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ACBS - Atoa Custom Battle System 3.2

Atoa

Member

@dagarath
to acheive that you would need an custom script made specifically for that, you won't find and "generic" script with such specifications.
With the ACBS as it is now, it's not possible to do this without some big changes.
You can reproduce the layouts, but not the systems.
 
I've been looking forward to this update, so a few of my issues can be solved. I've started learning the basics of RGSS in order to try and not have to ask you about bugs every five seconds on here or in PM. I've also got a shit-ton of scripts I need made and I'm going to have to do it myself.
 

meis

Member

Hi, i just tried your BS. and i like is so much. especially for camera system and skill sequences, they were awesome.

but i got an error..
atoa1.png


i dont know if this error has been posted or not, but i hope u dont mind if i asked again (if there has been posted).

its like when im using omnislash to all enemies and one of enemies have fallen before the last move, so the error begin.

or any skills that used to hit all enemies, but when the skill activate and there is one enemy missing (death pose). i got that error message.

what am i supposed to do?
 

Atoa

Member

@meis
without more info about the error, like wich add-ons was being used when the bug happened, or if it was on the demo or not, there's not much i can do.
But the line you pointed don't return any error to me using any skill that target all, even if there is enemies down.
 

meis

Member

umm..i'm using ur demo, no other add-ons, no other script. the only thing i changed is that i copy-paste all folder to other project as u suggested in the first page.

but i got that error. is it just me..?or i missing something?

i tried with different enemies, sometimes works smoothly but sometimes i got this error.

i'm just guessing the smooth battle only works when the enemy have no death pose (i mean the death pose in the spritesheet is blank), cause if i fight enemy that have death pose, i got that error.

is it just me..?:(
 

Atoa

Member

Another small update.
I made an small fix that might solve that, and fixed an major bug on the Skill Combination.
Test the new version and see if this still happen, if this happens again, i will need *all* possible info: the enemies ID's, settings, troop, party, skills that triggered the bug... any thing that you can tell about the situation that triggered it.
 

meis

Member

yes, yes , yes!
that solve the problem! u r a script hero :grin:
all enemies now works in battle. 'they will never can avoid the omnislash by givin' the error message again now'. :))

i'll explore more, i will ask you again if i can't find the answer by myself. (and i hope u still have free time when that times comes).

and thanks for your fast response! :)
 
yes, yes , yes!
that solve the problem! u r a script hero
all enemies now works in battle. 'they will never can avoid the omnislash by givin' the error message again now'. :))

i'll explore more, i will ask you again if i can't find the answer by myself. (and i hope u still have free time when that times comes).

and thanks for your fast response! :)

I know right? Atoa is just sooo freakkin amazing!!! :biggrin: :kiss: gotta give the genius the CREDIT! :tongue:
 

meis

Member

susanM":1xrcxlm1 said:
yes, yes , yes!
that solve the problem! u r a script hero
all enemies now works in battle. 'they will never can avoid the omnislash by givin' the error message again now'. :))

i'll explore more, i will ask you again if i can't find the answer by myself. (and i hope u still have free time when that times comes).

and thanks for your fast response! :)

I know right? Atoa is just sooo freakkin amazing!!! :biggrin: :kiss: gotta give the genius the CREDIT! :tongue:

will do! :grin:

@ATOA :
so sorry for bugging u again (i dont think will be this fast) :p
i have another problem.
atoa2.png


my hero battler run upward like in the pic and never goes back.
its only happen when the enemy casting 'fire' magic to any hero battler.

no add-ons used, just ur newest version that i just downloaded.
 
i believe the equipment set add on has a bug...

i tested only on demo with just the equipment set add on... i set the equipment that adds new stats and the whole partys HP and SP changed.... and when removing the equipment set, the party and the actors original HP and SP is not the same :|:

could it be that this add on requires another add on for it to work correctly? I tryed using all add ons and it still resulted the same

ALSO:
the reflect skill add on... it return this error... i used CT battle and skill reflect add ons only on demo

errorrrr.jpg
 
Absolutely brilliant work here.

A request occured to me with regard to the recently added Legaia battle system, however. Would it be possible to expand this system to designate combos and attacks based on a character class or weapon rather than the individual actor?
 

Atoa

Member

@meis
It's not an error on the code, it was just something i've made for a test and forgot to remove, just go to the Database and remove the common event call from the skill Fire.

@susanM
try add @reflect_set = {} bellow the line 74 (bellow the line with @new_targets = []) and tell me if the error still occurs

@Seraphim Falling
You can replace the Combo_List[battler.id] (it appears 2 times) with Combo_List[battler.class_id] and the settings will be based on the class ID
 

meis

Member

HI, Atoa.
about my 'running upward character' it is completely my stupidity :haha:
it was the previous demo that i played (i forgot i've made a copy in another folder).

and with the newest script u gave yesterday, there is no problem. i find it works fine in most database skill. but it will crash if the animation skill have type 'screen' in database config. so i have to change it to 'above,middle or below'

and, maybe u want to check about battle condition..?
because if i set 'turn 2, enemy use blizzard'. the enemy never cast blizzard.
 

Atoa

Member

@meis
all battle events conditions works fine here, also the screen animations works fine.
And i just checked it on the demo i uploaded yesterday. And as i stated before, i need *details* with too vague information, there's no way i can map any possible bug.
 

meis

Member

umm...but its not working on mine..
i just go to database, setting the battle condition. i made ziegfried cast blizzard in turn 2.

then battle, i waited (defend) until pass turn 2 and waited again until turn 5 (then i decided to kill this zigfried guy) but he never cast blizzard in his turns.

i havent made any change in the script. no add-ons.

EDIT : EDIT : EDIT:

felt so stupid again!

i learned in ur example on celcius, u made the rating '10' to the skills which i didnt do. then i do as ur example, and the battle drama goes as i planned.

so sorry for my noobness :biggrin:

my problem solved for now.. :smile:
 

Atoa

Member

@meis
you weren't talking about battle events, but actions contiditions.

If you want to force an skill usage go to the Troops tab, and use the Force Action event command, select the enemy, action and make it start as an normal action. it's an better way to ensure that the action will be used.
even with 10 priority, another actions might be used insted (it's an very low chance, but still a chance).
 
@susanM
try add @reflect_set = {} bellow the line 74 (bellow the line with @new_targets = []) and tell me if the error still occurs


ok i did what you said and heres what it looks like:

errorrrraaaa.jpg


when an enemy cast a spell to an actor, heres an error that pops up:

errorrrrea.jpg
 

Atoa

Member

@susanM
Damn copy > paste xD

replace the (skill) on this line that return the erro and on the one bellow with (action)
 
replace the (skill) on this line that return the erro and on the one bellow with (action)

im sorry i did not understand what you mean?



ALSO:
I found another bug tested on demo.
With just Atoa Bestiary add on.... the monster book works fine.
but when you add the enemy advanced status add on... it gives this error:

er111.jpg


I tryed using the same HP numbers from database with advanced status addon and still gives the same error
 
Hi Atoa, I noticed you didn't fix the problem with the Individual Battle Commands where it errors for Usable_Commands that target self. If you make a skill that targets self, and make a Usable_Command for it, it will error.

Actually, there are two errors. The first one is on line 479:

alias update_phase3_select_self update_phase3_select_self

and then the subsequent call to update_phase3_select_self within the function defined below that. This alias simply needed to be changed to update_phase3_select_self_ibc.

When I fixed this, a second error appeared. It was much harder to track down. The second error can be fixed by adding a new line of code after line 323:
@active_battler.current_action.skill_id = Usable_Command[@command_name]

This got it to work for me. I thought I'd share what I did so you can add it to the official release.
 

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