Security!
I have put a fix for two known security issues:
-Debug
It checks to see if the $DEBUG flag has been taken off, and if so, posts a message, closes the game, and *will* send your IP address to the moderating team. (Can't do the last bit 'till 2.0 comes out).
-Unencrypting the game
The game now checks to see if the game is encrypted or not, if it isn't, it shows a message, closes the game, and *will* send your IP address to the moderating team.
Screenie:
http://img.photobucket.com/albums/v108/ ... gotyer.png[/img]
In case you are thinking well, I'll just unencrypt it and delete the script, it's done like this:
In one large script,
class Some_Name
def initialize
do_next_method
end
end
In another,
class Some_Name
def do_next_method
do_3rd_method
end
end
...and so on, and each is duplicated. So, if you did find one of the script chunks and deleted it, it would get a noMethodError anyway, either that or one of the duplicated would run instead.