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Afar ~ 1,000 Players

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If I do have such skills they will be minigame based, rather than the point-and-click monotony of RuneScape.

Progress:

world_4.png
 
Some future plans:

General Store

A global shop: buy and sell with a live inventory of goods supplied by players.

Say a player sells a frog to the store; every other player sees this frog in the shop and can buy it.

Items would gradually disappear as nobody bought them.

Trading

I dunno how this will work. Most likely a VDEX style system.
- Player one sends a trade request of items + money
- Player two sends a trade reply of items + money
- Player one confirms or denies
 

Jason

Awesome Bro

Hmm, the shop thing, if I sell a leather boot to the shop, only ONE of them. Can only one person purchase it and then it's gone from the shop, or can it be bought once by everyone? Am I right in thinking you're going to do it the Runescape way? Where once it's sold to the shop, if it's only ONE item, only one person can purchase it and then it's off the list?
 
Partially working mockup of tomorrow's project: trading

trade_mockup.png


How it will work:

- You send a trade request to a player of items and/or gold
- They send a request back of items and/or gold, or deny the trade
- You confirm that you're happy, or deny the trade

/trade name
/seetrade id

"Wyatt has sent you a trade request. Type /seetrade 1 to view."
 

Nachos

Sponsor

Just and advice:

Try to reduce the chat commands as much as possible ( give graphical interface)
Players find it better to see a windows popup rather than a command line
 
friend":x5efaywn said:
Why not have your campaigns as DLCs which cost maybe 10 USD?

I'm not really in it for the money - I just need a bit to pay for the server(s).

Also if your using FSM, don't you have to pay them or something?

FSM":x5efaywn said:
All of our resources are free, without regard to your game is a shareware or a free-ware. Of course, you can also subscribe your game used our graphic data for a game contest.

Although our resources are for RPG Tkool 2000*1, you can use them for a original programming game, for your website, for a movie, for a screen saver, etc.

No special permission to use.

REFMAP and FSM does not take any responsibility of any damage caused by having used our material.



Although our resources are distributed as a free material, this does NOT mean "copyright abandoned". It only means "no charge to use" and "no need to ask our permission". All of the right of our graphic data is reserved by REFMAP.

When you use our resources, please indicate in READ ME file (or in somewhere a player can recognize) author name "REFMAP", URL of this website (http://www.tekepon.net/fsm) and mention of using the resources of REFMAP in your game. Moreover, please clearly forbid extracting image data and using them from your game.

Please write in your READ ME file like this:
"Some (All) of graphic data in this software are free game resources distributed by REFMAP(http://www.tekepon.net/fsm).
You must not use the graphic data which is in this software, for the purpose except playing this game. When you want to get these resources, go to the website above."



NEVER sell our graphic data without regard to alerted resources or not. (You can sell your game in which use our resources, but DON'T sell our resources themselves. You can alter our graphic data and distribute alerted one on your website as free resources, but don't sell them even if they looks completely original).

NEVER distribute secondly. (Don't make our data be able to download in other websites. We don't affiliate any game resources posting websites.)

The term shareware, popularized by Bob Wallace, refers to proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability or convenience. ...

Source: http://www.tekepon.net/fsm/modules/refmap/
 
Man, this is a logistical nightmare to work out; I'm confusing myself all over the place. It will be worth it once it's done though (trading, that is).
 
trading_1.png


Currently done the initial trade scene only.

Still need to do:

- View my trades (to cancel)
- View inbound trades (to accept or deny)
- Server side functions

Methinks I need to make a trade subsection of the main menu as there's a lot needed.

Oh well, for now, creating trades works and sends a message to the server; that's about it.
 
liking the looks of this. you have made a good progress so far. this seems like it will be a well-made mmorpg. btw, how did you managed to make rpg maker xp online? or it's just another program and u r using xp sprites. wanna know.
 
well, just in case. i want to make an mmorpg someday. that's why i am asking. thank you and have luck on your project.(maybe i have the chance to post more about your project.)
 
Trading

It's been a long day and I've been going round in circles. My methods are not working and it's just left me confused; so trading is being scrapped and I'm back at the beginning again in that respect trying to think of a new system of doing the trading.

Oh boy.

I'm just confusing myself and need to plan this out a lot more.

So Wyatt, if I do a proper amazing sprite of Jesus Brist that fits in with the graphic style you've got... can he be an NPC? :wink:

Depends on what it looks like!
 
My only worry is that you sure RMXP is good tho? RMXP is pretty memory consuming in Single Player, won't it be more memory consuming? Especially since RMXP is not built for online play. Also I heard Netplay is not good for online play, why not stick to your original plan and make it with Game Maker?
 
Most lag typically associated with netplay is not down to netplay itself, rather general RPG Maker bad practice such as having very large maps, lots of images, hefty HUDs updated every frame, or lots of events on each map with no anti-lag thoughts.

Game Maker is also not built for online play; and I do not have much experience with it.

Furthermore for some reason people see need for RPG Maker games to have mouse systems - this lags the game a LOT.
 
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