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ACBS - Atoa Custom Battle System 3.2

i wanna ask something Atoa, well its most basicly about the isometric demo
on when its comming ( sorry if i sound rushed, i appriciate your battle system on a high lvl scale )

this battle system went over awsome when i used those high animations with it.
ive added 80% completed set of Kyle Dunamis of tales of and he is my main protagonist

but rather that keep up the good work
 

Atoa

Member

I have no idea when i will relase it.
But is's not really necessary, the isometric demo is just an "show off" to see what the system can do.
So it's not one of my priorities.

to set the battle isometric all you need is to set the line "Battle_Style = 0" to "Battle_Style = 2"

I have done Kyle battler also xD i have a lot of 'tales of' battlers
 
Atoa":2l84pd5o said:
I have no idea when i will relase it.
But is's not really necessary, the isometric demo is just an "show off" to see what the system can do.
So it's not one of my priorities.

to set the battle isometric all you need is to set the line "Battle_Style = 0" to "Battle_Style = 2"

I have done Kyle battler also xD i have a lot of 'tales of' battlers

Would you mind sharing the Kyle battler with me cause as you see my set isn't 100% completed and this would be a huge boost.
and if you have any Tales of Char you think i might be interested in please share with me, i will be more than greatefull.
i am already using your Battle system so i am a bit sorry for asking to borrow some characters from you

and yes i want to ask you something. Why do i get an Error after winning a match in the ATB Version of this script
 

Atoa

Member

@lukecovak
I don't know, but i suppose it's not since it's aliases a lot of rmxp default methods, wich are overwrited by SDK
 

Atoa

Member

@ShinryuMk2
The action sequence isn't working fine in this version.
I'm just finnishing to fix the bugs on SBS Tankentai to update this script.
 

Yin

Member

I get an error while testing the victory window 3 in window base line 30. The error is "disposed window". Oh yeah, I'm using the ctb.
And when trying to access the bestiary I get an error on line 543.
Nevermind the bestiary error, I fixed it. But the victory window 3 problem is still there.
 

Yin

Member

Can't wait, I'm at a dilemma with the battle system I am using and I ran across this one. Now I just want to test this out to see if I really want to make the switch.

EDIT: I've been working with your battle system since yesterday and I think that it is very promising! I've already set it up the way I want it, but I have a suggestion for your ctb order style number 1 and 2. You see how you have it set up to show the name of the skill for order style number 0? I assume that is easier to do since it's kind of like a message window. Is there any way you can make it show the skill name either under the name in horizontal mode or under (or next to in vertical pictures mode?) It would very helpful. Or it doesn't even have to be the skill name, it can be the skill's icon even.
 

Yin

Member

I think you can just replace the game.rxproj with a fresh one to fix that problem. If not, go into the game.ini file and change that to RGSS102E.dll and it should work. If that doesn't work then I can't help you.
 
I love this script, i replaced an old one with this one, just having to make a lot of modifications to get it exactly how i like it.
Its really nice so far.
 

Yin

Member

There's many bugs that need to be fixed in this. So my decision is not yet made, but is heavily swayed in this direction due to it being so customizable. Do any blue magic scripts work with this? Or trickster's steal script, I know this has a steal in it too, but I'd like to also be able to steal enemy skills for a certain amount of turns. By the way I really like the scan, but is there a way to put a picture of the enemy in there somewhere or maybe in another window next to it?

Now for the bug report, hope these haven't been posted yet. In the over drive script, I get an error on line 390 which is @actor.sp -= calc_sp_cost(@actor, @skill) whenever I try to use cure from the menu.

And the blitz skill won't even work with my setup. I get an error on line 261 which points to this:
if (@active_battler.actor and @active_battler.current_action == 1 and not

says actor is an undefined method for game_enemy or something? There's more but I didn't take note of them.

My set up is with
ctb, actor advance status, individual battle commands, reflect, overdrive, charge, blitz, autolife, combination, scan, summon, bestiary and I took the victory window out for now (because the error). I'm just slowly adding more to it. I'm pretty sure I'm going to use the enemy advanced status and the animated faces. So, if there's any more I'll post it here.
 

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