There's many bugs that need to be fixed in this. So my decision is not yet made, but is heavily swayed in this direction due to it being so customizable. Do any blue magic scripts work with this? Or trickster's steal script, I know this has a steal in it too, but I'd like to also be able to steal enemy skills for a certain amount of turns. By the way I really like the scan, but is there a way to put a picture of the enemy in there somewhere or maybe in another window next to it?
Now for the bug report, hope these haven't been posted yet. In the over drive script, I get an error on line 390 which is @actor.sp -= calc_sp_cost(@actor, @skill) whenever I try to use cure from the menu.
And the blitz skill won't even work with my setup. I get an error on line 261 which points to this:
if (@active_battler.actor and @active_battler.current_action == 1 and not
says actor is an undefined method for game_enemy or something? There's more but I didn't take note of them.
My set up is with
ctb, actor advance status, individual battle commands, reflect, overdrive, charge, blitz, autolife, combination, scan, summon, bestiary and I took the victory window out for now (because the error). I'm just slowly adding more to it. I'm pretty sure I'm going to use the enemy advanced status and the animated faces. So, if there's any more I'll post it here.