Spent a full hour scripting a system for consumable ammo for ranged weapons, only to find the system already existed. Grrr. But, ranged weapons work fully now, along with a window that shows the ammo you have left.
My current thought is an upper limit of 999 of any ammo in your inventory (but 999999 limit for bank accounts).
The arrows for the "shortbow" cost 10 gold each. The advantage is they are ranged, so can attack from a distance or over obstacles. The disadvantage is of course it costs you money every time, essentially.
Some enemies will drop arrows and other ammunition, or it can be bought from most stores, depending on the level of ammo you require. You may be able to make arrows in the future too.
Test screenshot to show it in action:
http://img.photobucket.com/albums/v108/ ... 8jan01.png[/img]
I need to change the window's position slightly to line it up with the player window.
Control changes
It's now double-click to attack, to allow for ranged weapons. Otherwise, you'd shoot your arrows when you walked