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E3 2013!

I am going to express my disgust at that outline shader used in SmashBros 3DS.
It's disgusting.

I am very annoyed at how poorly implemented it is.

It's a unique style though, they are 2px thick and 50% transparent, and during the buffer test the outline actually takes the colour of the chararacter's fragment that it encounters, which gives it a nice colour tint rather than being black outlines.
 

moog

Sponsor

xilef you brought up a point about graphics that i would like to address

what the FUCK was up with the horse's tails in MGS5?????? like bro you code an engine from scratch and it looks SEXY but holy shit those tails.
 

mawk

Sponsor

Xilef":e2r1sfla said:
I am going to express my disgust at that outline shader used in SmashBros 3DS.
It's disgusting.

I am very annoyed at how poorly implemented it is.

It's a unique style though, they are 2px thick and 50% transparent, and during the buffer test the outline actually takes the colour of the chararacter's fragment that it encounters, which gives it a nice colour tint rather than being black outlines.
is a cel-shaded outline seriously a new thing to you

they have been a thing since the gamecube and no they have never looked very good except in, like, street fighter 4 and so on

but yeah I guess it's supposed to be a method of keeping things visually distinct on a much smaller screen but it really just underscores the 3ds' comparatively poor graphics
 

moog

Sponsor

yeah celshading's been around since like wild arms 3 or something i actually like it

plus it looks about as good as brawl, and no ones gonna give a shit about pikachu's joints, theyll be too busy PLAYING THE FUCKING GAME
 
mawk":fex2sqxt said:
is a cel-shaded outline seriously a new thing to you

they have been a thing since the gamecube and no they have never looked very good except in, like, street fighter 4 and so on

but yeah I guess it's supposed to be a method of keeping things visually distinct on a much smaller screen but it really just underscores the 3ds' comparatively poor graphics
This isn't cel shading it's outline shading, cel shading is much different (and doesn't always include outlines). With cel shading the light on an object is not diffused across the surface, it is segmented into coloured cells, the GameCube wind waker and jet set radio use this style, outlines weren't used in wind waker. An example of outline shading without cel shading would be borderlands, street fighter IV and now smash Bros. 3ds. Jet set radio I think used both outline and cel shading

Edit: street fighter iv uses a very thin and light outline too, it gets the awesome look from lighting shaders, high saturation and textures
 

mawk

Sponsor

what xilef was getting at was that I used the wrong word to define something we were both talking about. if there's another point hidden in there then yeah I missed it

diction is just something I don't care a whole lot about but usually people can suss things out from the context
 

Nachos

Sponsor

oh boy microsoft failed big time.

-that post-apocalpytic game seemed generic
-STOP SQUEEZING THE ASSASSINS CREED FRANCHISE

that franchise gets worse wich each release, last one i've played it was Brotherhood.

Dragon Age? Will they reuse the same map all over again as in DA2?
 
mawk":2n19k6ve said:
what xilef was getting at was that I used the wrong word to define something we were both talking about. if there's another point hidden in there then yeah I missed it

diction is just something I don't care a whole lot about but usually people can suss things out from the context
In answer to your actual question, no I have no idea what I'm talking about I just look up words on wikipedia and pretend I know what they mean
 
h922D6213

Here: More Villager things
 
united washcloth express":4va7sglg said:
Dragon Age 3 will eat all the dicks.

And I will buy the shit out of it like a fool.
i pirated 2 and HOO BOY if i would have paid for that turd with real money???

200.gif
 
I don't get why everyone hates DA2 so much. I mean yeah, it was obviously rushed and rough around the edges, and the environment reuse was annoying, but other than that it was a good game. Not as good as the first one but still good.
 

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