Our Own Server
Afar was previously on shared hosting, which was proving both inadequate and unreliable, involving even being hacked through another site on the system.
We are now on a Virtual Private Server, at a cost of course. This is essentially our own server which only we are on (for information on VPS systems and how they work, see Wikipedia/Google). While this means we are paying more, and are also responsible for our own maintenance, it does mean we aren't sharing resources with potentially thousands of other websites as before.
You should see faster load times and such, and better uptime. I understand there was quite a bit of downtime while I wasn't online.
I must stress the importance of this switch however with regards to bugs. There will most likely be bugs we haven't caught yet pertaining to the switch. I am sorry for the inconvenience this may cause.
Should you encounter any problems, please feel free to post on the forums here or to chat with AmyPond on the IRC channel (irc.synirc.com #afar). We appreciate any concerns you have and are happy to help.
The new server by the way is hereby christened "Miranda".
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May 25th Updates
- The Barbarian set is now rare and no longer given away
- Community points have been backdated to people who had taken part in the community previously
- Bug fixes, mainly relating to recent updates
Behind the Scenes: June 2011
The past month has been weird update-wise. Firstly, with University coming to an end, it was exam season once more. Secondly most of the updates being worked on were behind the scenes things which you don't necessarily notice.
Well, this month is going to be a Big Monthâ„¢.
Plans in a nutshell:
Client
The standalone client will be released this month. It is just a way of playing the game outside of the web browser - so without the toolbars and bookmarks and whatever else cluttering up your game. It will also have a few useful features in it on top of that.
Graphics
Towns, outposts, and other World Map spawn points are going to be given a graphical facelift, with hand drawn maps digitally coloured. They might not be very well made, but they are distinctly Afar and unique to the game. They are currently being worked on and we are seeking C&C on the various forums we post on around the web.
Expansion
The world is going to be expanded rather vastly, in every direction. I know that might not interest people much - but with the other updates this is a Good Thingâ„¢.
Forced Battles
Bosses. Battles you have to fight to get from map A to map B. These are going to become more commonplace, at least when traveling to higher leveled areas of the world.
Quests
There are ten quests planned to be added this month, if all goes well.
Knighthoods
Knighthood will launch - paid content. The cost will probably be $12, current thinking. This money will help pay for a better server to run the game, and keep us going strong. Knights get no ads, more areas, more quests, etc. With the two quests in the game currently, there will be seven free and five paid quests on launch of Knighthood.
More enemies
There are over 30 planned enemies if all goes well.
More advertising
We plan to try and spread the word of Afar more. We haven't been putting much effort into getting people to play, as it's not "finished" to the standard we want people to remember.
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Say hello to the new town graphics. They aren't particularly good - I am no artist - however I think they do add a bit of originality to the game. In the future we may be able to afford a good artist to remake them; for now they just make it a bit more Afar-y.
The new graphics are currently at Tiben Port, Tiben Town (3 scenes), West Gate and the Base Camp. New graphics are currently being made for the missing towns, including Damascar.