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RedRedd":2m268pyt said:
:cry: I WANNA DOWNLOAD THE GAME! It says that there are 1024 people online but I can't download the client and whenever I click the download link it doesn't work. How is Venetia lvl 99 if you can't even download the game? It just takes me to some weird kingdom forums. Not the vengeance forums. PLEASE HELP!!! :pissed:

That's strange. The download error might be on your side... I can download and play Vengeance just fine. Try clicking the 'download' button in the first post various times (until your hand hurts I recommend). This sometimes happens with certain internet browsers such as Firefox and Internet Explorer but keep trying. Although a beta, it's really worth the download!
 
RedRedd":1edri52n said:
... It just takes me to some weird kingdom forums. Not the vengeance forums. PLEASE HELP!!! :pissed:

Actually, that is the vengeance forum, or at least was, now I don't know what it is.
 
Sorry about that I should have realised there were links to those threads. They were simply moved (Vengeance forums are at: http://forums.vengeance-rpg.com/viewforum.php?f=19 )

It's worth noting that Vengeance has being going a bit slow lately and there hasn't been much (any) progress :|. There was a Beta last August until... October-ish? But that is down now. In terms of an actual release I don't think it will be any time soon.

In fact a member on my forums suggested:

To be honest I will say this:

From reading through the forums Vengeance has been dying for years since it was first made. You keep trying to revive it but it can't be revived. It seems promising and then it just dies again.

You've been working on Vengeance for three years or something.

Made a new game!

Start a completely new project from scratch!

IMO use this link I posted in resources:

viewtopic.php?f=12&t=556

And use the different character variations to make a really unique game with tons of player actions and things. Like some sort of... idk, a small, single-player project. Don't spend too long on it, get it fully released, and reap the rewards. Then start your second game.

Eventually, once you are good at game making, come back to Vengeance. Until then, leave it. It is going to die if it hasn't already.

Don't necessarily try and move away from RPG Maker XP, either. It is your comfort zone, and it is seemingly what you do best. (Since scrapping RPG Maker XP there hasn't been a single real content post for Vengeance!)

I'm thinking of taking the Free Milk Daily approach - i.e. small games but actually fully released and plentiful. I don't know. I might return to Vengeance in the future but it just seems like a pitfall for both time and money at the moment.

That said I'm locking this thread just so people don't ask for download links or whatever; though the forum linkie I posted above should work if you still want to post ideas or whatnot. :)
 
To be honest Netplay is a SHIT system and the thing that was holding me back with Vengeance was the strive to make my own system. Got so far only to find out Ruby's networking functions are fucked in RGSS.

Using Game Maker would allow a multitude of things such as IRC. (IRC could potentially provide chat, moderator powers, and a file distribution method).

The Vengeance brand itself is well known in the RM* community and so is one I'd want to keep.
 
I'm going to lock this thread and make a new one. I don't want to just leech off the popularity of an old game, and this thread is shambles anyway.
 
felnet.png

vengeance-concept.png



BACKGROUND


August 2004 I downloaded RPG Maker 2000. Made some projects, including Chronicles of Afar which I ported to RPG Maker XP later that year. After three renditions of Afar the Netplay project was started by Goldenaura, later picked up on by Destined and SuIcIdE mAnIc. This led to Lost Fantasy being created, released, and ran for a few months. Lost Fantasy died to give birth to various small projects which ultimately ended in Vengeance, starting January 2007. Over the next few years Vengeance grew huge - partly because of my ego, but mostly because it was an online game with RPG Maker, something that hadn't really been done before, not on the scale of Vengeance anyway. It was officially scrapped in May 2009 after a successful Beta run but an unsuccessful turnout. I ended up tearing my hair out at the utter shitness of RPG Maker and Netplay+ - Netplay itself not a bad idea, just not designed for what I wanted to achieve with it. I ended up trying to make my own system, and failed due to RGSS not being good enough or my aspirations being too high or whatever.

So I gave RPG Maker a haitus. I came back to it in September briefly before starting University and hence moving on to Game Maker for my degree. This has inspired me to relaunch the Vengeance project under Game Maker using 39dll. So far things are going pretty good.



WHAT VENGEANCE IS / WHAT VENGEANCE IS NOT


Vengeance is not an attempt to challenge or compete with the commercially available online games out there. There's no way it could be. It's a one-man team!

Vengeance is an attempt to create a fun, and working, online environment which players can enjoy in their spare time. I have the following goals in mind:

  • Get it working with NO bugs whatsoever
  • Get the game steadily released with good uptime
  • Establish a good but casual playerbase



CONCEPTS


  • 16x16 tiles and characters
  • REFMAP characters and tiles plus original work (shit made for Vengeance before)
  • 800x540 game size looks nice, but might stick with 640x480 for the time being
  • Simple HUD which just contains things such as chat, and everything can be toggled on/off


vCore 4


Since Vengeance 2 I've been numbering updates to Vengeance by two systems: 1, the engine, and 2, the gameplay. Somewhere along the line I named the engine vCore; the gameplay keeping Vengeance.

At current this is the fourth major rebuild, so vCore 4.

vCore 1: RMXP; Netplay+ 2, Mr.Mo's SBABS, plus own systems
vCore 2: RMXP; Netplay+ 1.6.3, NeoABS, plus own systems
vCore 3: RMXP; Attempt at creating a new online system from scratch
vCore 4: GM7; 39dll plus own systems


CONTROLS


Note: subject to change

Move: directional arrow keys (8-dir)
Chat: type with the letter and number keys
Interact: Ctrl key acts as ENTER key would in other games
Quit: Esc key (have to quit this way to make sure disconnect from servers)


RANKS


There are seven ranks in play:

GAME MASTER
Irc status: SOP or Founder
Basically does everything lol

GAME BOT
Irc status: SOP
It's a robot from the Server which handles game shit and provides a way of showing news posts and shit

MODERATOR
Irc status: AOP
Does general moderatorly duties. Can ban, kick, or mute people, etc.

PREMIUM
Irc status: VOP
A premium member. Has more gameplay. Might not add, might not be necessary.

MEMBER
Irc status: normal
A general player.

MUTE
Irc status: +q
Can't chat, but can still play the game and receive messages. A punishment for breaking chat rules.

BANNED
Irc status: +b
Can't enter the chat nor the game. Complete ban. May be temporary, may be permanent. Again, a punishment.


TYPICAL USERLIST


If you go into #vengeance on irc.slacked.org you'll probably see...

  • o ChanServ: Services bot (slacked)
  • o como: "Game Master" (Founder)
  • o GameServe: Services bot (game)
  • blink_: Network oper (slacked)
  • Sir_Gallahad: test account for gameplay

DEVELOPMENT DIARY


10/11/2009
  • Project officially restarted
  • Created game based on template with 39dll
  • Created 2d 4dir animated RPGmstyle movement (whee, might post a tutorial for this later, my ideas worked!)
  • Created basic test map

11/11/2009
  • Started searching for an IRC system :/ found an IRC example, used it to make an IRC client
  • Added this client into the game as a map-chat system
  • Enter key now sends text, keyboard enters text, arrow keys move player
  • Made HUD based on some textures and shit (it looks better than it used to lol)
  • Got alpha channels working properly so the HUD looks marginly better

12/11/2009
  • IRC autojoin using login name and VENGEANCE ident
  • Movement collision detection without getting stuck on walls (yay)
  • Collision map for the first area reasonably done (enough for testing)


SCREENSHOTS


scr_nov1.png


scr_nov4.png


scr_nov5.png




TODO LIST


Please note this list is a todo in the near future. Obviously things such as battle system and ACTUAL GAMEPLAY would be here too, for now this is just so I know what I need to do right this minute. :thumb:

  • Work out how to add IRC command handling
  • Use ^ to code: kick, action
  • Work out what the IRC server sends when you're banned, use that to boot banned people
  • Disable X button so that players don't accidently leave themselves connected to the server / the IRC


CREDITS

  • Commodore Whynot
  • REFMAP (graphics)
  • 39ster (39dll)
  • BlaXun (39dll/scripts)
 
I only started this yesterday so I'm sortof fleshing this post out as I go along before moving it to the battlefield ~.

Actually I think there's enough here now to move this.
 

Jason

Awesome Bro

Woo, I'm glad you're working on Vengeance again, especially since it seems this will be easier for you, correct ?

If you need any help with anything graphic wise, I can help out, although not as much until the end of November, due to this shitty coursework, but I'll still be able to fit an hour or two in a night, lol.

I know this really is asking to the extreme, but have you got any idea when you might have a beta up for this, yeah... I asked it, lol. But seriously, I mean, if in one day, you've made what took you ages to do before, albiet you still need more maps, sprites, and to type the dialogue for NPCs etc. etc., then I assume that a beta may even come quicker this time round o.O
 
I don't actually have my old Vengeance files lol, since I've had two new computers since even looking at it :x But to be honest in the end there wasn't much there since I spent all my time trying to create a new Netplay system from scratch... which is what made me scrap the project entirely.

I have everything in my head though and I think I know how it's gonna plan out. I'd like to have it released before Christmas, and to be honest it's in a releasable stage RIGHT NOW I just don't feel like hosting the server.
 

Jason

Awesome Bro

You mean the game in its entirety could be released before Christmas... as in, everything finished minus the expansions obviously, but the world map along with all the NPCs, dialogues, menus, interface etc. ?

Cause if so, that'd be bloody impressive o.O
 
I'm going by my body clock which reckons it's currently April. Seriously I just majorly crapped kobolds when I realised it's November already. o.O

If anyone is interested then the chat channel that will be used in the game is:

irc.slacked.org
#vengeance

This channel will be open to outside clients too.
 
For first release I'm not aiming for anything big. The main thing this time around is to get it working. The slightest bug and I'm gonna fix it, no matter what else comes up. Last time there were so many things that I added to a todo list or thought "meh, tomorrow" that never ended up being done - it was shambles and that's why it failed.

I'm going to try and have an array of NonPlayer Characters, much like there is one of Characters, stored on the server. So any NPCs that move, and any enemies, will be the same for everyone. You could even fight enemies with more than one person, etc.
 
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