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Afar ~ 1,000 Players

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If the password you enter on the register page is too short, all of the text boxes and buttons are offset downwards (i.e. you have to type your username in the password field, and the "Play for Free!" button is all the way down on the edge of the parchment, without the image of the button actually moving).

I'm using Chrome, btw.
 
No, I'm talking about the screen for registering a new account. If the password you type in is too short (e.g. "A") you get that weird graphics glitch.
 
This might sound insulting, but are you definately typing your username and password in the boxes and then pressing "continue"?

The system works for me, and in chrome. The maintenance logs aren't showing any failed logins from your account. They do show a password change in February if that helps at all.

I could set you a new password and PM it you.



Tat Exchange

The Tat Exchange now displays the last 32 items sold to it that are different (i.e. you won't see duplicated items now). When you buy an item, the next is pushed from the stack, etc.

So, the second hand store is now more interesting and fairer.
 
I am really sorry for messing you around, Tuna.

I have fixed (temporarily) the problem. I had set up the captcha wrong for login attempts.

The new password I pm'ed you will work now, you may have to enter a captcha, it doesn't look pretty at the moment, I'll need to work on it tomorrow.
 

Tuna

Awesome Bro

Managed to log in. I think the problem is that my old password was 5 characters long, and I see that you now require 6 characters for passwords.
 
New items.

Use a hammer with the unworked metals to obtain worked metals which will then be usable to create items later on.

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Server Migration

Please note that Afar will be inaccessible for between 1 and 24 hours from now, due to necessary moving of servers. I can't give you an estimate because it's due to the DNS configuration, which will take up to 24 hours depending on how many changes are in the queue. That's out of my hands unfortunately.

Sorry for any inconvenience caused.

After the migration vengeance-rpg.com will not work. The new permanent address is afar.ws. Please update your bookmarks if you haven't already!
 
Quoted from the forums:

Hello there!

Exciting things are happening with Afar. Unfortunately they're exciting for all the wrong reasons. Mainly, things are just breaking all over the place.

A few weeks ago you may know, we were wiped out as a result of a hack elsewhere on the web server. We are back fine, with no content lost at all! However, the hack had some unfortunate repurcussions:

1. We need to get off this web host. They own our domain unfortunately, so we are switching to http://www.afar.ws as our domain; this means we had to change everything and it hasn't gone as smoothly as we'd hoped.

2. A domain used to host our images was removed by the domain provider because the index was empty. They didn't realise there were thousands of images still on the host in a subdirectory.

What does this mean?

Basically over the past few weeks we have been fighting hard to fix all links across the game to the new afar.ws and afar.ws/img domains.

What this means to you

Things will be broken. They will. This is unfortunate, and needs to be fixed, but they will be broken.

Please, and I can't stress this enough, don't feel bad reporting any errors! We will work to fix them as soon as possible. But if we don't know about them, then you will have to wait until we find them!

We are being vigilant in fixing these errors but there are a lot of them. Currently page.php is fixed (the file that runs the majority of game processes such as exploration and other functions), all function files are fixed (so you won't lose any data or anything), but posting, and general template files, may be broken. This means there is potential for:

1. broken images
2. broken links

Broken images: if you find one, and want to report it, please right click -> view image and find the URL or name of the image file and report it to us. This is an easy, easy fix, but if we don't know the image is missing there is nothing we can do until we find it in our searching.

Broken links: you may find yourself plonked on the index randomly instead of where you should be! This is because the link is going to vengeance-rpg.com and not afar.ws. This is also an easy fix, but again if we don't know about it there is nothing we can do until we find it.

I am very, very sorry about all of this, and I will try and make it up to all of you who keep the game alive and thriving.

I am deeply sorry if any of you have tried to play in the past few weeks and not been able to.

This is in all an incredibly dire situation to be in - but the only way from here is up.

Welcome to Afar - the free browser game.



We now have an IRC channel for out-of-game support.

Please visit #afar on synirc.com if you need help of any kind, and don't threat to message AmyPond.

http://mibbit.com/?server=irc.synirc.ne ... rTab=false




To make up for all this crap I will be working on a new update to the enemies table adding around 30 new unseen enemies to the game. They will range from rabbits to DRAGONS. Everyone loves dragons.

I don't know when that will be finished but I'll work on it.

Then it's time to get spells sorted!
 
400 Players! - The Barbarian Set

In celebration of reaching the 400 players milestone, we have released the Barbarian Set. Like previous rare items, this is a one off release, and will be available between now and the time we reach 450 players.

The barbarian set is made up of five items, which will appear in your inventory when you do certain things (not telling!). One of each item is available to all players to obtain.

barbarianset.png


Their stats are equivalent to old armour and the silver sword.

Rare Items

Here's some interesting stats:

Merthyr Tydfil		0
Merthyr Legs 0
Iron 0
Merice 0
Gold 0
Coal 0
Worked Lead 0
Worked Iron 0
Worked Gold 0
Salmon 1
Red Wine 1
Burnt Trout 1
Merthyr Rapier 1
Treasure Map 1
Lead 1
Merthyr Body 1
Burnt Junk 2
Merthyr Sword 2
Trout 3
Dark Robe 3
Home Made Neckl 3
History Book 3
Book of Ivesus 3
Worked Merice 3
Silver Sword 4
Swordfish 5
Cup of Tea 5
Fire Sword 6
Red Cape 6
Broomstick 6
Blue Cape 7
Black Cape 8
Broken Pot 8
Bowl 8
Cauldron 9
Herb 10
Green Cape 10
Work Hammer 10
Quartz 11
Old Battleaxe 12
White Cape 13
Teddy Bear 13
Weeds 14
Yellow Cape 14
Old Small Shiel 14
Red Herring 15
Basket of Apple 16
Tattered Robe 17
Garlic 19
Bread 20
Amethyste Neckl 24
Old Dagger 28
Book 29
Quartz Necklace 29
Ruby 30
Emerald 30
Sapphire 31
Leather Slacks 32
Gold Chain 32
Sapphire Neckla 33
Emerald Necklac 33
Ice Orb 33
Old Armour (hel 47
Frayed Rope 48
Lantern 49
Archery Jacket 50
Straw 50
Santa Hat 52
Fishing Rod 54
Water 56
Bag of Junk 57
Old Armour (leg 57
Empty Basket 57
Pot 60
Old Boots 61
Blue Flower 62
Old Armour 66
Fire Orb 68
Rope 71
Soup 83
Toy Horse 85
Old Rapier 98
Wood 102
Basic Bow 110
Ruby Necklace 110
Steel Sword 120



This takes into account equipped items but not items stocked by the second hand store (tat exchange) as the store fluctuates.

Plan: Tutorial

I am planning a tutorial quest. The quest will feature a seperate game, pretty much, completely isolated from the rest of the game. It will have limited features with the intention of showing how the game works and how to play, what you can do, etc. At the end of the tutorial the player chooses a class and gets some basic spells and can then access the full game.

The tutorial will not be compulsory and there will be a "magic button" to claim the benefits if you don't want to do it.

On registration the player will enter the tutorial automatically with the option of leaving to the real game at any time.

Current thoughts on the tutorial world:

- several maps exploring a new area
- battles, culminating in an exciting boss battle with a legendary creature, most probably a dragon
- basic spells and items which are generally easily obtainable in the game currently
- interesting NPCs to talk to

During the tutorial the player will choose a face and a name, which otherwise can be done via the settings page.

The tutorial is in progress and I don't know how long it will take - just letting you know what's being worked on!

Forum Improvements

1. The forum now takes up the full game width.
2. Posting should now work in all boards properly provided you have allowed forum posting in settings.
3. Links! Added lots of links about the forums so they are easier to navigate now.
4. Added some background functions for a cool forum update coming soon... :]

If you can't access the forums for some reason, you can contact the developers via the IRC channel at #afar on synirc.com. You can access this via a convenient online client at:

http://mibbit.com/?server=irc.synirc.ne ... rTab=false

No downloads are required.


Any further suggestions please feel free to post them here or in the suggestions board.

Thank you.
 
From the forums:



aCode has just gone through a huge overhaul. What is aCode?

It works like bbcode, like a simplified and specific version of html that is unique to Afar. It is used for building scenes, and you'll see it in use any time you view a section of the game that uses page.php, which is essentially the aCode browser.

aCode started off very simple - as bbcode from phpBB in fact. One could make images, bold text, center text, and add hyperlinks, and that was about it.

In Build 2 it was updated to include our own key functions for navigation, random battles, and more.

In the new aCode build there are a variety of features which are going to make maps and scenes using page.php a lot more dynamic and interesting.

New dynamic code!

[sw 1] - echoes the value of a switch. Switches can be 1 (on) or 0 (off).
[var xyz] - echoes the value of game variables xyz. Variables can hold any kind of data from the player's name, to their equipment.
[func functionname] - runs an aCode function before loading the page. This is the most important part, as aCode functions use full PHP - we can do pretty much anything.
[set xyz]value[/set] - sets the value of variable xyz to "value" before loading the page.
[setsw 1]1/0[/set] - sets the value of a switch to on or off before loading the page, ignoring it if already true.
[flipsw 1] - flips the value of a switch before loading the page. (1 becomes 0, 0 becomes 1)

There is more but these are the most important.



So how does it work?

Consider this scene - the woods next to the base camp:
http://afar.ws/v/page.php?p=area-woods-4

Notice it uses page.php so aCode is in use...


---------------------------------------------------------------
//// set some initial variables and switches
[setsw 18]1[/setsw] //// show we've visited this page (example)

//// the page
[rbattle]1[/rbattle] //// creates a random battle from group 1

[center][b]Woods[/b][/center] //// centres the content and creates an image and title

[desc]You hear running water up ahead. Behind you the woods go on for miles. It is said that this land was the first settled upon when humans reached the Tiben region. A small settlement nearby offers free food to the poor who often use this route having arrived at Tiben Port.[/desc] //// creates a properly formatted description

[north]area-port[/north]
[west=no]
[token]
[east]area-basecamp[/east]
[south]area-woods-5[/south]

//// above is the navigation widget - with no west pointer, and the familiar token in the middle.

-----------------------------------------------------

And that is how a map is made.









palmtrees.png


"Phase 1" of the southern expansion is now complete. A long, winding path following one of the Great Lakes, leading to a new location on the world map, "Faygrin's Fayre".

The Fayre will eventually have a merchant to buy goods.

This update involves 23 new maps or finished shell maps and several new graphics.

The World Map system now allows the map to be resized in the future to allow more content - as you can see it's already been expanded quite a bit! All of the map has plans which will be coming in the future.



---

The merchant at Faygrin's Fayre is now open for business with some brand new items that will become usable soon.

There are also several new rare items to be found from battle - no more said. :]

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