**** **** **** indeed. :p
Design Notes - 10th March 2008 - Taken from the forums (hence the background is black)
Sorry for the lack of updates, it's been a while since I've posted here, as Iced pointed out.
Well, here's the progress I've done since last posting.
First of all, Vengeance: Inquisition and Vengeance: The Battle for Amik Pass, are becoming one longer campaign.
Basically, a lot of the history of the world, and new areas, were revealed while making BfAP, that would make an ideal prologue to Inquisition. So, BfAP (around 10-15 chapters) is now at the start of Inquisition (around 30 chapters), so as to make one long first campaign of 40-45 chapters. Might even be closer to 50 (plus quests and bounty) with the new world expansions.
This means the game is going to be much, much longer.
Secondly, new areas...
I've been working on the Ice Caverns, which are traversed partially in BfAP. This area is currently a 100x100 (3200x3200px) map, but will be expanded with the now second campaign, Winterborn. This area features many new ice-oriented foes, including dragons...
Thirdly, dragons. There are now several high-level enemies in the game, all of the dragons. The Earth Dragon is extremely difficult, but you aren't expected to fight them if you don't want to, the idea is to find a way of running past them. The Ice Dragon is slightly weaker, and is in a hidden area of the Ice Caverns (not part of the Plot, just an easter-egg for high level players). Then there's the Lesser Earth Dragon - still a tough fight, but nowhere near as high levelled as the other dragons. This spawns in a seperate area of the Ice Caverns, and is non-plot-essential, so you only have to fight it if you want to.
Next is the world expansion. Well, the world at the moment isn't very... big.
Aramidia has already been massively updated with BfAP. Avalon will get two new maps, with much more being added on a later campaign that will focus on Avalon. Finally, Green Forest is getting several huge maps added to it, to make it more of a vast... forest.
Right. On to random image of the week.
These are the enemies currently in the game. The images are rather small as they are just what is shown in the editor (I keep my enemies in a "database" map for easy access to them).
Enemies with no image either haven't had an image made yet, or are just very light or too big to show there.
Key:
Red: Exremely difficult
Green: Tough, but ok
Yellow: Generic level enemy
http://img.photobucket.com/albums/v108/ ... enemiz.png[/img]
There are some enemies missing from here that I'll add asap.