Original thread:
viewtopic.php?f=78&t=19951
What is Vengeance?
Welcome to Vengeance Online RPG - a long in production scripting based project in RPG Maker XP. It started out as
Lost Fantasy at the dawn of the Netplay project in 2005. From then it has grown into one of the most followed RPG Maker games of all time. It was released in beta for a few months in 2008 but then production died down due to me starting University; I have since relaunched the project and to be honest more has been done the past month than was done in the past five years.
Vengeance as a name came around in January 2007, when I decided to relaunch the game as a PvP only model. This didn't last long and it soon became a fully fleshed game; I created 30 hours of content and was ready for release Hallowe'en 2007 - pushed back to Christmas 2007 - pushed back to August 2008 when Necrile said "just release what you've got already". I did so, and we had fun with a broken and unplayable mess which stayed online for three months. Back to the drawing board.
Vengeance as it stands now has been remade from scratch, only the storyline and some mechanics have been kept. It is built up from the Netplay+ series of scripts but "largely edited".
What is V|NET?
V|NET is a pretentious name I have given to my version of Netplay. It is a "heavily edited" form of Netplay+ 1.6.3, and includes a lot of new innovations, increased security, and functionality that was missing from the original project. It is highly centered around Vengeance and would likely be no use to anybody else.
New features include:
- Server-side save and load: probably the single most important feature of Vengeance and the most difficult to achieve. I finally got this done. This means increased security, increased playability, and a more fun game. No more save files or being tied to one computer!
- Complex chat system: methods for printing to the chat box or to all players, methods for sending things through chat (commands seen in IRC such as /kick, /whois) and systems for alerting the player when they are typing too much, etc.
- Server-side security: the game knows if you are in a map you shouldn't be or have an item you shouldn't have. It knows if stats are being raised too quickly, or if gold/exp are rising at a rate not attainable in the game.
Custom Work
The game's graphics are by First Seed Material ("REFMAP") and are fully credited in game as required. A lot of graphics are however custom made by myself.
Scripting wise while I am using other people's work as placeholders, my aim is to have every script remade by myself and tailored to Vengeance.
The battle system is a custom system developed using the DBS as a base, and is side-view. This is unique to online gaming, and will feature SIM-PVP (Simulated Player Versus Player) combat, using player's save data to create a computer-controlled version using their stats, equipment, and playing style.
Current Screenshots
The World So Far
Updated 31/8/10
I need your input
What do you want to see in Vengeance?
This is a completely new system -- anything is possible. What do you want to see in your casual MMORPG?
Commercial Aspirations
The game is probably going to cost about $6.95 per server per month to host.
I am going to need a payment system of some sorts.
Current thoughts is the low cost of $10 - a one time fee - getting you full access to Vengeance.
Free players may experience player amount caps on the servers during peak times, depending on server load. Will have to do stress tests to find this out. Paying members will get priority.
Paying members will get 3x the amount of updates of free members.
To begin with
only paying members will be able to play, until 6-12 months of hosting is paid for (that means 4-9 paid members); after that free players will be allowed in as then we'll know the game is not going to go offline!
I would greatly appreciate it if prospective payers could post here to let me know they would be interested, so I can gauge what I need to provide.
Credits
Base Engine
Enterbrain
Graphics
Refmap
Mouse
Scripts
Netplay+
- GoldenAura
- Mr.Mo
- Me™
Keyboard Input (tbr)
- CyberSam
- Near Fantastica
- Mouse
Anti-Lag (tbr)
- Near Fantastica
UMS (tbr)
- ccoa
Thanks to
- Destined, for creating MNetplay (the forefather of Netplay+)
- Zeriab, BlueScope, Kain Nobel, and #hbgames for invaluable help debugging scripts
tbr: to be removed/replaced, will not be in release
I'm gonna commit a major fopar and say -- sorry this thread isn't finished and I'll work on it later. I have the obligatory 3 screenshots and a link to the old thread which contains a lot more! Really all I need is your input on what the game should include; I will be actively posting here erryday to update on the things I'm working on and hopefully a release could be very soon.
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