StudioBlue
Sponsor
Here are the bugs I have found so far:
Bug #1:
The Main script, by itself, with nothing added at all, makes the game crash before even showing the title screen. It just closes. You had this problem before and it never go fixed. I deleted everything I had for your engine and installed only the download. Still got the error. Not a difference to me, since I plan to use the ATB and CTB, not the default engine or the CT engine, but it could still be an issue.
Bug #2:
Using 'Equipment with skills'. When I go to equip an accessory in Accessory Slot #1 or #2, I get this:
This is what it goes to, and the modules I have loaded:
Bug #3:
Using 'Equipament Sets', Atoa armed with Magic Sword, Mythril Helmet, and Mythril Armor. Fight proceeds as normal until I win. After XP and Gold reward, I get this:
This is what it goes to, and the modules I have loaded:
Bug #4:
Using 'New Resistance System'. I have DarkLuar cast Fire on one of the slimes in medium difficulty fight and I get this:
This is what it goes to, and the modules I have loaded:
Bug #5:
Using 'Individual Battle Commands' and attempting to use Steal for either Atoa or KaHh, I get this:
This is what it goes to, and the modules I have loaded:
Bug #6:
Using 'Skill | Overdrive', with no one having an Overdrive Skill attached to them yet, and attempting to do any attack or spell, I get this:
This is what it goes to, and the modules I have loaded:
Bug #7:
Using 'Skill | Charge', only Tunico had his Charge Skill (Meditate) showing under Wizzardry. No one else's charge Charge or Meditate Skills showed. However, when Tunico used Meditate, then used Fira, I got this:
This is what it goes to, and the modules I have loaded:
Bug #8:
Using 'Skill | Blitz' and using any spell, or any technique with a charge time on the ATB meter, the player has to input the Blitz command twice, once when selecting the skill and once when it goes off. This same error occurs if using the CTB. Here is what I have loaded:
Bug #9:
This is a convoluted one. Using 'Skill | Combination', I fought Celsius. In the battle, I used Fire, Fire, Fira to cast Blazing Hell. Afterwards, I had Atoa, KaHh, and DarkLuar use Super Cut. Super Cut goes off and hits Celsius, doing over 2222 damage, then I get this:
This is what it goes to, and the modules I have loaded:
Bug #10:
This is the last one I got for the night, and I found it when I was using both the ATB and CTB. I fought the 'Fight CCOA style battler' battle and attempted to do Fire+Fire+Fira=Blazing Hell on Wenia. I got this:
This is what it goes to, and the modules I have loaded:
In closing:
Atoa, the bugs here are more complex and less frequent. I tested for about five hours and only came upon those errors. I am certain you are getting close to a final release. Please keep up the good work.
Also, I want to start to integrate the engine into my game project. Are any more radically different builds coming out? Or can I start to copy and paste this into my own project. Please advise.
Thanks again for everything!
Bug #1:
The Main script, by itself, with nothing added at all, makes the game crash before even showing the title screen. It just closes. You had this problem before and it never go fixed. I deleted everything I had for your engine and installed only the download. Still got the error. Not a difference to me, since I plan to use the ATB and CTB, not the default engine or the CT engine, but it could still be an issue.
Bug #2:
Using 'Equipment with skills'. When I go to equip an accessory in Accessory Slot #1 or #2, I get this:

This is what it goes to, and the modules I have loaded:

Bug #3:
Using 'Equipament Sets', Atoa armed with Magic Sword, Mythril Helmet, and Mythril Armor. Fight proceeds as normal until I win. After XP and Gold reward, I get this:

This is what it goes to, and the modules I have loaded:

Bug #4:
Using 'New Resistance System'. I have DarkLuar cast Fire on one of the slimes in medium difficulty fight and I get this:

This is what it goes to, and the modules I have loaded:

Bug #5:
Using 'Individual Battle Commands' and attempting to use Steal for either Atoa or KaHh, I get this:

This is what it goes to, and the modules I have loaded:

Bug #6:
Using 'Skill | Overdrive', with no one having an Overdrive Skill attached to them yet, and attempting to do any attack or spell, I get this:

This is what it goes to, and the modules I have loaded:

Bug #7:
Using 'Skill | Charge', only Tunico had his Charge Skill (Meditate) showing under Wizzardry. No one else's charge Charge or Meditate Skills showed. However, when Tunico used Meditate, then used Fira, I got this:

This is what it goes to, and the modules I have loaded:

Bug #8:
Using 'Skill | Blitz' and using any spell, or any technique with a charge time on the ATB meter, the player has to input the Blitz command twice, once when selecting the skill and once when it goes off. This same error occurs if using the CTB. Here is what I have loaded:

Bug #9:
This is a convoluted one. Using 'Skill | Combination', I fought Celsius. In the battle, I used Fire, Fire, Fira to cast Blazing Hell. Afterwards, I had Atoa, KaHh, and DarkLuar use Super Cut. Super Cut goes off and hits Celsius, doing over 2222 damage, then I get this:

This is what it goes to, and the modules I have loaded:

Bug #10:
This is the last one I got for the night, and I found it when I was using both the ATB and CTB. I fought the 'Fight CCOA style battler' battle and attempted to do Fire+Fire+Fira=Blazing Hell on Wenia. I got this:

This is what it goes to, and the modules I have loaded:

In closing:
Atoa, the bugs here are more complex and less frequent. I tested for about five hours and only came upon those errors. I am certain you are getting close to a final release. Please keep up the good work.
Also, I want to start to integrate the engine into my game project. Are any more radically different builds coming out? Or can I start to copy and paste this into my own project. Please advise.
Thanks again for everything!