be living in some other world..." Furiously, Daisy walked closer to Pandora. "How could you do this!? Don't you know that all magic power in the world would be gone!?" Pandora covered her hand on her face and shook her head. "I'm sorry, I have no time to deal with you moan, farewell, flower girl..." With that, she flew off through the night with her heart-stoned jet mechanism. Daisy worried of the possible outcome of this tragedy, but she did not know what she could do about it. Could the creature that stole her flowers, Karuban, convince Daisy to take back the pieces? If he does, then the two of them would have to go through one of the most challenging adventures ever experienced in their lives to take them back.

Characters that I've thought up so far:
Daisy Tulip
Age: 17
Species: Human
Weapon: Her large mallet called "Beat"
Likes: Flowers
Dislikes: Death
Bio: Daisy is the apprentice of a local Botanist in Popopo Village. She loves smelling, growing, and picking flowers, and she hopes to do that as her career. In her spare time, she is usually growing and arranging her own batch of flowers or writing in her diary, earning her the title of "Petal Nerd" around the village. She likes to sport a water lily on the side of her head as part of her style of headgear.

Karuban
Age: ???
Species: ???
Weapon: Himself, Copy magic
Likes: Female Breasts
Dislikes: Flowers
Bio: Karuban (Kah-Roo-Bahn) is a blue, furry little puff-ball who tries to get Daisy to do what he wants. Despite his innocent, cheery appearance, he enjoys causing mischief and shows signs of being perverted. A sphered antennae that is on the top of his head allows him to absorb the power of other objects, which he gains the ability to use that power to attack his enemies.

Pandora Skyye
Age: 19
Species: Human
Weapon: boomerangs called "Twin Hearts", some magic
Likes: Silence
Dislikes: People who can't be serious
Bio: Pandora is a quiet, reserved witch living in the mountains of Cavios. While such a personality may make her seem weak, she is very thick-skinned and calm, even in most dire situations. She broke the Orb of Nebula into eight pieces and gave them to the monsters she created with dark magic, yet the reason why she is doing this remains unclear.

Sir Techa Knight[better name to give?]
Age: 43
Species: Bakkon
Weapon: His sword named "Death"[better names?]
Likes: Advanced technology
Dislikes: Laziness
Bio: Sir Techa Knight is the head of his army of Techa Knights. He possesses great experience in swordsmanship and is able to surpass the abilities of even human beings. As soon as he heard that the Orb of Nebula was broken into pieces, he sent his army across planet Novah to retrieve them, with the goal of having his own power to conquer the entire land. Unlike other intelligent creatures, he seems to be more in-tune with his surroundings more than anyone else.


So what do y'all think? Improvements?
 
Just really fast, I'm trying to come up with a good title for my game. I had used "Earth X: Genesis" But someone said it was too boring. Is that true? If so I want something that is attention grabbing. But this is just to ask about the name Earth X.
 
@Ratty524:
Is this a comedy? Or are you going with a serious story that has a few funny moments?

I'm asking because you can get away with a simple or even cliche plot in a comedy. The main focus of the comedy is the actual things that make it amusing and funny (like dialogue and such). However, if you're going for a more serious story, you might want to rework the plot to make it more meaningful and enticing.

The names and the character descriptions are cute. Very realistic to toss in a bit of the society through things like "Petal Nerd". That one gave me a chuckle.

@WildCard:
It doesn't grab my attention. If it were accompanied with a catchy story, it could possibly work.

It's an alright title for a sci-fi type of story, and it might work with some explanation. But if you want just a title that catches the eye, you should probably work on something a little different.

The "X" can also imply a saga, and that can turn some people off.
 
@Spiritual
A partial thanks, I suppose ^^. I suppose i should have written better... But i've done that scene, what happens is the bandit tells them, then people are getting worried 'what if there are lizards' 'what if hes telling the truth?' Then the groom yells to gather round and he says 'there are no such thing as giant lizards, and the bandit was just trying to make trouble. Let's just get back to the wedding.' Then someone says 'yeah!' and they assemble to continue the wedding. Bride says 'wheres minister?', screen scrolls up to show minister. She says 'oh god...' then the bottom-right guest looks to the right and says 'uh, guys? we have bigger problems!'. So yeah. They didn't really believe him. He's a bandit, after all.

I originally was going to have a big fight scene, where people are running in and out of houses, to grab weapons and things. But i got lazy and decided, screw it, ill just make the screen fade and when it comes back... yeah.

I kinda have a good idea for the seals weakening, but i don't want to post it because i haven't decided for sure. I might do other species has magic, just small place of wall has been destroyed by constant attack and monsters are flooding through.
I'm making the first part of the game a war against the monsters to protect the stones, but they lose and all the monsters come flooding through. Or maybe a human allying with them..? Hmm...
 
@lunarea: I say serious at a certain point with a few comedic elements thrown in. What I had in mind was to take a generally overused plotline and try my best to shape it in a way that isn't TOO copycat-ish. I definitely want to try to add some society realism and themes such as what "evil" really is. When writing that, I was going for a plot that supplied a reason for departure, not too serious, and not too goofy at the same time.
 
@Ratty524:

The problem I see with the plot is that the beginning just seems so predictable. Though the characters seem unique and fun, the introduction makes it seem like it's just another "hey, look, a random person saw something happen, so now they're stuck saving the world" type of scenario.

Since your main character has such an affinity to flowers, I think it would be a lot more meaningful and fun to somehow include that as her reason for departure. For example, Daisy goes to pick up some herbs and finds an entire of the forest (cliff or whatever the landscape) completely diseased, dried up and dead. She decides to go to Castle Town and consult one of the royal botanists since no one in her village has any idea as to why the plants are dying. Then along the way, you can segue into the whole orb fragmenting idea. This is a serious enough reason for her to leave, but it doesn't really give that "epic legendary adventure ahead - Warning: Major Cliche" kind of feel either.

Here's another thought ... Instead of just Daisy witnessing the orb fragmenting, why not have an entire village - where she's incidentally staying at an inn - dream or envision the event? It would give her story more support ad give a reason for people to check in on the orb. I mean if one weird person says something is wrong, people might dismiss it. But an entire village is a tad harder to ignore.
 
@lunarea: I envisioned a similar intro scene, though unlike yours it did not really have much to do with the orb fragmenting, so of course it sounds better. Maybe I could craft it in a way in which among trying to head towards the castle town, she gets stopped by Karuban, who snatches her stuff. Chasing the creature, Daisy is lead to the alter where the orb is missing and yadda yadda yadda.

About the second idea, I originally planned to have that realization build up. First , about a few people would hear that the plants are starting to die out; second, the villagers, especially Daisy's parents, would get concerned that she has gone missing, and eventually get to the part where they find that the orb has been fragmented.
 
I've a really old survival horror (sort of) game idea, that I'm not sure if I'm ever going to actually use. Just thought it wouldn't hurt to post the brief idea here. D: Excuse the vague descriptions, I've not really put too much thought into it besides the main idea.

Basically, your party are (through some series of events) stuck in a cliche "cursed mansion" or whatnot.

Everyone gets separated in search of a way out, and you are left alone to find your way around. Now the character is controllable and player goes around discovering things. Searching around, several aged corpses are found - most of which have marks of the cause of death, yet a few of them don't. Beside the few that don't, there are sometimes journal notes composed of incomprehensible phrases, as they seem to be loosing their sanity.

The actual plot progression of events will be linear and controlled, triggered as the player explore around the place in a gothic interior atmosphere. The triggers will be simple tasks, such as turning on a light switch, stepping on a stairs, opening a door, etc.

As the plot progresses after such triggers are activated, the player starts discovering the separated companions' corpses one by one. An atmosphere of a loose killer is emitted, as the player continues to go around the place paranoid - until the body of the last companion is found.

Basically in the end, through some final give-aways, the character suddenly realizes that he was actually the "murderer" of his companions. The triggers that have been activated to move the plot foward before are actually acts that lead to the accidental death of his companions one by one, as the game flashbacks to what happened in each scenario - e.g. when the player switched on light, one companion was electrocuted by a loose wire that was affected from down stairs, etc.

And after coming to such a realization, the player is left alone helpless in the mansion with no food and no apparent way out, and starts to go insane - eventually dying of starvation, adding to the old corpses left in the mansion that matched the pattern of one "destined murderer" and several "victims".

~~~


I was going to make a short game for it for Halloween, but sadly didn't have the time. :<
 
I hate seeing this thread inactive. :(

@Reives: I love the twist of it. The main character accidentally killing his companions through triggering events, and him going insane and dying at the end. It makes for a great horror game, too bad you might not get around to it.
 
Wow, maybe that was how Lunarea's work got plagiarized. :P
Then again, this thread is necessary to reduce the "I ned ur opinon on dis storyline derr ima n00b" type of threads that I see in the Early Projects forum.
 
i was wondering what your guys opinion on it

well here it is

Welcome to Senia, the medieval world.

Times are good; there has not been a single war in over forty years among the seven Kingdoms. The people are happy but curious about the sudden appearance of dark flowers within there borders.

Where there is peace however, darkness will stir and within one the great Kingdoms the power of the dark flowers slowly begins to take hold. It is said that a plague sweeps this land passed from one person to the next and that even the king and his royal knights have fallen to the clutches of the curse. Rumors persist that the plague turns even those of pure heart into wild-eyed madmen devoid of humanity.

So far the other kingdoms have not felt the sting of the dark power seeping from there neighbors homeland. It is only a matter of time however and the great lords and kings of the remaining lands gather to discuss how best to protect themselves from this threat. It was at this meeting that the great King Richard decided that each kingdom should send its greatest hero to discover the source of this blight and how to rid it from the land.
 
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