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ACBS - Atoa Custom Battle System 3.2

Atoa

Member

Well the Multi Equi and Two Hands add ons had some issues.
But it's already fixed (at last i've done a lot of tests and no issue was returned) and the fix will be avaliable on the 2.0 final version.

Also i rewrite a lot of parts of the IBC, this may fix any issue with it.

Also remember that Two Hands add-on must be placed below multi-equip.
 
Hey Atoa!

Good to see you are nearing a final release! Do you have any more need foe my extensive bug-testing for this battle engine? Or are you good to go? Let me know, man. If the latest version is available on the front of this post, I can download and give it one more intensive scrubbing. Lemme know, okay?

Peace!
 

No ID

Sponsor

Another small problem I have been having: When I have the ATB added-on and I use an attack that has a cast time and that person gets attacked before he gets his attack off, the game freezes when its that persons turn to attack but they don't have enough SP to do the attack.

FYI: I don't use SP in my game I only use HP and all Skills drain Hp, so you can image that this error happens a lot more often during my games. But when I did use SP I had a SP drain technique and the same thing happened.

Additional Error Edit: When I accident used a revive item for a character that didn't need to be revived the character who used the item keep trying to revive him over and over (every time it was his turn).
 

Atoa

Member

@No ID
I've already fixed this glicht with SP.
But the revive glicht is new.

If it's possible, post an list of the add-ons you were using.
 

No ID

Sponsor

Atoa ATB
Equpiment Multi Slots
New Status
Equipment with Skills
Change Sp Cost
Equipment Auto States
Individual Battle Commands
Skill Reflect
Skill Overdrive
Skill Charge
Skill Drain
Victory Window 3 (FF7)

EDIT: Oh I think the Sp problem was happening becuase I was using an older version of the ATB. Since in the new version the Wait bar doesn't really show up.

Noname6.png
 

Atoa

Member

I fixed the glicth on the current versios (wich i didn't relase yet XD)
This glitch on the wait bar was fixed also.

And i'm working on the "Revive" glitch.
 
@Atoa

Please answer my question. Thanks! >_>

Edit: Sorry, that sounds very snarky and rude. What I mean to ask of Atoa is if he could let me know if he needs another intense bug-test of the battle engine. Thanks again!
 

No ID

Sponsor

I hate to be a stickler but I just need to be thorough because I was hoping to show the problem I have been having so you will know exactly. Mostly because this is a situation that will occur frequently and if not fixed it will hurt my game.


http://www.youtube.com/watch?v=rmvadRWSu4U

In this video I attempted to use a Magic Technique with "Relick" (as you can see by his pink wait bar) this skill has a magic cast, and it also drains HP (or SE in the video) and in my game there is no SP only SE, so all skills are consume HP.

The problem is when I use a skill with a magic cast time and the enemy attacks during that cast taking away from my characters SE. And by the time it's finally his turn to attack he doesn't have enough SE to get of his move. Thus freezing the game. I was hoping you could just do something to where his turn is just canceled out if this happens.
 

Atoa

Member

@No ID
I know what *exactly* happens. And like I said it's already fixed.
The fix wasn't relased yet, but it's already solved.

So don't worry, your game will be ok ;D

Also i've fixed the "revive" glitch.
Soon the next update will be avaliable
i wanted to make an "Zombie" effect add-on before the relase of final version, but i will do this later. i'm doing some final tests then i have to translate the changes and it's done.
 

Atoa

Member

Bump for update :biggrin:

Updates:
Code:
# V2.0 Final | 20 - 01 - 2010

#  • Major Bug fixes

#  • New Settings for 'Individual Battle Commands' and 'Skill Reflect'

#  • Removed some features of the Chrno Trigger Battle caterpillar system (they

#    will be added as separated scripts).

#  • You can use both CT Battle and Normal Battles.

#  • Changes on Basic Config

#    Replaced Constant 'Fast_Battle' with 'Battle_Speed'

#    Added Name window edit constants: 'Name_Window_Position' and 'Name_Window_Custom_Position'

#  

#  • New System added (Advanced Settings):

#    - Hide battlers system

#

#  • New Add-Ons

#    - Custom Windows Settings

#

#  • Scripts Updated:

#    - All
 
WOO HOO!!!! AWESOME SAUCE!!!! :D

*sniff sniff*

My name isn't in the credits for debugging though...ah well. Not a problem! ;)

Moving on to the task at hand. I'll test the heck out of this thing tomorrow and start posting any problems I find. Hopefully, there won't be any!

Good work, Atoa! Good work! :D
 

Atoa

Member

I forget to change it on the post xD
But in the script the credits aren't missing \o

btw.: I reuploaded the demo to fix an small typo on the new 'Custom Windows Settings' add-on.
 

No ID

Sponsor

error?

error8.png

Edit: Also this error happens if I put a # beside Command_Color

error9.png

And the wait bar still doesn't show up completely.
 

Atoa

Member

@No ID
add this on the line 21 of IBC.
Code:
  Command_Color = {}

  Custom_Command_Order = {}

I forget to add this during the tranlation process.
I also reuploaded the demo with this small fix
 

No ID

Sponsor

OK I did what you said and...
error10.png

but if I place a # next to Command_Color everything works.

by the way your downloads aren't working. maybe its just me tho.


ANOTHER EDIT: I figured out why I was getting those errors. nothing was wrong once I put those codes in the IBC.

But I am still getting this error when i try to check my in game status

Noname12.png
 

Atoa

Member

@No ID
The error on line 65 of IBS is caused by the new add-on 'Custom Windows Setting'. So only downloading the demo again would solve that.

BTW did you copied the script right? On the new code of IBC the lines from 17 to 135 are just the setting module, and the line 65 have only an comment line.

In any case i will check the download link.
 
Hello Atoa, glad to see that you've updated your ACBS. Thank you !

As soon as I saw that you had, I immediately downloaded it !

But the bug of incompatibility between the script and the script Summon ATB still persists.

I saw that you had added these lines to the script:

727 def reset_action
728 active_battler.current_action.kind @ = 0
729 active_battler.atb @ = 0 if $ atoa_script [ 'Atoa ATB']
730 active_battler.ctb @ = 0 if $ atoa_script [ 'Atoa SCG']
731 reset_bars if $ atoa_script [ 'Atoa ATB']
732 end

(Remember: before the update when I summoned a Summon, it was working, but it was impossible to return it because the script did not remove the Summon's ATB bar).

Now, when I summon a summon, here is the bug that appears :

summonbug0110.jpg


I suppose the problem must now be easy to resolve, but there is something wrong with this.
 

Atoa

Member

@Huckleberry
Another ridiculous mistake by atoa ;D
I forget to replace the old ATB with the new ATB.

I just reuploaded the demo, take a look on the ATB and see if it has a line named "def reset_bars". If so, that means that time I added the right code ;D

For now I can say i'm happy with the results, so far no real big bug was found, only some mistakes made by during the translations process XD
 

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