I liked it for the first 1-2 hours of DA2. The fighting mechanics were considerably better, and the dwarf was basically Tyrion (actually hamburger hepler probably ripped him off from aSoIaF, but I hadn't read them yet and made that comparison later). so, okay, decent start.
and really it didn't have hardly anything to do with the events of DA1. No Grey Wardens, no progeny of witches, etc. Which is not great because I was hoping for that, but that's their decision to make ... I mean, okay ... I guess.
until:
- I started noticing the reused environments/enemies. and that was FLAGRANT. like not even reused textures or elements, but entire areas that weren't even the same area would be reused, props and obstacles and all. sometimes you would be accessing different areas of the same larger map with prior-explored sections walled off. Which would have only really been excusable a few times, and ONLY when we were revisiting THAT. EXACT. SAME. SPOT. But those city planners and architects must've been fucking robots because I'll be damned if all the city's mansions and back alleys, every single one, didn't look the EXACT FUCKING SAME
- REPETITIVEEEEEEEEEE. So like okay, I was really disheartened to find out the whole game would be in one city. One of the major things I liked about DA was the travelling around and exploring the world. But maybe it's like a REALLY BIG CITY with LOTS OF VARIED SHIT going on to make it worth it.
NOPE. You're in that fucking city for years, and it barely changes. In fact, after you do the grey elf guy (IDR his name)'s character mission, and his mansion is all fucked up, it continues to be that exact state for all of the rest of the time you "know" him. Years and years and years. That's some REAL dedication to brooding, to even keep freshening the blood spatters on the walls and keep the food in the kitchen at that exact state of rancidness. Impressive. (Plus did I mention that no one changes their clothes or ages?)
And the enemy-pop-ins. Predictable, because not only did they happen in the SAME PHYSICAL SPOTS over and over, but via the SAME INSTIGATORS (switch people for spiders at some intervals) or with the SAME TIMING! And they would be the SAME ENEMIES, save for higher HP/damage. This was not the case so infrequently that I actually found myself just trying to mindlessly run past shit after a while just to get to something DIFFERENT.
- EASY AS FUCK. I played this on hard and breezed through it. Definitely did not happen in DA1. The ONLY fights that gave me trouble, and the ONLY reason I enjoyed playing it at all really, were when you fought the boss at the very beginning and the boss at the [near] end-ish. (Qunari leader; don't remember name).
- Ashe is a douchebag. Acts pretty douchey and most comment choices are douchey. As Shepard it was fun acting like a badass rebel, but in DA2, your choices were usually: Ultra Prude, I don't fucking care, and I don't fucking care [and I'm also pissed about it].
- None of the characters, other than the dwarf (who, like I said, is a total aSoIaF ripoff ...), and the Qunari leader, are actually likeable. Everyone in this city is a major asshole. Everyone. They tried so hard to make your affiliations have negative sides that they forgot the positive ones. Shit Sandwich vs. Giant Douche over and over.
Your "romance" choices are even more pitiable. Yayy, I get to pick between Brooding Emo Elf, Angsty-Yet-Shy-and-totally-Mary-Sue Girl Elf, One-Sided Whorish Pirate Bitch, and Brooding-Yet-Dull-as-Dishwater Human Dude.
(Seriously wtf @ all the brooding; did the writers think people would find people who bitch all the time likeable??)
- There is no real resolution. SPOILER ALERT: At the end of everything, what happens? FUCK ALL. You leave and fuck off and THE END. WHY DID YOU WASTE ALL THOSE YEARS OF YOUR LIFE THERE WHEN YOU COULD HAVE BEEN EXPLORING THE WORLD BECAUSE THE CITY WAS FUCKED REGARDLESS
I mean instead of making a detailed, lore-rich and yet mysterious city-world like Dishonored (where it was PERFECTLY ACCEPTABLE to recycle a few environments and stage the whole thing in one city), they took a bunch of money and then sort of just sharted out the beginnings of some effort while letting their 16-year-old twilight fangirl nieces write character bios.
I'm sorry Peri and you're entitled to your opinion of course!!!!
It's just ... JESUS FUCK if someone on this site had made this game (ignoring graphics capabilities, which would've wowed the shit out of me out of a single person) I would have been impressed, but still would have offered the same constructive crits.
Out of a major developer with a TEAM though, it's fucking laughable how little time, playtesting, or thought, went into making it.
It quite literally felt like a personification of EA was sitting next to me towards the end of the game, just licking my credit card and telling me how good my money tastes. Then it leaned over and licked up the desperation and frustration and pooped out a giant schadenfreude turd. Until I leaned over and whispered, "sorry. I pirated it." It hissed in revile, then smirked, and leaned in to whisper back, "but you'll never get those hours of your life back."
and really it didn't have hardly anything to do with the events of DA1. No Grey Wardens, no progeny of witches, etc. Which is not great because I was hoping for that, but that's their decision to make ... I mean, okay ... I guess.
until:
- I started noticing the reused environments/enemies. and that was FLAGRANT. like not even reused textures or elements, but entire areas that weren't even the same area would be reused, props and obstacles and all. sometimes you would be accessing different areas of the same larger map with prior-explored sections walled off. Which would have only really been excusable a few times, and ONLY when we were revisiting THAT. EXACT. SAME. SPOT. But those city planners and architects must've been fucking robots because I'll be damned if all the city's mansions and back alleys, every single one, didn't look the EXACT FUCKING SAME
- REPETITIVEEEEEEEEEE. So like okay, I was really disheartened to find out the whole game would be in one city. One of the major things I liked about DA was the travelling around and exploring the world. But maybe it's like a REALLY BIG CITY with LOTS OF VARIED SHIT going on to make it worth it.
NOPE. You're in that fucking city for years, and it barely changes. In fact, after you do the grey elf guy (IDR his name)'s character mission, and his mansion is all fucked up, it continues to be that exact state for all of the rest of the time you "know" him. Years and years and years. That's some REAL dedication to brooding, to even keep freshening the blood spatters on the walls and keep the food in the kitchen at that exact state of rancidness. Impressive. (Plus did I mention that no one changes their clothes or ages?)
And the enemy-pop-ins. Predictable, because not only did they happen in the SAME PHYSICAL SPOTS over and over, but via the SAME INSTIGATORS (switch people for spiders at some intervals) or with the SAME TIMING! And they would be the SAME ENEMIES, save for higher HP/damage. This was not the case so infrequently that I actually found myself just trying to mindlessly run past shit after a while just to get to something DIFFERENT.
- EASY AS FUCK. I played this on hard and breezed through it. Definitely did not happen in DA1. The ONLY fights that gave me trouble, and the ONLY reason I enjoyed playing it at all really, were when you fought the boss at the very beginning and the boss at the [near] end-ish. (Qunari leader; don't remember name).
- Ashe is a douchebag. Acts pretty douchey and most comment choices are douchey. As Shepard it was fun acting like a badass rebel, but in DA2, your choices were usually: Ultra Prude, I don't fucking care, and I don't fucking care [and I'm also pissed about it].
- None of the characters, other than the dwarf (who, like I said, is a total aSoIaF ripoff ...), and the Qunari leader, are actually likeable. Everyone in this city is a major asshole. Everyone. They tried so hard to make your affiliations have negative sides that they forgot the positive ones. Shit Sandwich vs. Giant Douche over and over.
Your "romance" choices are even more pitiable. Yayy, I get to pick between Brooding Emo Elf, Angsty-Yet-Shy-and-totally-Mary-Sue Girl Elf, One-Sided Whorish Pirate Bitch, and Brooding-Yet-Dull-as-Dishwater Human Dude.
(Seriously wtf @ all the brooding; did the writers think people would find people who bitch all the time likeable??)
- There is no real resolution. SPOILER ALERT: At the end of everything, what happens? FUCK ALL. You leave and fuck off and THE END. WHY DID YOU WASTE ALL THOSE YEARS OF YOUR LIFE THERE WHEN YOU COULD HAVE BEEN EXPLORING THE WORLD BECAUSE THE CITY WAS FUCKED REGARDLESS
I mean instead of making a detailed, lore-rich and yet mysterious city-world like Dishonored (where it was PERFECTLY ACCEPTABLE to recycle a few environments and stage the whole thing in one city), they took a bunch of money and then sort of just sharted out the beginnings of some effort while letting their 16-year-old twilight fangirl nieces write character bios.
I'm sorry Peri and you're entitled to your opinion of course!!!!
It's just ... JESUS FUCK if someone on this site had made this game (ignoring graphics capabilities, which would've wowed the shit out of me out of a single person) I would have been impressed, but still would have offered the same constructive crits.
Out of a major developer with a TEAM though, it's fucking laughable how little time, playtesting, or thought, went into making it.
It quite literally felt like a personification of EA was sitting next to me towards the end of the game, just licking my credit card and telling me how good my money tastes. Then it leaned over and licked up the desperation and frustration and pooped out a giant schadenfreude turd. Until I leaned over and whispered, "sorry. I pirated it." It hissed in revile, then smirked, and leaned in to whisper back, "but you'll never get those hours of your life back."