So I don't remember if I announced it but the game will feature a stealth system.
I'm still working on it but let me try to explain it, as some things are still in concept.
Dynamic Music- The music will play depending on certain things. Such as if none of the zombies on the map notice you and you have not been discovered, the regular music will play. When you walk very close to the zombie, a diffrent type of music will play.But when you walk away from him it will return to its normal state if not discovered. As you are spotted and the zombies are moving in on you, another music will play. When you attack them, a diffrent piece of music will play. "battle music" so to speak.
Lets get into the system.
Light and shadows will play a large part in this. There are 4 levels of light and they interact with the zombies vision.
1-Bright: This is when you are standing under a light or in a place that is not dark at all. The zombie will easily be able to spot you. They will be able to see you from many tiles away.
2-Standard: The zombie will be able to see you if you're just standing there, but there is a chance he will not if you move quickly enough into cover/shadow.
3-Dark: The zombie will only be able to see you if he is 2 or 3 tiles away from you or so and if you are not standing still.
4-Very Dark: Most zombies wont be able to see you at all if you walk while in these areas.
This is all done using terrain tags.
Sound attraction: Zombies will walk towards the area they hear noises like gunfire, explosions, reloading (there will be a stealthy way to reload, but it will be slower), or loud noises from debris such as running into an empty can or something which will result in it skipping across the street.
The best way to use firearms would be only if you really need too. But if you're the kind of player that wants to run and gun, than you can do that too. But stealth is an option for lets say you have low ammo or health. Or there are far too many zombies in the area. You can just sneak passed them. If they get suspicous from a sound from the area, and don't find where it came from they will simply ignore it.
Silencers are one way to help with the sound. They deteriorate after prolonged use though And silencers dont fully silence the noise. If a zombie is within 3 tiles of you shooting a gun with one on, he will get suspicous.
Stealth attacks are availble. Kill them silently with a knife, or a bash to the head when you are behind them.
On the corner of walls you will be able to stick to the wall, lean your body out slightly to get a shot, then return behind the wall quickly. Either that or blindfire.
The storyboard is fully complete. I am just working on the diolouge and boss fights, which is coming out great.