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Diablo Starter kit (Isometric enviroment coming soon!)(Minor

  • Yes

    Votes: 81 75.7%
  • No

    Votes: 26 24.3%

  • Total voters
    107

Jking

Member

dude you should work on getting diablo tile sets( if your gonna put a request in do not forget to have in game pics of diablo so they now what to make and aren't winging it)

put it on media fire rapid share wont work for me
 
Jking":4f0rgwv5 said:
dude you should work on getting diablo tile sets( if your gonna put a request in do not forget to have in game pics of diablo so they now what to make and aren't winging it)

put it on media fire rapid share wont work for me
Ok! I tried to, but getting it right is hard! I'm only good at eventing. Not spriting or scripting. Also I'll upload to mediafire!

EDIT: The reason I don't have all weapons items ect. Is because I'm playing the game from scratch to get all the information!

EDIT2: UPLOADED V1.1 to MEDIAFIRE!
 

Jking

Member

thanks

and by the way this is a good idea and but i really don't care about the weapons they are easy to recreate. its the tile sets that are difficult.

if you want i could help with some of it
 

arev

Sponsor

Here's the "Interactive Mouse System" for controlling the events with mouse: http://rapidshare.com/files/107372811/I ... System.rar
And here's what I did with it over a year ago: http://rapidshare.com/files/8841759/Soulcage.exe.html
Overall the controls are crappy, but that was long time ago, and it's just to show a way you could go wit your pack.
Also, spruggle, I don't know if you somehow missed what I asked before:
Hey sprugles555, I don't mind using my script for starter kits, but I'll have to ask you to remove the "IGS 2007-2010 all right reserved" splash screen
Remove that copyright from the splash screen or get rid of my waypoint script ;]
 
arevulopapo":yddssxbg said:
Here's the "Interactive Mouse System" for controlling the events with mouse: http://rapidshare.com/files/107372811/I ... System.rar
And here's what I did with it over a year ago: http://rapidshare.com/files/8841759/Soulcage.exe.html
Overall the controls are crappy, but that was long time ago, and it's just to show a way you could go wit your pack.
Also, spruggle, I don't know if you somehow missed what I asked before:
Hey sprugles555, I don't mind using my script for starter kits, but I'll have to ask you to remove the "IGS 2007-2010 all right reserved" splash screen
Remove that copyright from the splash screen or get rid of my waypoint script ;]
Sorry about the splash! I will change it in the next version! As for the IMS, it will be hard to implement with the ABS. Fotz's Pixelmovement is very incompatible. But I'll try to edit the scripts to make them work!

You are annoying, That's what I am trying to do! Thanks for that, thats given me a few Ideas!

Here is a good tileset which actually contains some diablo objects. What do you think?

_____________
Also check this out http://reinerstileset.4players.de/englisch.html
 

Jking

Member

some of them are shaped wrong and are pretty raged smooth them out so they don't look quite as bad but other then its pretty good
 
Jking":35luwuzv said:
some of them are shaped wrong and are pretty raged smooth them out so they don't look quite as bad but other then its pretty good
I'm not using all of it. I have some of my own things to add!

EDIT1: I have found a sexy new system for this starter kit! Have to wait till V1.2 to get it. It has most things you would need!
 

Mililo

Member

U forgot to put the resources, the animation and the autotiles was the ones i saw but i dunno if have more, fix that pls.
Anyway the pack is going good, congrats.
 
Mililo":te2rcyp0 said:
U forgot to put the resources, the animation and the autotiles was the ones i saw but i dunno if have more, fix that pls.
Anyway the pack is going good, congrats.
Sory a minor error. V1.2 will be uploaded in a few days!
 
I've decided to carry on with what I have as i feel the that the RTABS would be an escape from work. I am keeping to what I have!
Please post any thoughts if you think my decision is right/wrong!
 
PROGRESS UPDATE:
Druid Skills System in Progress
Necromancer Skills System in Progress
V1.0 will be rereleased as the next Update, V1.1 will be removed
More Weapons
More Skills
More Enemies
More Items
More Armour
Resources added (Missing resources in V1.1)

Anything else you would like me to add, please post here!
 
Re-Uploaded to Media fire with one file.
Removed Alll rights reserved sign on splash.
Fixed bug where your mace shoots arrows.
Fixed skills bug where you die when summoning certain creatures.
Finished DruidSkills
New Weapons
Changed starter map.
Improved anti lag
Large Party script added

Starting to rip Speech
Starting to rip Characters
Starting to rip Sounds
Starting to rip Videos
 
zi0808":1h8mt4mg said:
OMG! sprugles555 's character is korean character!
I know it because i am korean! That character is ZOLAMAN!
Hehe... I found it somewhere, It must have been nicked from u as I got it off someone else on the Pokemon Essentials forum.
 

Mililo

Member

I tried the new demo and your progress is going very good ^^
But i found i bug the max party isn't doing any effect because Mr.Mo SABS have it's own large party so the max actors in party are 8 anywise you'll have to change on line 291 of the sabs script the variable MAX_ACTORS to 9 then it'll have nine actors in party.

But u don't need the use of large party cuz Mr.Mo SABS have it u just need a new window_menustatus that can row.
I have that if u want:

class Window_MenuStatus < Window_Selectable
  #--------------------------------------------------------------------------
  # * Alias Listing
  #--------------------------------------------------------------------------
  alias large_party_menu_status_initialize initialize
  alias large_party_menu_status_refresh refresh
  alias large_party_menu_status_update_cursor_rect update_cursor_rect
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    # Original method
    large_party_menu_status_initialize
    # Adjust contents height
    @item_max = $game_party.actors.size
    height = @item_max * 120
    self.contents = Bitmap.new(width - 32, height - 32)
    # Refresh
    refresh
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh(*args)
    # Original method
    large_party_menu_status_refresh(*args)
    # Adjust default height
    self.height = 480
  end
  #--------------------------------------------------------------------------
  # * Cursor Rectangle Update
  #--------------------------------------------------------------------------
  def update_cursor_rect
    large_party_menu_status_update_cursor_rect
    row = @index / @column_max
    if row < self.top_row
      self.top_row = row
    end
    if row > self.top_row + (self.page_row_max - 1)
      self.top_row = row - (self.page_row_max - 1)
    end
    cursor_width = self.width / @column_max - 32
    x = @index % @column_max * (cursor_width + 32)
    y = @index / @column_max * 116 - self.oy
    self.cursor_rect.set(x, y, cursor_width, 96)
  end
  #--------------------------------------------------------------------------
  # * Top Row
  #--------------------------------------------------------------------------
  def top_row
    return self.oy / 116
  end
  #--------------------------------------------------------------------------
  # * Set Top Row
  #     row : new row
  #--------------------------------------------------------------------------
  def top_row=(row)
    if row < 0
      row = 0
    end
    if row > row_max - 1
      row = row_max - 1
    end
    self.oy = row * 116
  end
  #--------------------------------------------------------------------------
  # * Page Row Max
  #--------------------------------------------------------------------------
  def page_row_max
    return 4
  end
end
I got that from a large party script.

Keep up the good work =)

EDIT:
Also have other lil bug with the game over script that is when ur in the game_over scene and press C it was suposed to back and do the common event but what happens is you get the last animation again and go for the game_over scene again and only now the common event is actived.
I tried(using $game_player.moveto) but couldn't resolve that bug.

Cya
 

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